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Liquid

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Posts posted by Liquid


  1. Hi I would like to suggest a button with on/off functionality for the coins I find while harvesting.

     

    Function ON: I will donate the coins to whatever and keep harvesting

    Function OFF: I will keep the coins and stop harvesting (just like normal)

     

    I know the coins are made to stop you harvesting but I also been told that there is to much money in EL. So if someone behind the screens can calculate the total of coins made while harvesting.

     

    Or someone can workout the donating to whatever option into something fun ie adding a percentage of the donated GC to the lottery

     

    Kind regards

     

    Liquid


  2. Hi all,

     

    I did search but can't find any post, but I also can't believe that this idea isn't already on the forum.

     

     

    When mixing ingredients I would like a special feature to restock my inventory. IE now I have to get 3 different ingredients from 3 different categories, switch the numbers and ad food to the inventory.

    The special feature would be like a one-click button to restock the items you are mixing.

     

    So if I'm ready to mix I drop those items, in the numbers you like them in your inventory, (one time) in the window and save then i click the refill button and the items are taken from the sto and appear in the inventory

     

    This way you can easily and quickly refill your inventory without continuously changing numbers and items

     

     

    Kind Regards,

     

    Liquid


  3. Hai,

     

    I would like the Giant Centipede,

     

     

    http://www.google.com/images?hl=en&saf...ved=0CBcQsAQwAA

     

     

    They could Drop:

     

    - Jaws (http://farm4.static.flickr.com/3438/3365881895_ceff61710b.jpg?v=0) can be modified to a weapon

    - Scale can be modified in armour and potion

    - behind thingy's ((http://i21.photobucket.com/albums/b287/cacoseraph/pals/yikes/King_of_Heros.jpg) on thumb)) used for potion

     

    To see what it can do look at youtube

    http://www.youtube.com/results?search_quer...ipede&aq=0s


  4. Bezig met het traceren van de route naar game.eternal-lands.com [213.152.3.5]

    via maximaal 30 hops:

     

    11 * * * Time-out bij opdracht.

    12 * * * Time-out bij opdracht.

    13 * * * Time-out bij opdracht.

    14 * * 333 ms ge1-0-23.esr1.rb.par.as8218.eu [83.167.56.183]

     

    De trace is voltooid.

     

    Still

     

    Bezig met het traceren van de route naar game.eternal-lands.com [213.152.3.5]

    via maximaal 30 hops:

     

     

    11 * * * Time-out bij opdracht.

     

     

    De trace is voltooid.

     

    via maximaal 30 hops:

     

    1 3 ms 1 ms 1 ms 192.168.1.254

    2 * 40 ms 37 ms 199-0-80-1.setardsl.aw [199.0.80.1]

    3 35 ms 35 ms 34 ms 201-229-37-65.static.setardsl.aw [201.229.37.65]

    4 565 ms 587 ms 613 ms 193.251.255.5

    5 584 ms 613 ms 613 ms ge-1-1-0-0.atlcr3.Atlanta.opentransit.net [193.251.242.185]

    6 735 ms 614 ms 615 ms 193.251.243.177

    7 743 ms 818 ms 620 ms pos1-15-4-0.pastr1.Paris.opentransit.net [193.251.243.169]

    8 754 ms 716 ms 660 ms te3-3.parse1.Paris.opentransit.net [193.251.128.78]

    9 784 ms 670 ms 656 ms 193.251.129.202

    10 * * * Time-out bij opdracht.

    11 1813 ms 1966 ms 1955 ms 83.167.55.64

    12 1831 ms 1842 ms 1853 ms xe3-0-0.tcr1.rb.par.as8218.eu [83.167.56.174]

    13 1963 ms 1935 ms 2047 ms ge1-0-23.esr1.rb.par.as8218.eu [83.167.56.183]

    14 1524 ms 1526 ms 1534 ms 213.152.3.5.static.not.updated.as8218.eu [213.152.3.5]

     

    De trace is voltooid.

     

    STILL GOING ON


  5. Bezig met het traceren van de route naar game.eternal-lands.com [213.152.3.5]

    via maximaal 30 hops:

     

    11 * * * Time-out bij opdracht.

    12 * * * Time-out bij opdracht.

    13 * * * Time-out bij opdracht.

    14 * * 333 ms ge1-0-23.esr1.rb.par.as8218.eu [83.167.56.183]

     

    De trace is voltooid.

