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Garrin

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About Garrin

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    White Rabbit
  1. Good Advice, Or Whatever.

    Many receive advice, few profit from it. The journey of a thousand miles begins with a broken fan belt and a leaky tire. It's always darkest before dawn. So if you're going to steal your neighbor's newspaper, that's the time to do it. Don't be irreplaceable. If you can't be replaced, you can't be promoted. Always remember you're unique. Just like everyone else. Never test the depth of the water with both feet. If you think nobody cares if you're alive, try missing a couple of car payments. Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them you're a mile away and you have their shoes. If at first you don't succeed, skydiving is not for you. Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day. If you lend someone $20 and never see that person again, it was probably worth it. If you tell the truth, you don't have to remember anything. Some days you are the bug; some days you are a windshield. Good judgment comes from bad experience, and a lot of that comes from bad judgment. The quickest way to double your money is to fold it in half and put it back in your pocket. A closed mouth gathers no foot. Duct tape is like the Force. It has a light side and a dark side, and it holds the universe together. There are two theories to arguing with women. Neither one works. Generally speaking, you aren't learning much when your lips are moving. Experience is something you don't get until just after you need it. We are born naked, wet, and hungry, and get slapped on our bum...then things get worse. Never, under any circumstances, take a sleeping pill and a laxative on the same night. There is a fine line between "hobby" and "mental illness." No matter what happens, somebody will find a way to take it too seriously. There comes a time when you should stop expecting other people to make a big deal about your birthday...around age 11. Everyone seems normal until you get to know them. And finally....... Never miss a good chance to shut up.
  2. Golem's?

    Well......The reason I thought they should be so hard to create was so that they would be "Semi-Permanent" What I mean is....They would stay with you Unless.... A ) You died, or logged off. B ) You teleported to portals room. C ) It was killed. I just thought of something else.......Maybe it could have the same HP's as the owner? Maybe even the same fighting skills? I dont know.......just some ideas. I actually think the Health Points should depend on what material it is made of, and how difficult it is to make. Garrin
  3. Golem's?

    Happy Holidays Everyone, Ok I was just thinking...(I'm not very good at that. lol) and I was wondering why we dont have Golems? I did a search of the forums for the word "Golem" and found nothing....so here is my idea... Golems could be used for carrying items. e.g. Ore, Spare weapons, etc. I think they would have to be extremely difficult and costly to make. There could also be fighting golems, etc. Example Steel Golem (Ingredients) - 4 Enriched Fire essence - 50-100 steel bars - 5-10 Enriched Life Essence - Iron Plate armor??? - 10,000 gold (Or platinum coins, when they are implemented again) - ETC There could be many kinds of golems......Even Flesh? (Ewww) lol Iron Titanium Diamond (How cool would these look? lol) Gold (Would be weak I think, seeing how gold is so soft) I think that they should be semi-permanent, and follow you around. They should have Health Points so if they go into PK maps they could act as guards, and also leave drops? HEE HEE (I dont think they should lose health over time like normal summons) To make it hard I think that You should have certain level's in Manu , Summon , AND Magic. Maybe even Alchemy too to be able to create one. Maybe implement a high level spell named "Create Life" or something to that effect? Lets say..... Manu - 50+? Summon - 30+? Magic - 30+? Alchemy - ??? And before you say......"Well that wont be fair to poor/new players" It would be fair.... they would just have to pay someone to make them one, or collect the ingredients for them. (Ok maybe it wont be fair to POOR people, but then its not supposed to be easy. More reason to want to level your skills.) I also suggest that at time of creation you would have to Name the Golem! For example if I made one for myself (I couldnt with my suggested levels btw) I would simply name it Garrin. All golems could have a sort of Guild like tag, immediately after the name...Steel Golums = SG or something like that so it would be GarrinSG. It would then follow that person around, and only trade with the person they are named after. My point is.....If I wanted to make a Golem for someone who paid me, or gave me the ingredients, lets call him......JimBobRedneck. LOL I would just name the Golem - JimBobRedneck, and the game could add the SG to it = JimBobRedneckSG Only one would be able to be alive at one time, and They would not attack unless the owner attacked, or was attacked. Trading with them could be similar to the way you trade with Linux, or another bot. Maybe even the same as trading with Grim, or Molgor, etc... I am sure there are so many other details I could have added but thats the basic idea. The pictures here are not mine. I just used them as reference, to show what they could possibly look like. Here are two more pics I found. Gold Golem? What does everyone think? Comments appreciated. (Smiles) Regards Garrin
  4. Player Police Force?

