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Posts posted by saxum
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On 3/1/2020 at 8:13 AM, Burn said:Actually, I never got Child of Stars perk because I *like* having negative harvest astro. Negative astro with a harv medallion can mean actually getting some harvesting done with minimal interruption. The perk during that situation is actually negative.
Would love to turn that off during red harv astro when harving.
The child of stars perk is partly why I stopped harvesting except for food in field on maps with no bones and blue berries on IotF.
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I like the idea of a boar token being used to finish boar quest. Last thing we need is a token which is basically useless and this would be valuable enough for some to buy not not so valuable it would be farmed by alts.
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What is next be fair to harvesters and rangers and let them worship their gods?
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Sound alerts not working. I use sounds a lot for I have vision issues and I often have my client under another window and it allows players to send me a sound alert when they want to trade.
I use Windows 7. I installed Windows 64 bit client in subdirectory and copied the binary EL and the DL files to game run directory. Checked and sound warnings file is in usual place. Checked and sound works fine and all settings set to max. Tried manually triggering sound alert and does not work, something I do often. No idea what else to check.
Update: I copied the original saved files back to game run directory and now I still have an issue. No idea why. It is Windows so will try reboot.
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For an item dropped by 14 creatures it is amazingly uncommon. I think a good number of them are used for players with 60+ manufacturing reading books getting higher level Darithia items.
A halberd is my most common item which requires rare ingredients as well almost double more than iron plate which is my next item which is why I agree they are not "hardly used".
Nobody makes lesser magic swords anymore and lesser magic swords are now entering game via random item thing. Only use these days appear to be for bots. I bought one for a serpent stone. They are still being used in halberds (a favorite weapon), spear (preferred by some for some monsters), titanium axe (quest), titanium serpent stone (a favorite weapon of characters without high human nexus and have a few requests for crafting Red Dragon Helm of Life and Mana.
Nobody is silly enough to use on enhanced iron armor anymore which is the expensive versions of augmented leather armor which breaks easier than unenhanced armor.
Now for bars radioactive weapons require Dvarium Bars which requires serpent stones so quite a number get used there.
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I agree good idea.
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Well the change has been made as of December 21.
Invasionmeter manufacture formula now produces 10
I wonder if break rate changed.
I used to be someone who would help clear maps using them and then I ran into a string of uses where I got 1-3 uses out of them and I stopped. Combining that with occasional critical failure it became too expensive to do this as service to game.
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Agree completely on removal of serpent stones. Maybe substitute EEEs.
In general NPCs have made some items non-mixable except for quests. I actually did my quests on no books day so I did not waste gold coins making tin/copper/bronze bars since NPC sells cheaper than to make including bronze armor.
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A night visor removes armor and if you are hunting you want you want armor.
This would allow both.
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11 minutes ago, revi said:The problem with having GIWS happen during other invasions is not the extra monsters that spawn, but the automatic clearing at the end.
Not nice if it happens 1h into a large invasion.
Could the clearing remove only the GIWS monsters?
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It could be a real pain for harvesters doing dailies in TD and Thel.
There is no skip on those so someone could be stuck for a while unable to do daily which as usual does not bother some players.
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One added one could be the Lenny one people have asked for. Lenny's family is in area and they are on various C2 maps. Since they will not have raised up, stored diss rings/pots like main Lenny drops will be lower.
I also think that GIWS invasions should occur even if other invasions occurring. What is the worst that could happen - Red/Black dragon on map with invader fighters?
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Will be traveling on most of 20th and 21th and not be on much unless places we stop have open wifi. Have fun.
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Or what might work without major changes is ability to save several types of settings and switch between them like we do for mixing and pick lists (hopefully without the random failure like pick lists).
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I have used and it has not broken so fast but I think it has to level of competition. I rarely use since I find drops not worth cost in AP.
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Do not use ingame Notes window. If game crashes file can get destroyed just like quest logs.
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I use this:
# This file is configuring sounds based on text displayed in the console
#
# Format for this file:
# Sound = Text to match
#
# The default sounds available are:
# alert1, alert2, alert3, alert4
#alert1 = You got all the
alert2 = Your harvesting experience limit for this hour expired
alert3 = hello
alert4 = You stopped harvesting -
On 7/24/2019 at 10:29 AM, Kaddy said:All of the suggestions I am going to mention will require server update, so I'm going to suggest as a hobby.
I think, the biggest real problem with the global is; you get the benefit either you help it or not. This is meaningful since the name of the benefit is GLOBAL, yeah. BUT, I think there should be some kind of extra reward for the donators. Because most of people (including me) do not believe or think that global is worth doing or they think "someone will do it anyways" and those someone is usually the same people. Like Angler, Jofu, etc.
So I think a temporary perk could be introduced to the game, named Patriot, or Global Hero etc. This perk could be given to those who have helped the global %5 (or TBD) or more of total ingredients needed. So with this percantage, only max 20 people would be able to get perk which would maybe MAYBE encourage people to contribute as soon as they can.
What could these perks be? These perks should be binded with the type of global.
GLOBAL: Less food global - PERK: %5 more exp in mixing skills OR %25 decreased food consumption
GLOBAL: Less mini events - PERK: No harvester med breaks OR more chance to find stones (I don't believe in chances in EL so no mini events or no harv med breaks would be much better :p)
GLOBAL: Less time for dailies - PERK: %10 more exp from dailies OR give NMT perk
These are just quick thoughts of ideas, I think the main idea is clear.
- Kaddy
For the heavy stuff this would mean the people who do hauling would get bonuses and players may not want their contributions going to others' rewards.
Agree completely about chances in EL. I have measured occasionally and sometimes it seems backwards. I'd like to see a reward of no tool break so players could use vial molds, make mercury, etc. without risking tools which now cost a fortune.
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If this is implemented it should be dependent on magic level and summoning level. Maybe add a needed spell component to spell like amber.
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Or not have alembic breaking so easily. An alembic requires EFE and if they are on market for 10K that is cheap due to cost of ingredients and likely on sale because no one buys except for quest.
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There appears to be a surplus in game.
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Thanks I will try this. I want to create separate config files for me as big fight fighter with large screen and me as normal and this gives me an idea.
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Just now, bkc56 said:Like how your 5 year old ID photo looks nothing like you?
Or your 5 year old's drawing looks nothing like you?
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It seems to be a common drop now and it should be bought by NPC so it is a good drop. I'd suggest Betty in Glacmor,
In fact all drop books should be purchased be purchased showing there is some value to them and it is not a joke prize.
Tutorial Quest bug
in Bug Reports
Posted · Report reply
I brought my alt to tutorial and was awarded some magic (1200 w/god) and manufacturing (1000) experience.
I clicked on "What's my current task".
1) Who are you?
2) Tutorials
3) Heal me
4) What's my current task?
5) Bye
Response:
You shouldn't be here....
I did notice that tutorial is listed in Quest List but no steps are listed even step I just completed.