     

    Still

     

    Bezig met het traceren van de route naar game.eternal-lands.com [213.152.3.5]

    via maximaal 30 hops:

     

    1 2 ms 1 ms 1 ms 192.168.1.254

    2 38 ms 36 ms 37 ms 199-0-80-1.setardsl.aw [199.0.80.1]

    3 37 ms 35 ms 35 ms 201-229-37-65.static.setardsl.aw [201.229.37.65]

    4 74 ms 72 ms 72 ms po5-1-7.miacr1.Miami.opentransit.net [193.251.254.1]

    5 691 ms 614 ms 614 ms te9-3.miase1.Miami.opentransit.net [193.251.240.118]

    6 636 ms 694 ms 614 ms 193.251.242.185

    7 678 ms 613 ms 614 ms 193.251.128.114

    8 739 ms 716 ms 716 ms 193.251.240.69

    9 671 ms 719 ms 714 ms 193.251.128.78

    10 657 ms 702 ms 647 ms 193.251.129.202

    11 * * * Time-out bij opdracht.

    12 1603 ms 1535 ms 1621 ms 83.167.55.64

    13 1799 ms 1841 ms 1843 ms xe3-0-0.tcr1.rb.par.as8218.eu [83.167.56.174]

    14 1836 ms 1945 ms 1832 ms ge1-0-23.esr1.rb.par.as8218.eu [83.167.56.183]

    15 1842 ms 1651 ms 1635 ms 213.152.3.5.static.not.updated.as8218.eu [213.152.3.5]

     

    De trace is voltooid.


  6. Bezig met het traceren van de route naar game.eternal-lands.com [213.152.3.5]

    via maximaal 30 hops:

    1 4 ms 1 ms 1 ms 192.168.1.254

    2 * 38 ms 39 ms 199-0-80-1.setardsl.aw [199.0.80.1]

    3 37 ms 34 ms 131 ms 201-229-37-65.static.setardsl.aw [201.229.37.65]

    4 73 ms 71 ms 70 ms po5-1-7.miacr1.Miami.opentransit.net [193.251.254.1]

    5 70 ms 68 ms 68 ms te9-3.miase1.Miami.opentransit.net [193.251.240.118]

    6 84 ms 86 ms 82 ms ge-1-1-0-0.atlcr3.Atlanta.opentransit.net [193.251.242.185]

    7 102 ms 307 ms 97 ms xe-3-0-3-0.ashtr1.Ashburn.opentransit.net [193.251.243.177]

    8 189 ms 237 ms 205 ms pos0-6-5-0.pastr1.Paris.opentransit.net [193.251.242.97]

    9 186 ms 245 ms 178 ms te3-3.parse1.Paris.opentransit.net [193.251.128.78]

    10 194 ms 174 ms 240 ms 193.251.129.202

    11 * * * Time-out bij opdracht.

    12 * * * Time-out bij opdracht.

    13 * * * Time-out bij opdracht.

    14 * * 333 ms ge1-0-23.esr1.rb.par.as8218.eu [83.167.56.183]

    15 355 ms 391 ms 427 ms 213.152.3.5

     

    De trace is voltooid.


  7. Banks also loan money and charge interest. They even take collateral for loans and keep it if you don't pay them back. Well, real banks do anyways. EL banks would have trouble determining value of collateral, so taking collateral for loans would be hard. Hmmmm.....but they could call you a thief and send out bounty hunters to kill you if you don't pay up. Any death bag items they keep could be removed from the game. People with bounties on their head would be anti-social and their interacting with an npc may result in a bounty hunter roaming the map 5 minutes later.

     

    Loans is a NON-option for the EL AAA-bank, because of real life fraud (create a dummy character, take loan, drop loan in bag, pick it up with your own character) But i like the idea of an bounty on your head, maybe a new tread?


  8. This is an interesting concept, however I doubt anybody would want to go find an NPC to drop off 3000 gc for a year in order to earn 60gc (2%) interest. Even depositing 1M gc would only net 20k gc in interest. The interest would have to be compounded far more often than annually for this to be worthwhile for any player. With that said, if the odds are that players will earn interest at a greater rate than a bank robber would rob it, the end result would be inflation.

     

    I briefly thought of something like a CD as an alternative, (e.g. an NPC which paid out 1% monthly, but charged a 2% fee if you need to take out your gc before a 1 month period) but it wouldn't work well either. This idea would be counterproductive to the EL market, as consumers with spare gc will often buy luxury items from other players vs. saving up gc to earn even more interest. Liquidity is not something richer players would tend to care about.

     

    Don't hang on to the exampled figures & rates I gave, it's just an example! Set your minds free and look at the concept.

    I also thought about the inflation. But maybe you or other player could come with ideas around this AAA-Bank. We could introduce an other event besides the bank robber. The bank could burn down, losing x% of your money. Or the bank could supply an insureance for your money with a fixed amount of premium

    so in case of fire/robber your GC are save or at least a percentage.

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