With all the seemly random events, mother Nature, bees, collapsing walls, teleporting all over, and even a random stop harvesting. Why in the world don't you get rid of the Harvest experience cap. It seems that the development tems stresses combat and want to hurt anyone that wants to craft, manufacture, or create things. take the example of the need for greater and greater amounts of basic minerials, food and essences. If you state that the exp cap is there to prevent macro miners, that is a very lame excuse. With the new auto harvest feature, they can no longer do what they use to.
As for the Economy, what is the problem, make things sell things, buy things. Allow us to make everything then allow us to sell things to PC (throught bots) and NPC shop keepers. Have nothing created by NPC's, we supply everything to NPC's. Have a default high / low price so nothing is sold at a loss and nothing sold for more than let us say 200% above the default. It may not be a player run economy, but it is better than what is implimented right now.
As of right now, let see... pickaxes, hammers, ect... can only be purchased from NPC's, but what if we could make them ourselves. Leather... Who ever thought that leather only comes from cows, we have deer hides that right now are used in potions and summoning.
Do the developers think that everyone just wants combat? Some combat is just unavoidable, even enjoyable, but even warriors need things, they have to have things repaired, they have to eat, they have to be healed (by potion or by spell). All these things need someone to make or gather the items to make.
Also allow the Manufactures and Crafters to repair Items that they can make.
You also have to check the success rate of just making any item, even the enhanced essences.
Well If I have missed anything some one will tell me, if anyone has any comment please do not just flame me, give me a arguement so we can solve some of these problems. It is up to us players to find a solution.