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bloodyjak

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About bloodyjak

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  1. Macintosh OS X client 1.8.0 bugs thread

    So, i looked up if there was any easy way to revert to a previous "incremental" version of the Mac OS X and their was nothing that didn't invlove completely backing up .... well pretty much everything. Seeing as though i have no external and this is my school machine, i really can't take that risk. If you have any other advice it would be awesome, and thanks for responding so quickly.
  2. Macintosh OS X client 1.8.0 bugs thread

    I have been having trouble with the game crashing when i use the manufacture screen. It has mostly happened when doing alchemy, but i don't think it happens just then. sometimes it happens when the manufacture screen is just open, and you open other windows. I'm Running on a Mac Book, BTW my #glinfo: Video card: Intel GMA X3100 OpenGL Engine Vendor ID: Intel Inc. OpenGL Version: 1.2 APPLE-1.5.36 Supported extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod I still have this problem when I have turned everything down (the video and audio settings), and turned on the poor man setting and it still has problems (unfortunatley it doesn't seem to make a difference). If you could let me know if you have any ideas comments, questions concerns, and above all else solutions. It makes things a pain in the butt when i try to do alch or manufacturing. And Thanks for your help. I love your game!!
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