Hi,
bags are a quite useful thing in the game if you temporarily need more things than you can carry, e.g. when manufacturing. However, there is a limited number of them in the game, and your bag may disappear abruptly. This will happen quite often since there are a lot of players dropping one bag after another when killing since they only need the fighting experience but not the items they could gain. Fortunately, there are several quite easy-to-implement solutions for this problem:
o introduce a way to leave items without putting them into a bag
o when choosing to delete a bag, prefer bags that no one is sitting on.
o limit the number of bags that a player can drop, e.g. five per hour or so.
o maybe increase that number if you pick up a bag
There are some more difficult solutions that may even have impact on server performance, but might produce better results:
o choose the bag do delete based on its value (cheap ones first) or
o choose the bag do delete based on the number of bags the player that dropped it has already dropped that hour
o maybe even make bags an item that you must carry with you in order to drop them.
That's just ideas that would enhance reliability (and thus usefulness) of this feature, even without losing the benefit of the kind of randomness it involves. Please don't consider this as a "feature request". But maybe you like my ideas. :-) Of course I will offer implementation propositions if requested.
Greetings from Lachesis