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Burn

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Posts posted by Burn


  1. Nah. It's the fact that there is no-fail, but higher levels meaning less fails, that helps encourage to get much higher levels than "the highest rec level for a skill".

     

    Makes it more of a "continuous goal" rather than "I'm there, now what?"... which I kinda felt when I hit no-fail magic restores and portal room visits. That's about the only magic I do, so I have nothing to look forward to with higher levels. (Yeah, more health restored with higher magic levels, but really I'm doing fine with it as it is.)


  2. Eh, just posting to make sure there's some written clarification here (some people don't seem to read well):

     

    This is about the guild BURN.

     

    The player Burn (that's me) is a solitary (Lonr non-guild) player, who does not bj, and has in fact saved and returned quite a many db's.

     

    Just making sure there's clarification on this written here.

     

     

    Carry on with picking on the bagjumpers. :evilgrin: I'll add 'em to my no-sell-no-help list based on the guild_info alone.


  3. "At some point in the future I'd use it"

     

    I've used manu school quite a lot in the past. Relatively few items done in alch school, mostly when I was coming back from a reset. Considered using the pot school to waste off excess chant/ogre/tree shroom ings just never got around to it.

     

     

    If the day were implemented and given to us at some point in the coming week or so, I wouldn't be able to use it. (Stating this now because things tend to disappear if not used immediately.)

     

     

    Working on a couple big projects which are keeping my gc tied up, so can't afford at this time to sink money into leather/thread like I've done in the past.

     

    But once the projects are done... yes, I'd most definitely use it if I had the gc for it on hand for manu.

     

    It might encourage me to use the alch/pot schools as well depending on my ing stock. I doubt it would get me into any other school like crafting though.

     

    So, it would definitely get used in the future, how much dependant on gc/ing status. Schools are the kinda thing you gotta plan to use in advance so there's a limiting factor on just how much it would get used.

     

     

    To balance it out, there could be a negative day too, Day of No Schools: no experience given in schools, so unless you feel like wasting ingredients, don't mix at school today.

     

    While I wouldn't personally care if this day existed, I don't think the schools are really used enough to justify it, esp. when you consider you're shutting off what is essentially just a gc sink with this.

     

    I mean, yes there's people who regularly use the schools (particularly manu school), but that's normally done in large batches, not spread out to the point where a six-hour period is really going to matter to anyone.


  4. Make poll options unbiased, for the love of fuck. Thank you.

     

    Agreed, intentionally making people look like the bad guy just for disagreeing is hardly a way to get honest and useful responses. "Yes" was good enough, so is "No". I'm not some 6-year-old who still thinks "leet" or whatever that stupid crap is called is even remotely funny or cool or whatever to use.

     

    Add to that voting "no" doesn't necessarily mean thinking it'll "ruin the game" or whatever other extreme response that the pk kiddies who camp out in channel 6 normally respond with.

     

     

    Please note that this poll is only about depletable resources, not about the multiplaying aspect.

     

    I've read and re-read, and nowhere am I seeing where there is the option of depletable resources without the added multiplay.

     

    With that, I fear voting yes (or even "don't care") will also be voting yes to the multiplay. Based on thread responses, I'm betting the No responses here are primarily due to the multiplay aspect, since others seem to have the same fear I do...

     

    A future EL that has more harvester alts than actual players, people with better comps having the advantage because they can run more alts, and in turn having a distinct advantage when it comes to the 8 mixing skills in the game that are severely dependent on having access to huge amounts of resources just to get anywhere in.

     

    This idea, by itself, might make for an interesting change of pace and put other harving spots to use, assuming the implementation takes into account hundreds of people trying to get somewhere in 8 mixing skills that are solely dependant on these harvestables.

     

    And for that reason, I'm not against it, assuming it's well-implemented.

     

    The multiplay aspect however seems too badly intertwined with this idea to give a yes-vote.

     

     

    Can't vote yes without knowing that this (possibly) interesting idea is actually an option to be implemented without the multiplay, which is what this poll is apparently asking about.


  5. Yup, I use it semi-regularly (when I have the spare gc). 1840 EMU as a mule brings in lots of bolts, including the glyph and food reduces the "entry fee" to about 60% of what it would be without muling.

     

    Granted, if you're leveling a mule you're already tossing a ton of gc into a sink so a little "discount" here in there is well-deserved. :)

     

    Even without the mule though, would probably use it anyway. Since maps weren't designed with ranging in mind, it's worth it to not have the hassle of trying to find a good ranging spot only to have some newbie(s) come by and start killing every possible target. :pickaxe:

     

     

     

    Edit: I've also seen a few others come and go on my trips there, so it's getting some use, even outside of the ranging day.