    Uhm....apparently you only read the "Police Force" title and none of the other posts before yours. What I suggested has nothing to do with a guild. If that guild is a guild of people looking out for others then that is GREAT! Just NOT what this thread is about at all.
  5. The Interface

    I'm pretty sure it was just an example.
  6. The Interface

    Am I wrong...or wasnt there a wand before when you casted a spell like remote heal, instead of the finger? I also agree that it's kinda hard to remote heal people when you have to click the finger icon everytime. Especially at beam where people beam in and almost immediately start moving. lol
  7. The Interface

    Thats a good idea, but why can't you just make the entrance to new maps act like entrances to caves? The signs ARE very small in some places. Its not a Huge deal, but making them bigger or having them glow would be a great deal easier.
  8. Players Online

    Yes it was a small pop up window that you could keep open, and you just typed in the name. I used to see the link to it all of the time but for some reason i cant remember where it was.
  9. Players Online

    Isnt there a remote window program that you can download where you can type in someones namea nd see thier stats? I could swear I saw it before but now I cant find it. Garrin
  10. Underworld/hell

    So much for getting back to your deathbag before it disappears. lol (Smiles) Garrin
  11. Player Police Force?

    Well thats easy.....Since Mods would have more power than a "Police Officer/Sherriff".....whatever you wanna call them, then just have it be the first step to becoming a mod? A sort of test. The only power they would need is the teleport power, and only to the Cell..
  12. This is from another thread but as Leeloo suggested I am posting my idea here. I once played a game where there were a group of players with special powers that would hunt down known criminals. They had the power to teleport them to a "Jail Cell" but they had to get close to them. Which was the realistic part of it. It also meant that the "Criminals" couldnt do anything stationary. E.G.- Harvest, Alchemy, Manu etc. I wont mention the name of the game, but in this game this is how it went....... Once inside the "Cell" which was a room with no exit, you had a certain amount of time before you could get out, and even then you had to be LET out. They couldnt chat in any channels, or PM anyone but the Mods/Jailers. What was good about this was that Lets say they got a sentence of.....say 2 days? They couldnt simply log out and log back in 3 days later and expect to be free. They would have to be sitting IN the cell and wait "In Game" time. Now....I dont know if what I am suggesting is even possible. Im not a programmer, but maybe something along these lines? I dunno. Garrin
  13. Anti-social Perk

    Yeah you try having anti-social and not having guild members to help buy stuff, or to walk all the way to MM everytime you need wine. lol (Smiles) I think Anti-social is fine as it is. I personally broke 3 fast regen cloaks and am sick of having to ask someone go out of thier way to buy me one. I may just not wear one. The way it is set up now is pretty realistic..... Think of it this way. If a criminal in real life tried to buy something from a shop (Not that you have to be a criminal to have anti-social, but hear me out lol) They would probably be kicked out, or have the police/sherriff/mob called on them, so they must rely on thier close "Friends" to get things for them right? I think that sounds right. I think the biggest down side to taking anti is when you try to sell anything you manufacture, or make with alchemy. Try it sometime. lol I have at least 4000 le's and about 350 different pieces of clothing/armor that I cant sell. Garrin
  14. Just A Thought....

    Leeloo, I think you pretty much summed it all up. Because if we didnt it wouldnt be a Game. It would be a big chat room. One last thing.... What a great Idea!!! Instead of banning people for illegally scamming new players and such, why not Create a police force as you suggested? Or just make them PK'able by everyone until they have lost all of the items/gold they scammed (Or until they learn thier lesson?) I am not a PK'er but that does sound like a realistic idea. Regards Garrin
  15. Joker

    I personally have 21 different coordinates, but it has taken me a long time to get them. Also if everyone knew them it wouldnt be so secret anymore. Besides.....Joker gives crap now. Leather and Bread. lol
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