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Burn

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Everything posted by Burn

  1. Mini Harv Events

    Quite hard to confirm since astro doesn't change that fast, and the events haven't been implemented long enough for astro change comparisons. I just know that I have high harv event astro atm, and BSF stocking is stopping close to every 5 seconds.
  2. Mini Harv Events

    If the eye candy gets fixed (see bug reports forum if you dunno about this), then no problem with them here. A bit annoying with high harv event astro, but can be lived with.
  3. About TSP changes

    I think that was the real point. (Not a complaint since I've only made about 4k of them despite level 92 potion so doesn't affect me so much, just an observance.)
  4. New mini events

    Okay, oddness. The harv eye candy is actually stopping for me now, several times in a row without fail. The only difference is that I'm not getting harv experience now, whereas I was in the screenie I posted above. Is it possible that it's only not stopping for new events when harv points are in progress? EDIT: A few people on channel 6 confirmed similar experiences, so I think we've narrowed down the issue.
  5. New mini events

    "You found 3 coins. You stopped harvesting." The eye candy harv effect continued though. That happened when I was getting coffee, was 2 minutes later before I realised I wasn't actually harving anything because I tend to rely on the eye candy to see this. :/ Bah, happened again with "You gained 11 extra harvesting exp." while I was reading and typing this. Screenie proof... You can see the time going by in the time stamps after one of these new events, but the harv effect (directly over my "Lonr" non-guild tag) is still in action.
  6. The Bars, the Bars...

    A Q for the higher-level alchers out there, really. Just hit alch 98, and while doing stuff to level is okay, I try to do other things just to do "something different", which reduces repetition and adds to game play of course. When it comes to alching, I realised I'd hit 98 without ever having made some items. Just eliminated one by making 6 seridium bars. Those items were all higher-level bars, from tin and up. (Actually made a handful of tin and seridium bars, though in both cases only to "do something different", and they so far gather dust in storage). The question for the high-level alchers is... do you do any of the (tin and up) bars? If you do, why? (Personal use? Sell?) Do you feel there's a value to making them if you do (or tried to at some point)? Hydro bars have their obvious value, lots of making/buying/selling going on with them, so for the sake of the discussion, let's skip those. tin/copper/bronze bars - Is there any value in going through all the trouble to make two different types of hard bars, to make a different hard bar? Market? seridium bars - a handful of higher-level medallions, night visor... are these made enough to warrant the making/selling of these bars? Better to make them only when you yourself need them to make these items? wolf bars - 10 wolf ores and a serp stone, value? I know some uses for them, but especially with consideration to the serp stone, do you find them valuable to actually make? Basically looking for feedback on the market for such items, their usefulness, and whether people who have tried them have found it worthwhile to do so considering the time it takes with sword/glom making and such.
  7. No answer. Most everything new these days is higher-player oriented, or at the least stuff that newer players would never afford. Considering the drive to get newbies to stay in-game, the only quests I think should be focused on right now are newbie quests, of the tutorial nature. That is, quests that get players started on various skills such as making fire essies, first heal spell, and such. Basically turn some of the Ctrl-H -> Skills tab stuff into quests. No more stuff for advanced players, so time can be focused on things that might help in making new players stay around longer. To go along with things like adopt-a-newbie, I mean. Some quests that do things like hand-hold new players while they buy their first gloves, harv flowers and sulfur and make their first FE so they get the hang of making things and doing different skills. Quests for the we've-been-here-a-while crowd, not so important. Maybe later, nothing against them. Just don't seem so important in comparison.
  8. Gold membership

    Perhaps it's you who hasn't read? There's nothing drastic being suggested here, at least not by anyone who should be taken seriously. The "benefits" will most likely prove to be not much more beneficial (or possibly less) than the benefits that have been going on all along of just buying items from the shop. As it should be. This "huge split" between payers and non-payers is all in your head. If it were a huge difference, there'd be a lot less yes votes.
  9. Gold membership

    As one of the yes-will-buys, I don't desire anything more than "token" benefits that wouldn't put such a distance between payers and non-payers. Just enough that it's encouraging for people to pay, but without harming gameplay by being too much compared to a non-player. I'd have no interest in trying to push for more once it's set-in-stone what the benefits are. If others started pushing for more once already implemented, I'd oppose them, as a gold member. I have no interest in things which would be severely detrimental to gameplay, which always comes first. I see where "slight" benefits may bring in some profit without hurting the game, which in the end is beneficial to the game. Too much would ruin the game, and I doubt anyone wants that. Anyone trying to push for more once the decision's made would probably get slammed from every direction.
  10. no, absolutely not, by no means, negative, never, nix, no way, not at all, not by any means, nay...
  11. Gold membership