     

    And arena tokens make great gifts for that ranging friend of yours. ;)


  6. Radu has bought back a lot of the hax pots that were left (from people who had 50+, so mostly potters who were making them) so most have been removed from the game.

     

    From what I understood from other discussion, the code to run itself was also removed from the server because it was too much server load for too little, er, no use.

     

    I doubt anything of a run nature will be added unless it truly warranted the server load. "None of the above" so far.


  7. The real fair price of harvester medallions is ~4.3-4.7k gcs....

     

    In real life, market prices are not only affected by the ingredients but also the value of the item.

    Why do you think titanium long swords only sell for 800 to 1200gcs and not 8kgcs?

     

    Because tit longs get dropped a lot, not made. Ditto GHPs (noone's wasting a binding stone to make one of those).

     

    Harv meds get made, as the only place they drop is in instances and not in quantities that stop the need to make them. And while there's no "rare" ingredients, the time and work involved in making a seridium bar makes it impossible to drop the price even close to your "fair" price.

     

    If you wanna make and sell them at that price, by all means go for it. :P I doubt anyone else will.


  8. Harv meds got a sudden artificial inflation as well when they got the new uses, and in return there was a new demand for them. I know I'm wearing them almost regularly now whereas before the changes I used 3 total and gave up on them (granted I also just made my own first handful of them, as well as made the bars for them, but I bought several as well between when the new uses were added and I made that handful).

     

    Consider also that some of those new users were only doing it to stop the MB when they harved dung. Not the case for me since I didn't harv that, but others who were buying them primarily for that reason are no longer in the market for them.


  9. Seridium bar break-even cost is 5.2kgc (including food and cost of harvables to self-make essies/gloms which most who make those bars do), so 5.5kgc at most.

     

    (These 6-7k quotes didn't appear until after this med was announced, artificial temporary inflation. Mostly made-up numbers anyway as there was no real market for these bars before.)

     

    Moon meds are more 175gc since most are sold to NPC anyway, so 1750 for 10.

     

    That's 7250gc. Negligible FE and henbane make it maybe 7300gc.

     

     

    The 10k price at first is not surprising, and deserved for those who've dove head-first into making these meds. But don't expect them to stay at that price as more start making them and there's some "competition". I'd predict maybe 8k will end up being the stable price in the future.


  10. Like everything new in the game, prices for speed hax were high at first and slowly dropped. (Note the new Gatherer Meds are selling for 10k, much more than their actual ing value.)

     

    The sudden addition of Leonard fur, and uncertainty of how many would be available (some nights he's killed a lot, other nights you never hear a peep from him killing or being killed), led to wildly fluctuating prices for the fur at first. Still not sure what it would sell for today (if it had a use).

     

    Price for speed hax was as high as 1200gc per potion when they were first being made. They sold for that too. Prices eventually dropped, was stable at around 6-700gc for a while, and just before it was announced that they were being removed were being advertised for 500gc.

     

    They would most likely have dropped even more if kept in game based on how the market price for them was going before their removal. 450gc each would have put Lenny fur value at about 2kgc, cheapest I've seen Lenny furs go for is 1.8kgc (still at that price on one bot in the game, other bots have as high as 5kgc showing just how undecided we got on fur price, hehe).

     

    Break-even counting Lenny fur as being worth absolutely nothing would be around 280gc each due to MoPs, so they most likely wouldn't have dropped more than that.

     

     

    Lenny fur, unlike other furs that can be easily-enough grabbed off a spawn somewhere, just had too much of an uncertainty factor to get a stable price on.

     

     

    However, despite selling some in the beginning at the highest price, after the price dropped none were sold. Advertising was done, we were starting to set prices at lower than what we saw others advertise for, and that was causing the price drop and why I felt it would have dropped further.

     

    Problem was the only reason the price was dropping is that noone was buying. Even with a further lowered price, that wasn't going to change.

     

     

     

    The pots were obviously not intended for people who carry a lot, and the people making the pots are mostly harv/mixers who do in fact carry a lot. Thus, they weren't made for the people actually making them.

     

    The people who have them leftover are the ones who spent the 20kgc on the book, buying/chasing the furs, buying/mixing the MoPs (very time-consuming), and risking ing loss to mix these high-level pots, only to have them sit in storage unsellable at any price.

     

     

    The request for the means to get rid of them comes from those who actually have them, the ones who took the time and spent the gc to make them, not the ones who would use them as they aren't the ones stuck with them. We're the ones who took the huge hit on this and any other potion that's brought in, as we're all too willing to make them only to find after the fact that there's no market.

