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Burn

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Posts posted by Burn


  1. This is the complete official list of items that will not drop if you die, as taken directly from the data on the server (with Radu's approval).

     

    Armor

     

    Leather Helm

    Leather Boots

    Leather Gloves

    Leather Pants

    Padded Leather Armor

     

    Iron Helm

    Iron Chain Mail

     

    Steel Helm

    Steel Chain Mail

     

    Wooden Shield

    Enhanced Wooden Shield

    Iron Shield

    Steel Shield

     

    Weapons

     

    Iron Sword

    Pickaxe of Magic (RIG only item)

     

    Misc

     

    Gold Coins

    Creature Food

     

    Clothes/Capes

     

    Artificer Cape

    Cape of No More Warlock

    Cape of Passive Camouflage

    Moderator Cloak (the official one only wearable by mods)

     

    As well, all the (name) cloaks that can appear only when using RIGs:

    Derin, Ravenod, Placid, Acelon, Aislinn, Soldus, Lotharion, Learner

     


  2. Adding new full maps would have to have a "damn good reason" (it'll also screw with your hyperbags in instance maps) for radu, and just making a new location on a current map would have to have a "damn good reason" for me to do it...

     

    There's plenty of unused PK places already to do this, if radu approves and is willing to do the work to make it happen. Better to select one of those. Any of the arenas would do, except the DP ones.

     

    (A change coming to the same-map teleport spots in Irin will make getting to Waveneck area from Irin storage a much shorter trip, so maybe the arena inside the small cave in Glacmor Waveneck area just beneath the north Irin exit would be an idea. Unless Hellspawners must be thought about, then maybe the arena in Thelinor city area, the a/d limit on it can be changed.)


  3. Just to be clear since my post seems to have shut down talk, I was only stating the options.

     

    Any of these changes require radu's approval, including any change I could make, and I don't personally care which happens. So it's up to you all to provide feedback on for radu to decide.


  4. Removing the cap would return things to normal by default.

    The markup for standard PK maps and a/d-limit PK maps is not handled the same, the limit ones only making the area PK and setting the a/d limit. It doesn't do engineering objects, and importantly doesn't give the standard red text warning when you enter it (there's no warning when you enter KF or any other a/d limited area).

     

     

     

    If you want the a/d cap removed entirely, that would be something done by me on the next client's maps. It would restore things to the way all other non-limited PK areas are (except would still be no-drop of course). Would just need radu's approval since it was his decision to cap it.

     

     

    Although... fixing both the warning messages and engineering objects for limited would deal with the issue in all limited combat arenas, not just KF. That would be a radu fix.


  5. Of late every bot owner is probably getting a bit sick of this constant barrage of messages from Rraisa...

     

    Quote

    [09:06:12] [PM from IWannaRock: PM received from Rraisa: #wanted]
    [09:06:23] [PM from IWannaRock: PM received from Rraisa: #invr]
    [09:06:40] [PM from IWannaRock: PM received from Rraisa: #wanted]
    [09:06:56] [PM from IWannaRock: PM received from Rraisa: #invr]
    [09:07:13] [PM from IWannaRock: PM received from Rraisa: #wanted]

    [09:28:29] [PM from IWannaRock: PM received from Rraisa: #wanted]
    [09:28:40] [PM from IWannaRock: PM received from Rraisa: #invr]
    [09:28:57] [PM from IWannaRock: PM received from Rraisa: #wanted]
    [09:29:29] [PM from IWannaRock: PM received from Rraisa: #invr]

     

    Usl has not logged in for over a year (per mercator), and no one else has claimed any responsibility for handling Rraisa.

     

    If no one can reach Usl to get this fixed, or can claim to fix it themselves and take responsibility for this bot, then Rraisa needs to be banhammered until someone does fix it. (Regardless of its supposed usefulness.)


  6. I officially don't care nor will I do anything about this suggestion, so all the people who cried like the world was ending over just putting something in writing that players have already been assuming and doing for years can do your dance of joy over it not being done.