    Big diff between that and a couple alts. 10 would most likely be a violation of rule 8, or at the very least the spirit of it. Which would be something that can most likely be dealt with on a mod level.
  12. Gold membership

    Yes, and will buy. I also checked all the benefits, however not an attempt to be greedy. The idea with that being very slight increases across the board for them that won't bias the game too much over non-payers rather than a "larger" increase for 1 or 2 options. As for the name color change, I Yes-ed it if it will make others want to sign up, but personally can live without it if that's the decision.
  13. One character per person at a time

    I'm awaiting the yes-people explaining how this solves the problem of gold farming, not having multiple characters. Particularly those with only one account, as Radu stated in the quoted discussion is a problem. This is a solution to a problem that doesn't exist, not to the problem of gold farming. I am in agreement that something needs to be done about gold farming. I highly disagree that this is a solution, and only the simplest of thought shows that it's not. It won't even slow it down. Do I have a solution? No, other than the community taking a stand against these people and treating them like "outlaws" are treated, as they should be. But implementing something that is NOT the solution based on a horridly-biased poll that is worded in such a way that anyone saying "no" looks bad by default is hardly a reasonable action.
  14. One character per person at a time

    Um.... btw, Radu already said no to this last night. This is the discussion following this idea being brought up last night on channel 6: [02:26:21] [asgnny @ 6]: instead of trying to sabotage the economy, can you please at least consider my proposal? :/ [02:26:27] [radu @ 6]: no [02:26:32] [radu @ 6]: I considered it [02:26:37] [radu @ 6]: many times [02:26:37] [asgnny @ 6]: and what's the problem? [02:26:47] [radu @ 6]: umm.. that it wastes my time? [02:26:50] [asgnny @ 6]: how? [02:26:51] [usl @ 6]: Attila, it is inflation. Doesn't matter how much you buy, all prices will increase accordingly, so your spending power will be the same [02:26:56] [bkc56 @ 6]: Still curious how you'd limit it asgnny? [02:26:58] [asgnny @ 6]: no coding needed, no work for you [02:27:04] [radu @ 6]: because banned people come to me as well? [02:27:14] [asgnny @ 6]: so tell them to go to the bans forum [02:27:22] [asgnny @ 6]: the person who banned them will deal with it [02:27:40] [radu @ 6]: yes, but still [02:27:46] [conavar @ 6]: what do the other admin/mods think gnny ? [02:27:49] [radu @ 6]: reading and replyign to 50 people a day is not my idea of fun [02:30:18] [radu @ 6]: also, this does nto address the issue of people farmign with one char only
  15. One character per person at a time

    I think the Yes-people need to start providing some (any for that matter) sort of proof that they actually thought this through, and see exactly how this would solve the problem. The problem is not people playing multiple characters as several yessers have focused on. The problem is gold farmers, something done even by people with only one character. Show me, and everyone else, exactly how this "definition of overkill" SOLVES the problem of gold farming. Explain how it will affect those who gold farm with only one character. And explain to us how you managed to put a Yes on such a horridly-biased question which makes you look like you approve of gold farmers if you dare disagree with this one OBVIOUSLY WRONG non-solution.
  16. One character per person at a time

    As this is not implemented, the weight of claiming this is a good solution is on the person who suggested it. The fact that one person with only one account farms and will continue to do so (already posted) alone is proof that this "solution" is screwing the wrong people. (and damned if the incredible amount of pathetic bias in the question and option choices should allow for this to be even remotely considered as a fair representation of people's opinions. Nothing this horridly and pathetically biased should ever have been allowed as blue spam in the game. This is one person's opinion, not a poll. If we're blue-spamming people's opinions, I got a few... )
  17. One character per person at a time

    No based solely on the fact that this screws non-farmers as well. The concept of screwing everyone because of a few economy-killers, some of those which this will have no effect on (read a previous poster above for one example), is beyond overkill. Overkill is a poor-thought solution to anything, especially when the majority of people affected have nothing to do with the ones that are actually the problem. EDIT: And by the way:"No, if I can't afk-harvest with all of my alts while playing with my main, EL life isn't worth living!" <-- How about just a "no" next time if you expect to be taken seriously. Putting your obviously biased (as seen in channel 6 last night) options is hardly a means of getting people's honest opinions. My answer is NO, simply no. Not all the BS that follows that no.
  18. v1.9.0

