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Sabaka

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Everything posted by Sabaka

  1. We're not now, but we've had some good fights.
  2. [TM] is still alive Vart
  3. Remove the perk and deduct the pps from players who have taken it and let them trade with NPCs again. This perk doesn't make any sense. The people that take it then use mules(2nd account) to buy whatever they need from NPCs. I know I'd hate to log in back and forth from two accounts and would eventually get sick of the game.. No I don't have antisocial myself..
  4. Crus' Ring shop! - open!

    How much for a votd ring?
  5. Trading Mekelo for Tibia items

    ???? "Marketplace Here you can buy and sell ingame items." ????
  6. I believe there are way too many guilds out there(25 guilds with 5 members or less alone) and that the cost to create a guild should be increased. Perhaps the cost should depend on the number of registered guilds? Say if there are 60 current guilds, the cost to create a new guild would be 60k???
  7. Cost to create guild

    I'd like to make another suggestion without opening a new thread, recently I restarted TM to get rid of the inactive members.. may I suggest that the guild #remove command be made to work even if the person who is being removed is not online. It would also be nice for a guild #members command which would show all the enlisted members in a guild. I admit I haven't been reading the forums very throughly so if these have been suggested before I apologize.
  8. Remove the antisocial perk

    Because this one is too hard to police I think and is not worth the trouble because it will always encourage people to create a 2nd account.
  9. The Mercenaries

    HI, Well thought I'd make a [TM] thread since every other guild seems to have one.. The Mercenaries is a group of ferocious barbarians from all brute parts of the world. :twisted: We've got the muscle, the finances and some of the most beautiful Ladies of EL. Oh, and a cool pic gallery at http://www.freewebs.com/eternallands So yeah, come by our public forum and drop us a line :wink: Cheers, Sabaka
  10. The Mercenaries

    Thanks to Kaos for this set of TM rules: 1. A Mercenary will be curtious and kind to the noobs. 2. A Mercenary will not use foul language on guild gm channel or populated area ie storage. 3. A Mercenary will not steal or scam other players, unless those players are on TM pk list. 4. A Mercenary will not have prejudice against other races or make racial comments or slurs. 5. A Mercenary will not lure noobs into pk maps unless it is an approved contest. 6. A Mercenary will not kill on personal revenge other players unless on the pk list. 7. A Mercenary will not insult other members and players in anyways or actions. 8. A Mercenary will obey these 8 simple rules. Maybe other top fighter guilds will follow in our example and abide by similar rules :wink:
  11. vials

    Empty Vials you mean? Harvy sells them, find him in the desert near Grim at DP.
  12. The fall of the Rangers.

    Hmm looks like half of your guild went off and made a new one... You still have some members in RA, are you sure its the end?
  13. died with book

    Well I think you can either buy the book from other players or start an account for the sole purpose of getting that book. The NPC doesn't give you the book again right? Maybe that should be changed...
  14. Nederlander si teh banned

    We can sit, walk forward and turn sideways, why not jump? Why not make an option for a char to jump 3 spaces forward? *Thinks of Matrix* :lol:
  15. Swords and carrying

    Yes, you can buy swords at the portland blacksmith. He's located in the village east of the actual city. To increase the amount you can carry you gotta finish the quests and improve(buy) physique and coordination.
  16. ...

    I'll sell ya a steel shield for 60k
  17. I would like to know the general prices.

    100k and you can have 'em both from me.
  18. Raising harvest past level 10

    There is a cap on how much harvest xp you can gain in a game hour. Maximum is 120 successful harvests (+40 with cape I think) after that you get no xp until the hour changes.
  19. It takes about one a half minutes for an ogre to respawn.. compared to trolls(about 30sec) and bears(5sec) its not very consistent. Are Ogres not supposed to be the next step after trolls/bears/male orcs? Well I find that with the slow Ogre respawn rate its still better to train on trolls or bears. Plus Ogres don't drop much and that makes 'em kinda useless IMO. Edit: Maybe make Ogres respawn every 45 seconds or so?
  20. Bears do not take 25 seconds to respawn!! They respawn almost instantly! (Maybe I should keep my mouth shut )
  21. "Harder monsters should take longer to respawn."- Entropy Ofcourse. I was only pointing out an inconsistency. Ogres are the next step after bears, Ogres take 1 1/2 minutes to respawn and Bears take 5 seconds, which makes bears better to train on. Is that right?
  22. Server crash?

    Yes master
  23. cool trick - count the F's

    Got me Roja
  24. Deleted

    Deleted
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