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Burn

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Posts posted by Burn


  1. It appears I made a boo-boo with the Content Report system where you could report any incorrect information or add missing info using the "Content Report" button that shows at the bottom of every page on EL-DB when logged in.

     

    A minor SQL query glitch led to me thinking no one was using it as I had no reports.

     

     

    If you reported something, I'm only seeing it now. I'm in the process of checking them and so you'll now be getting a response for stuff that's months or even over a year old.

    Sorry, my bad.

    Bad, coder, bad! I'll try and find someone to spank me later for it... giggity.

     

     

     

     


  2. After a long delay, EL-DB has gotten a huge update...

     

    - All skill pages added and include info

    - Info pages for gods, nexus, attributes, special days

    - Pagefinder at the top now shows results for:

    • the most used or relevant internal maps (pretty much all primary internal maps, not individual generic houses and such)
    • alternate or incorrect names/spellings (racoon/raccoon, turqoise/turquoise, dung/s**t :rolleyes:, etc.)
    • common short names (EWE, Milf, R2, WVF, Lenny, Ivan, EVTR, BSF, etc.)
    • every god, nexus, attribute, special days...

    It's much, much more functional.

     

    - And a "go to top" button for all those long-scroller pages.

     


  3. Scheduled Computer Maintenance and Updates

     

    Between this and how often the scripts run that update the lists, the Top Players will not be updated for possibly up to 24 hours. Should be a lot shorter, I like to leave a lot of leeway in case I take a really long nap or someone lures me away from what I'm doing with bacon or such.

     

    The lists will remain, just not updated for a brief period.


  4. https://maps.el-db.com/learner.html

     

    NOT FOR ANDROID* - This should work for Win, Linux, and Mac clients.

    (*May work for Android, but I won't personally help support it. See comments below for assist.)

     

    Go to the above page, and follow the instructions carefully.

     

    The actual statue, with the character, fox, and text below them, was created by Roja.

     

    This will not affect your gameplay in any way, it's a decoration change only. No walkable tiles were changed to include this.

     

     

    Adding/Changing 3 files in your client will add the below memorial for Learner to the spider cave on Isla Prima, where he spent most of his time afk and harvesting fruit at the table.

     

     

    learner-memorial.jpg


  5. 40 minutes ago, Acelon said:

    pole dancers around the bar.

     

    I KNEW it!

     

    Hehe, I did a hacked version of the map editor that would show "deleted-but-not-overwritten" objects when my scripts that parsed elm files located a lot of these objects on some maps. Found what appeared to be stripper poles there, an entire large dining area in the KJ temple that simply didn't exist, other interesting tidbits showing early ideas for areas.

     

    Ofc, most deleted stuff gets overwritten so it was limited in what it would show.


  6. A good chunk of the insides don't actually match their outsides. On most every map. How bad they are depends on who did the map.


    Some don't match shapes either... the house that PV storage stands behind being a good example.

     

    external:

    DX

    XX

     

    internal:

    D

    XX

    X

     

    With X indicating the shape, and D showing where the door is. If the external matched the internal, the house door would be directly next to the storage npc on its east side.

     

     

    Zirak's castle is frikkin' huge compared to its outsides.

    Glacmor skill academy's size makes no sense compared to its externals.

    Trassian's ton of caves and buildings are a whole new level of not-making-sense.

    DP CC's location/entrances don't make sense.

    PL's manu school and upper level of titanium cave take up the same space.

     

     

    It's just how things are... no way to fix it either.

     

     

     

    (The Sedi tavern has some last minute changes to it as well. I found early deleted work of it that included what appeared to be something more akin to stripper poles on the odd stage with the throne. That stage makes no real sense being in a tavern in its current form.)


  7. Fixed... it's a general issue I haven't been able to deal with yet. I don't have access to name changes so unless the new account made with the old name (the "new" Ambrosius) logs on long enough to be recognized as logged on (5 minutes) it won't check stats to update.

     

    I have plans for a workaround but it'll take a bit to figure out without overly burdening the web server.


  8.  

    The Top Players page has been updated.

     

    * New: "Jack of All Trades"

     

    Where the Overall list once was, is now a list called Jack of All Trades (JoAT). This list recognizes those players that take the time to consistently work on their lowest skills.

     

    How it works: Your skills get ordered from lowest to highest. Your JoAT level is based on your 6 lowest skills, regardless of which skills those are. Your 6 highest skills are irrelevant.

     

    Example (not anyone's actual levels):
    att: 160
    def: 162
    mag:  87
    har: 102
    man:  46*
    alc:  87
    pot:  35*
    sum:  48
    cra:  32*
    eng:  27*
    tai:   0*
    ran:   0*

     

    The 6 lowest numbers from the skills (marked with asterisk) are grabbed.

     

    0 0 27 32 35 46 are the 6 lowest skills ordered from lowest to highest.

     

    Each number gets multiplied by an undisclosed value. Each of the 6 gets multiplied by undisclosed values. The lowest skill gets multiplied by the highest value, the highest of the six by the lowest value.

    (0 times anything is 0, so the most important skills in this example, tailor and ranging, are not providing any value.)

     

    In this example, getting 1 level in tailoring or ranging can increase the JoAT value by MUCH more than getting 1 level in manufacturing, though leveling any of the 6 lowest will contribute to the value.

     

    "What's the difference between Jack of All Trades and All-Rounder?"

    All-Rounder is based on the total sum of levels in all 12 skills, with no weighting on any skill, so a level in the lowest skill has the same value as a level in the highest. It's technically not a good name for the list since having very high levels in a few skills can nullify not leveling some skills.

