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Liquid

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Posts posted by Liquid


  1. Bezig met het traceren van de route naar game.eternal-lands.com [213.152.3.5]

    via maximaal 30 hops:

     

    1 3 ms 1 ms 1 ms 192.168.1.254

    2 * 115 ms 33 ms 199-0-80-1.setardsl.aw [199.0.80.1]

    3 36 ms 33 ms 34 ms 201-229-37-65.static.setardsl.aw [201.229.37.65]

    4 71 ms 71 ms 72 ms 193.251.254.1

    5 613 ms 653 ms 614 ms te9-3.miase1.Miami.opentransit.net [193.251.240.118]

    6 636 ms 614 ms 596 ms ge-1-3-0-0.atlcr3.Atlanta.opentransit.net [193.251.240.189]

    7 674 ms 660 ms 614 ms xe-3-1-2-0.ashtr1.Ashburn.opentransit.net [193.251.128.114]

    8 738 ms 716 ms 716 ms 193.251.242.97

    9 797 ms 707 ms 726 ms 193.251.128.162

    10 695 ms 716 ms 716 ms te4-4.parse7.Paris.opentransit.net [193.251.129.202]

    11 * * * Time-out bij opdracht.

    12 1342 ms 1331 ms 1330 ms xe2-0-0.tcr1.th2.par.as8218.eu [83.167.55.64]

    13 1432 ms 1433 ms 1331 ms 83.167.56.178

    14 1263 ms 1331 ms 1330 ms ge1-0-23.esr1.rb.par.as8218.eu [83.167.56.183]

    15 1415 ms 1526 ms 1532 ms 213.152.3.5

     

    De trace is voltooid.


  2. Hi,

     

    I would like to suggest a bank in EL every player can drop some/all their money their and they will receive interest over their balance, just like real life!

    So all players can make a little more money then normal. But.....

    Every once in a while a bank gets robbed.

    So that will also happen in EL, the robber should be something like a NPC(Joker) that can be caught by a player, and will be rewarded with a percentage of the sum the robber stole.

     

     

    So let me put it together again in a different way:

     

    I bring my money to the bank : 1000 GC

    The bank pays me interest: 2 %

    Total interest: 20 GC

    Bank robber: takes 0,5 % from all bank accounts (in my case only 5GC)

    Player who will find the robber will get 10% of what the robber took.

    The rest (90%) could be A- Lost in action B- Spent in a Shimmy bar C- Returned to the bank

     

    Of course the EL management have better insight in the percentage/money-flow etc. So I'll leave that to them.

     

    The general idea is that even the freshest player can make a little money due to the interest the bank provides. And all players can chase the robber down and earn money that way. So besides a little extra money you got a returning quest. (Robber Chasing Quest)

    The robber quest could be very rewarding just like the lottery, but that's depending on you and how much money you are willing to put on your bank account!

     

    I don't have my EL facts together but you could get the interest say every EL year, and the robber WILL come by also every year(or more). That way the EL management can influence the money the bank drops in the game. And still keep it interesting and rewarding, instead of everybody stopping from logging in to EL for the next (real) year just to get interest.

     

     

    Again in figures:

     

    Total bank accounts: 10.000.000,00 GC

    Robber takes 0,5%: 50.000,00

    Player who catches robber 10%: 5.000,00

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