    Above image shows my attempt to stand directly beside the tiger lilly on different sides and still getting the same response. "Eye"-ing them gives the "too far away" message as well as harving attempts. Had to have been caused with the server update a few hours ago, as I harved some of these yesterday. Edit: Whether it's an intentional attempt to remove these flowers or not, the bug being reported here is primarily the "too far away" message. No message or "you can't harvest here" would make more sense if they're unable to be completely removed.
  19. I got stumped at this part. Currently vegetal 6 is the highest a potter would possibly need. 6 is only good for making ref veg mix, mix of power, EMPs, and the newer speed hax and att/def reduction pots. Most potters will only take 5, as they feel that's not enough items for the cost of a nexus. (I found enough merit, and took 6. FTR.) Any attempt to require an even higher vegetal just to make one (type of) potion will fail. The reasons: - Expensive nexus just to make these. Esp. if it meant getting 2 (or 3) more nexus. - The pot will most likely end up at a price that only barely covers ings, with no real means of getting back the amount invested into it. (cost of nexuses, books, ing loss because it's such a high-level pot that even Ermabwed would likely have regular critical loss) And that would be a devastating ing loss if the cost of the pot were as expensive as you mentioned. Even more so than the att/def pots. For that price issue, it regularly happens. The att/def reduction pots for example won't even sell at barely-covering-ings cost. I was willing to try those though, as the only extra cost was the books, a cost that is regularly eaten in order to make stuff. I would not, however, be willing to even try making these if it required buying more nexus or wasting more OA pp's on nexus. That's way too huge an expense to risk on a few pots that will most likely never be regained. I somehow doubt any of the other few people who have veg 6 would be willing to take more veg nex eiher, though I can't speak for them obviously. As for the merits of a nexus pot itself, I'm personally unsure/iffy if it's a good idea or not. That's why I'm only commenting on the implementation part. Many of us have already spent pp's on nexuses that only rarely end up used (such as veg 6), and I'm unsure if the cost of the pot would allow it any value just to make a few items in a short time span. I'm more inclined to think the nexus were set up this way so only those really devoted to making such items could actually make them, and that this could (if the pots were used at all) cause some additional imbalance in the game in some way.
  20. Whats your best?

    Current total stats: 42 EME in 163,217 MagE ~= 1 EME per 3886 magic essies 20 EFE in 194,495 FE ~= 1 EFE per 9724 FEs 9 EDE in 8020 DE ~= 1 EDE per 891 DEs 7 EWE in 33,331 WE ~= 1 EWE per 4762 WEs 19 ELE in 51,980 LE ~= 1 ELE per 2735 LEs I believe my "bests" were 4 EFEs in 1 day, 7 EMEs in 1 day.
  21. Consumers vs. Manuers?

    At level 59, I still haven't touched anything that requires a rare ing short of alembics and vial molds, both of which are in short supply due to easy breakage. I seriously doubt level 50 manuers are risking rare ings on great swords. Especially not at that rate.
  22. Ice bolt formula

    Besides ice bolts, the arrow mixes seem to have a similar situation: (Haven't started making these yet so can't verify, but these are direct copy/paste from the manufacture.htm page) Magic arrows (75) Items needed: 50 Arrow/bolt heads 50 Yews 1 Enriched Magic Essence 50 Hawk Feathers Ice arrows (60) Items needed: 50 Arrow/bolt heads 50 Yews 1 Enriched Water Essence 50 Hawk Feathers Fire arrows (80) Items needed: 50 Arrow/bolt heads 50 Yews 1 Enriched Fire Essence 50 Hawk Feathers (Magic bolts, fire bolts, look okay ing-wise giving the number you'd expect based on ings.) Granted could be intentional based on EFE/EME/EDE costs, but the ings didn't seem to make sense so thought I'd bring them up.
  23. I've made hundreds of GHPs using binding stones! Great value for the money! No, wait, all my GHPs are rare makes while making BRs, or "gifts" from Lenny. GHP recipe needs to be changed, and I'm sure that's been mentioned already several times over on the forums. To what, don't care, so long as ings don't cross the 200gc price line. Otherwise replacing one bad mix with another, which is just stupid.
  24. AP and how it works....