     

    We've read a 20k book that is completely useless now. We've mixed pots that cost a ton of time and gc to make that are completely useless now. And it's not the first time high-level potters have taken this kind of hit.

     

     

    I don't personally care about the furs or pots doing nothing in my storage, as I've already accepted that they're a ton of gc and time wasted.

     

     

     

    I just don't want this being blamed on those of us who did waste a ton of time and gc on these. People were willing to pay 1kgc or more for a single potion, indicating the 500-600gc price (and rapidly dropping) on removal was in no way the problem.

     

    The problem was simply that it was near-impossible to use, not worth the extreme amount of work and self-poisoning it would take just to get somewhere a little faster. That's something we can't control as lowly mixers.

     

     

    Just like we can't control the lack of interest in the att/def reduction pots... and those were even being sold from the beginning at a barely break-even cost (I know because I pretty much set the price on them being the first to advertise them). Those didn't even go through the inflated "new item" price like most other things do.

     

    Lack of interest (or at least lack of interest in their implementation), was the only problem here. Cost had nothing to do with it. Unlike the reduction pots, there was never a complaint about the cost of speed hax.

     

     

     

     

    (Edited to remove some duplicate wording, correct some spelling/grammar.)


  11. 42k henbane -> 1050 P Ivy/Henbane/Poppy extracts -> 210 ref veg mixes -> 12,600 creature food -> More than enough to fully level your inner mule :icon4:

     

    Though granted, noone stocks that much solely for extracts, heh.

     

    Ok so what makes you randomly pull out the figure 42k?

     

    That was a response to someone else's previous post....

     

     

    ...But for me the timing couldn't have been worse. I just got VEG 5 and was aiming to make some profit to afford a NMT finally. Now my 42k henbane are worthless...

  12. I never said "best", I said one of the very few levelable options.

     

    I never said I had 42k henbane. I've never had 42k henbane at one time. You've seriously misread previous posts.

     

    Your opinion is your opinion only. There were quite a few people who used TS as a leveling option, and nothing you say changes that.

     

     

    The main issue here though, getting back on topic, is the constantly changing ings. No other skill has this kinda crap being pulled on them, and you'd be among those screaming bloody hell if the essies required for Restore changed on a server-update basis, so don't think you can actually write off constantly-changing ings as a good thing for anyone. The people buying beaver furs last night on market (and there were quite a few ads) are screwed today. The people buying deer antlers now will be screwed in a few days. Potioners, esp. high-level ones, have been screwed enough lately with costly for us new potions being deemed useless. An unstable potion gets written off as being non-existent. That's it.


  13. TS pots used to be one of the very few level-friendly pots (or even usable/wanted pots for that matter), and even before wasn't that friendly with all the slow-harv flowers needed and food requirements. This renders them not just completely not worth making, but regularly screws potioners who have already taken the shaft end of new potions rendered useless by their cost or bad implementation (we were willing to make them, nobody was willing to use or pay for them, so we were the ONLY ones who took the cost hit).

     

    Methinks you're not in a position to actually see the problem with this. Restate that when you're at potion 90 or so and already working your ass off to get just 1 more level, only to have one of the few saving graces of potioning pulled out from under you.

     

     

     

    As for your suggestion: You are no longer allowed to stock SRs or HEs. You are only to buy just enough to last you maybe an hour or so, then go buy or make more. Stocking the "ings" for your fight "mixing" is prohibited. Oh, and next week you'll need LEs for the restore spell, not HEs. Week after that they'll change, but you're not going to know what to so you can't stock in advance. Dragon armor will be changed to be made less useful than aug sets. CoLs (speed hax) will be taken out of the game. They'll sit in your storage but you can't use them.


  14. Completely scratched this from my make-list until something stable is done with it. It's impossible to stock for this potion anymore (wake up one morning to find your stock is worthless), so may as well pretend it doesn't exist at all.

     

    People want TS they can pay the overpriced NPC or get their magic up.

     

     

     

    I'm reminded of TV networks constantly changing the day/time slot of a TV show and even stopping airing it for weeks on end because they don't know where to put it for the best ratings. In the end it gets cancelled due to low ratings because people trying to watch the show never know when it's going to air. (Futurama anyone?)

     

    I'm not seeing much difference here. This is just a way to kill the potion, not solve anything that has nothing to do with the potion in the first place.


  15. It can be made (got answered in channel 6).

     

    No level/nexus mentioned. (Considering comparison to harv med and what it does I'd *guess* it would be somewhere between harv med and MoL levels.)

     

    Also mentioned:

    [radu @ 6]: it will be 10 moon meds and a seridium bar

    [radu @ 6]: and maybe some turquise

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