    Yippee, a teeny tiny little sliver of moderator power will be retained, that's all that actually matters, certain places will remain murky as to whether they're safe for players so mods can fuck with them on their own whims. Why should I care when I wasn't suggesting it for myself in the first place?

     

    It's just not worth the stress and effort to even try anything anymore. People yelling and attacking me like this suggestion was something *I* wanted, when all I was trying to do was make things a bit more clearer to players (the horror!), I could give fuck all about it personally. Being made the "big bad" for just trying to help the players by actually having something in writing instead of depending on the whims of moderators is all too literally not a fight my health can handle anymore.


    I have been trying to get as much done that could be in map and data files as possible for the next client because I was already doubting I'd touch anything further once 1.9.6 is finally released.

     

    The degrading of this "status quo do nothing" situation to a point where even a suggestion this simple,  just adding some wording for players to places that are ALREADY BEING USED FOR THIS PURPOSE not being doable... It's just the perfect final indicator on how terminally pathetic things have gotten, that it's no longer worth the effort to even try and do anything.

     

     

     

    I give up. It just too discouraging to do anything anymore. I'm finishing what little I have left to do that's incomplete on work I was already doing for maps, but everything else I'd planned, including more unique graphics for storage items and possibly even some more unique creature designs (already had two potentially done, frost dragon actually looked nice) isn't happening, as I've decided to just wrap up my part of this exercise in futility. And I dread the "change nothing" response they'd most likely get so I won't bother trying to get them approved.


    Everybody (except bluap at this point) wants the game to just sit in status-quo land and die. It's not worth the battle to do even the simplest things, like this, a few damn words that would literally have made no change to the status quo even, just made it perfectly clear for the players. The single most horrible thing that could ever be suggested, making things clear for players.

     

    (Never mind there's actually questions right here in this damn thread about what's safe or not from players, showing that this is actually a needed idea. But nope, "mod power" is much more important than what players need.)

     

    The Suggestion Forum for years now has been nothing but the place where ideas go to die, because of the "let the game die" mentality that has taken over, much more so since updates have completely stopped for 1.5+ years now. Let that happen. I'll handle my part in getting the data ready for the next client release, adding and changing nothing else to what's already been done, but then I'm done. That will be my final development act... Which, granted, will be a huge one as I look at the long list of things I've done since the last official client release.

     

     

    And no, I'm not quitting my part of development just because of THIS particular suggestion, as I know those with black-and-white viewing blinders on will take out of this grey situation. Getting literally anything done, not just this, is too much of a battle with no reward. Every single suggestion, from pretty much anyone, gets the exact same "stay status quo never change" mentality response, because a suggestion by its definition requires change, and that can never happen without somebody's panties getting wadded up in a bunch over it.
     

    I've never better understood how literally every single volunteer developer (short of bluap now) was driven away, giving up hope on doing anything.

     

     

     

    As for this particular suggestion, getting back on topic, there's nothing left to say, it's not happening. I'm refusing to do the wording changes, even if they are somehow deemed wanted. This suggestion is officially dead, right along with the will to do anything more.


  7. Everything except officially designating as safe all indoor storages (already done by radu when he got ticked over Ace's invading them years back) and the nearest indoor location to outdoor storages (pretty much the only actual addition, a very limited one at that) has already been removed from the discussion for those who have actually bothered attempting to read rather than getting pissy over any possible limitation on moderator actions.

     

    It's only the moderators that keep bringing everything else back up after it's already been deemed dead. Get the hell over it.


  8. Not really looking to go down that route. There's been a "make stuff harder just for the sake of making it harder" thing going on for a long while, and not limited to any one person.

     

    I live in a gray world, not black and white.

     

    Learner has also provided assistance with scripts that help find map issues and such, which along with my own scripts have vastly improved map work. A lot of QoL improvements there in the past 2 and coming official release.

     

     

    I saw a bug, I posted it. That's the only purpose here.