    15kgc each. Stat checkable with #arm .
  25. My Thoughts on the Recent Price hikes

    Well, you showed you've read my "thoughts", yet managed to skip quite a bit and read only what you want to read. No surprise you've completely warped what I've said. Iron went up a while back because it is, in fact, a pain in the ass to harvest now. Changes in locations and paths cause people to swarm to whatever the "new" nearest-to-sto loc is. Which is now EVTR, which is a horribly set-up location that has a single piece of iron that people constantly have to work their way around others to try and access. The unfortunate result of changes being made without care of the end result, but nonetheless one we've been forced to adapt to. That adaptation means it's annoying at best to harvest iron these days. Silver was artificially inflated by a few greedy harvers who do nothing but harv all day (most. boring. game. ever.). Diamonds at 4? Spend less time around people smoking illegal substances, as such a hike hasn't happened, and anyone attempting to sell them that high is definitely on something. (It hasn't happened YET, that is.) OMG, I've been playing for about 10 months and 103 alch levels and I had no idea that you could save money by self-harving! I'll bet noone else knew this either! [/sarcasm] No, I don't WANT to. I was one of very few who dared to speak out and comprehend just how much certain greedy people were going to end up screwing with the economy. Where was your voice when the greedy were attempting to artificially inflate silver prices? Nope, you speak up after it's too late as if anything you say now matters, the time to speak has passed. As said, I don't want to hike prices, however it is OBLIGATORY to do so on items in sync with its ingredients. Failure to do so results in, well, manufacturing skill. You've shown you only read what you want to, but you'd best read the several threads about manu being unprofitable. As an alcher, I won't just stand by idly while the same thing happens to alchemy. You seem to think you're smart not hiking the prices in sync with ing prices, but regardless of whether you self-harv or not, in the end you'll be giving the alchemy skill itself a royal screw by not doing so. You're not being smart by not hiking prices in sync with ing costs, so don't delude yourself into thinking you are. Alchers should not and will not pay for the greed of others. Why are people "trying to sell you" Spirit essences? You asking for them, knowing this? Reality check: EVERYONE who uses them knows that they're 9gc at the NPC, sold to players at 10gc to anti's and the lazy. And as someone who ran a very well-used guild alchemy shop for quite a while, I'm also aware that very few people buy these for this reason. We offered them in our alch shop solely as a service, and no, we didn't make them. Mercury is best saved for DEs. Oh, you're possibly referring to the list in my boycott that showed EVERYTHING that would get a cost increase due to a silver price hike? That's a list of the ing cost hikes for those who do make them. You've NEVER seen me try and sell spirit essies for more than 10gc because I don't sell them at all anymore. I didn't go through 103 alch levels and even run an alch shop for several months without knowing what sells well, at what price, and even what's limited due to NPC price. That you bring up spirit essies here, something that's not a normal sale between players short of anti's, is a moot argument, especially when you fail to bring up the items that truly are going to cause damage with price hikes. Hikes I'd rather not do, fought to stop from happening, but was left with no choice but to implement due to others being completely incapable of seeing what their greed was doing to the economy, and the value of skills using those items. Alchers should not and will not pay for the greed of others. Not for long. Those with a bit better grasp on basic economics 101 will raise their prices in sync with harv prices, and you're going to be forced to do so eventually because the cost of everything around you is going to go up. You also can't serve every single person in-game and their needs. They're going to have to (and get used to) buying at the new prices. One single person's actions won't change that. That's a lesson you should have (but didn't) get out of my attempts to boycott the silver greed price hike. I alone couldn't stop it, and there just were too few people around in-game to see how it would in the end do more long-term harm than short-term good. Ing costs cannot go up without the items they make going up as well, whether you are a self-harver or not. Don't talk economics if you can't grasp that most basic of concepts. Failure to keep the prices in sync can and will ruin skills like alchemy to the point where they're as horrid economically as manufacturing is now. Cheesus, the manufacturing skill problem is here, now, right in your face for you to see, read about, and understand. And you're wanting to make alchemy go the same way. NO. Alchers should not and will not pay for the greed of others. No, people will have no choice but to adapt to the new prices. You cannot satisfy even 1/1000th of the alchemy need in-game, in the end your attempts to ruin the alchemy skill will fail. I personally LAUGH loud and hard at you and others who even DARE to try and complain about rising prices on items containing silver. You were warned, and you told me you didn't get it. You do now, too late. Alchers should not and will not pay for the greed of others. I personally would LOVE to drop my alch-item prices back down to as they were. That can't and won't happen until people take a stand against the greedy bums who you were well-warned about but failed to do anything. I have no sympathy for anyone whining about the increased prices. I blame the whiner for those prices.
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