    JoAT focuses solely on the lowest half of your skills, observing only how high your lowest skills are. This better shows someone who really is working on every skill, an actual Jack of All Trades.

    (The lists have some similarities since there's more than a few long time players who have worked on every skill, but it differentiates even among those, and varies even more as the ranks get lower.)

     

     

    * Change to Overall List

    With so many players now at the max 179, the Overall top list became pointless. It's been changed to show "The 179ers Club" with all the players who have reached 179.

     

    I'll include a top list for those 178 or less shortly, I'm still working on that part. For now only the 179ers are showing.


  9. Updated today...

     

    More Clues and How Many Have Entered Them

     

    Your member page now has 5 random secret clues instead of 3. As well, a number at the end of each secret indicates how many others have already successfully submitted that secret.

     

    secretclues.jpg

     

     

     

     


    REPORT CONTENT ISSUES!

    If you see incorrect, missing, or whatever content, as a logged in user you can report it using the Content Report button at the bottom of every page.

     

    Your report will be listed on your user page to keep track of it.

     

     

    This includes if you're having problems submitting your secret data! Go to the specific map page you're trying to enter the secret in, click the Content Report button, then enter the problem you're having, including the specific coordinates and items you're using.

     

     

    Other minor updates done as well, listed on the front of the site, including being more able to distinguish between complete and incomplete quests on your quest tracker.

     

     

     

    contentreport.jpg


  10. The MM Bot Market has become a bit too popular of a location. It had plenty of free space at the start but is now down to just 1 empty stall, the one located on the west end between IWannaRock and Richery.

     

    mmbotsloc1.jpg


    This lack of space cannot be dealt with until a 1.9.7 client is released, and there's no plan for that at this time.

     

     

     

     

     

    WHERE TO PLACE BOTS: Only after the final stall is filled, any further bots should be lined up along the north wall, directly behind the six northern bots. "Burn" is in one of the locations in the image below, behind Windu. Other bot placements would be directly behind HeyU, Graadig, Zebu, Hulk, and takamura, forming an organized line directly against the north wall.

     

    This will allow for 6 bots in addition to the 1 filling the final stall.

     

    mmbotsloc2.jpg

     

     

     

     

     

     

    1.9.7 UPGRADE:  The eventual 1.9.7 will see the market get further expanded into the water side, with an additional entrance into the market area to easily access them. A total of 14 more stalls will be added. Bots on the west side (IWannaRock, Tradesman, Richery, the current empty stall) and any ending up outside the wall will then be moved into the new locations.

     

    You can see the 1.9.7 version here: https://el-db.com/tempstuff/mm-expanded-bot-market.jpg


  11. https://www.eternal-lands.com/updates/custom_files.lst

     

    The correct URL is the same, but with https instead of http. This is definitely something that would need to be fixed in the client. Unless the website maintainer can set things so secure protocol is unnecessary for the /updates directory, at least until a new client is released.

     

     

     

    To do it by hand, seems you'd have to create a custom_clothes.zip that contains all the files listed in the custom_files.lst linked above.

     

    The files are downloaded like so. Files are listed like this:

    MD5(custom/guild/1313818956/meshes/cape1_green.dds.xz)= 03f68f49924b1d9b017c16d8ef950c7c

    Place the text in parentheses after https://www.eternal-lands.com/updates/ like so:

    https://www.eternal-lands.com/updates/custom/guild/1313818956/meshes/cape1_green.dds.xz

     

     

    The innards of the custom_clothes.zip would have to appear like this:

    zip.jpg

     

     

    The zip file then gets placed in your personal settings and logs folder... when you first log in to the game you get a line like this:

    [15:58:46] Your personal settings and logs will be saved in /home/flame/.elc/main/

    Remove the /main/ (or other server name), and put the custom_clothes.zip in that location.

     

     

     

    I may be able to do an automated setup that creates the zip file, and can be downloaded from my website. If nothing else can be determined before a new release happens.


  12. 11 hours ago, Diealot said:

    So go ahead master map maker, make your changes and disregard any input from other people.

     

    Pretty sure that input was the point of putting it on the forum before it's actually done.

     

    But if you prefer changes without it, and that's how most map work is done, actually, we can go that way instead.

     

     

    Now, force every single participant to have to be careful clicking creatures so they don't accidentally end up off the map because carrying a single ring for you is hard?

     

    You went and made it impossible to listen to you, screaming nobody gets input on a forum thread specifically for input. Your input does need to have a viable reason to change what's listed that is for the good of the many, though. I'm unaware of people having issues carrying 1 emu rings. I am aware of people ending up out of the invance because the invance shouldn't include links to c2 places that aren't part of the invance. One of those things outranks the other when the goal is to ensure people stay in the invance unless it's absolutely necessary to go out.

     

    (And again, the map would have been more like this from the start, no discussion, had there been active map editors when invances were created.)

     

     


  13. New: Alt Accounts and Quest Tracking

     

    - When logged in, you can add the names of your alts via your member page (confirmation must be done for each)

     

    - Quest tracking: Check off all completed quests, and keep notes for those you haven't.

       This tracking can be done for all of your alts individually (the first of coming reasons to add your alt accounts).

       This is done via the new Quests page, found in the menu under Info > Quests. There's a direct link to the quest tracker on your member page as well.

     

     

    (Information about your alts, which quests you've done, and even what secrets you've found are never shown to others.)

     

    quest-tracker-coming-soon.jpg

     

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