  9. 5 hours ago, Learner said:

    Personally, I've never liked Ranging lock being an option, with or without auto-disable. You need to watch what your are doing, not just click on the mobs and expect the ranging lock to prevent you from attacking!

     

    It's not a matter of that. You can still be watching what you're doing and still click wrong. Esp. if you're like me and have hand issues such as psoriatic arthritis. One wrong ache and suddenly I'm somewhere I don't want to be just because the creature's movement went slightly away from where I clicked for just a half second. On top of this game having just enough delay at times when the cursor switches to cause issues.

     

    Regardless, the feature already exists, so no point in this post in the first place. I don't prescribe to the "screw the players" mentality that has made the game what it is(n't) today, I focus on QoL for those of us who dare keep playing after all this time.

     

     

    5 hours ago, bluap said:

    Auto disable kicking in when someone else is under attach looks like a bug.  The code does not check if the person fighting is you but could very easily do so.

     

    Yes, this is what I was thinking. :)


  10. I saw there was an issue when ranging something that is in battle, but this is different.

     

     

    If ranging lock is enabled, and someone  else attacks something nearby (you're not involved), ranging lock disables when the "auto-disable when being attacked" is set.

     

    reproduction example: Sitting afk at Naralik storage. Someone else nearby attacks a spider doing daily or such. I'm still afk not involved, but ranging lock disables.

     

    Not exactly a bad scenario for it to disable, but just an example. This shouldn't be happening when you're not personally under attack or even involved in the "nearby" battle.


  11. <map file_name="./maps/startmap.elm" name="Isla Prima">
    	<boundary_def>
    		<background>Forest02</background>
    		<time_of_day_flags>0x007e</time_of_day_flags>
    		<is_default>1</is_default>
    	</boundary_def>
    	<boundary_def>
    		<background>Forest Night01</background>
    		<time_of_day_flags>0x0f81</time_of_day_flags>
    		<is_default>1</is_default>
    	</boundary_def>
    	<walk_boundary_def location="IP Docks">
    		<sound>Wood 2Foot</sound>
    		<point1>12,11</point1>
    		<point2>12,35</point2>
    		<point3>35,35</point3>
    		<point4>35,11</point4>
    	</walk_boundary_def>
    </map>

     

     

    This is how it is set up in mapsfx_c1.xml and mapsfx_c2.xml

     

    Try setting it up like that instead, inside the appropriate c1 or c2 xml file.

     

    file_name="./maps/guildmap_gwar.elm"


  12. Playlist for the tutorials: https://youtube.com/playlist?list=PL4LMY-0urQYVeDlGRPFcBh1_tfbVT2tuO

     

    BONUS VIDEO - The complete creation of the insides of a building from start to finish.

    This takes a break from the tutorial series to show all the work that goes into creating the insides of a small house, including the work not covered in the tutorials yet such as def file markup. It not only shows how the work is done, but also the thought process as to what is inside this particular building and why.

     

    New 1.9.6 content - This is the insides for one of the currently unenterable houses in SRM, so the final work will be part of the new additions coming in 1.9.6.

     

     

     

     

     


  13. The random enriched is more interesting.

     

    Enrichment stone was only brought up because the randomization would require rewriting code to allow for random, not just a mix addition which just requires adding the mix parameters. And I'm not sure the time and effort would be put into rewriting the code for one mix at this point given the current status of updates.


  14. And no care was given. If you want to shut down discussion just because you disagree, that's your problem, and yours alone.

     

     

    * YOU have taken it upon yourself to add safe areas.

     

    No. I have posted a suggestion for designating places that are already treated by players as safe areas to be marked as such.

     

    * YOU have taken it upon yourself to determine what these safe areas are to be. 

     

    No. I have taken it upon myself to list the areas PLAYERS have been treating as safe areas for years now. Players made the list not me, with the exception of Zirakinbar which is new.

     

    * Have YOU asked any of the mods who run invasions for a list of where they would not normally put hostile mobs? 

     

    It doesn't matter. If you have a tiny list of safe areas, then none of the other locations matter.

     

    * Have YOU asked for player discussion as to what safe areas should be?

     

    That would be the purpose of putting this on the forum instead of just sending a Facebook PM to radu. So far, you've been completely unhelpful, doing nothing but whining that it might slightly limit you in some way.

     

    * No?  Then why on earth are you surprised when people have a pop at you? 

    What I'm not surprised about is the biggest complaint being that moderators might be even remotely limited in any way... over places that are already not invaded because there's almost always people in them. Even coming from someone who claims they never "willingly go after AFKers".

     

     

     

     

    Now, Aislinn and I seem to have come to an agreement that inside storages and a safe house near outside storages is acceptable. That's literally all that's being discussed at this point. We managed to get that far. What part of that are you complaining about?


  15. What part of "suggestions" are you not understanding?

    This isn't a change... yet. It's a suggestion. NAME OF THE FORUM.

    We don't block talk just because you don't like it.

     

    Instead of talking about it, you're complaining that you can't do what you want.

    Every suggestion is a possible change. Your post is "change is bad, so don't discuss suggestions".

     

    I gave a starting point. Not from "places of my choosing", but places people already have been using for years. You can't go in Nk house by storage and not see AFKers. Or the houses north of VotD storage. Or the EVTR tavern. Not my choices, but what the players use. You actually know this. The only one I actually "picked" is Zirakinbar, and that's because it's the newest storage. And I have a place opening for it in the next update. But overall, it's the players who chose these places. Over a course of many years.

     

    It's already been whittled down, and now for some reason you're saying it can't be discusssed at all because it takes away an incredibly tiny portion of the overall maps and that for some reason pisses you off to no end. I see nothing of value coming from you other than that you fear change, especially if it makes even the tiniest dent into what mods might be able to do.

    Every single update has added more places for you to invade than this tiny list of places.

    And as such, I can't care. If no one gets to discuss things, start with you.


  16. Interesting use, falls in line with similar things already in-game like perk stones + token to get a RIG or whatever that does.

     

    Sounds good, and balanced.

     

     

    The random part might require extra coding, as mixes don't normally work with random results. If so, I'd suggest an alternative that the mix produces an Enrichment Stone.


  17. "All the official safety system in the world will never completely cover a simple typo. "

     

    That's the argument to never allow invasions, period. Mods make mistakes and put the wrong (or no) cap on critters that are supposed to be capped on a regular basis, we don't stop capped invasions over it.

     

     

    This is officializing the status quo, not changing anything. Many years of these places being used as AFK spots with no memorable "mistake" issues is more than enough testing to assume that any mistake would be that, a rare mistake, not the norm. Nobody's suggested "disciplining" anyone over a mistake. They should, of course, fix their mistake if they make one, but your response is just extremist reaction for the sake of being extremist.

     

    We don't stop suggestions solely because "something might go wrong" that would be the exception rather than the norm.

     

    This literally "puts some words" on places without actually changing anything because it is already the norm. I don't get why that's so hard of a concept to grasp.


  18. That's literally what I just said. Your DP Reading Room suggestion is actually MORE than what I said.

     

    "1) What is "not a small number"? I gave one per storage, 2 in rare cases like VotD where the safe one could be confused. And Isla Prima. There aren't that many storages for this to be more than a small number. "

     

    That is literally just inside storages and one nearby safe house (or a rare 2 where the safe one could be confused like VotD or Ida) for outside storages.

     

    I've chopped the suggestion down to the previous post just above yours, so anything else is already not being discussed.

     

     

     

    But you're starting to grasp the whole point... the overwhelming majority of places being suggested are ones that common sense has dictated not be invaded in the first place, there's even more than I suggested (like your DP reading room addition). The only real additions are like Zirak's storage wagon which I'll be opening in the next client update so it can't be a norm yet. (and yes, the sole purpose of that wagon getting an insides is for players at that storage to have a safe place to AFK, I took the time to make it for no other purpose.) This is literally just adding a "designated safe zone" tag to those places that are already treated like such by players.

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