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Raistlin

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Everything posted by Raistlin

  1. Instance couldn't be completed

    Hi, today was a scheduled downtime due to OVH switch replacement. Our instance team knew it and we waited till server was up again. We went in, 1st wave spawned, then server went down for the 2nd time (unscheduled this time). After it was up again, we were in instance map but no monsters there: There are 0 monsters left in this instance, and 238 minutes to go. So we had to beam out, since it couldn't be finished. Two of us used scales to enter it. We would kindly ask for replacement. BriM used 3 blue dragon scales and I used 2 red and 1 blue dragon scale. Tyvm for your time Raistlin
  2. **Generation X**Harvesting** - the 3rd Degree

    10k woodlogs (15k) pls
  3. Colored fabrics auction

    77k
  4. Selling storage

    Food: 2775 Ale 2ea Flowers: 7859 Toadstool 2.1ea Essences: 5001 Fire Essence 5.1ea =47,559gc
  5. We already have too many special days, every new special day reduces the chance for the others to happen...
  6. **Generation X**Harvesting** - the 3rd Degree

    10k Yarrow (20k) pls
  7. Colored fabrics auction

    60k
  8. It's just bad luck, I know a person who got this daily quest 14 times in 17 attempts
  9. **Generation X**Harvesting** - the 3rd Degree

    Raistlin - 10k Coal (24.5k)
  10. Selling all sto ( nothing big though)

    =25,652gc if interested
  11. **Generation X**Harvesting** - the 3rd Degree

    10k toads pls Raistlin
  12. **Generation X**Harvesting** - the 3rd Degree

    10k coal pls Raistlin
  13. **Generation X**Harvesting** - the 3rd Degree

    Hi, I would like to change my order to 10k toadies, ty. Raistlin
  14. Dragon scales

    loads? let me see how many scales are on bots atm: ~100 black dragon scales (don't forget global needs them and some ppl actually have to replace armors from time to time) ~130 ice scales (bigger demand now, with new Redeemer perk and again use for armors) ~190 blue scales (small demand since armor isnt that great compared to cost) On the other hand bots still have ~250! red scales for sale >.< And since I use them regularly I can say that this number seems quite stable, no shortance in sight. So atm I don't see the need to use other scales than the reds with the exception of blue scales which are hardly used. Because if you start to use black/ice scales for reducing time, prices will go up fast leaving them hard to get and armor prices will go up. Do we really want that? Current price hike with bindings and enriched essies makes them already harder to replace. So only blue scales left as an option, and as I said earlier, if blue scales are used for reducing time, what will happen? Main source for blue scales is invance/Bethel invasion, rangers already often don't get anything for shooting down those. With blue scales being used, that situation will tighten again, cause high tanks will hoard them to go to instances themselves. So if this inital suggestion was only made to screw a certain player we all know, it would fail because the drawbacks aren't worth it. (no accusation here RAD, just saying IF). Just my 2 cents
  15. Dragon scales

    *waits for rangers in invances to get no more scales and shoot the dragons there for nothing*
  16. **Generation X**Harvesting** - the 3rd Degree

    10k ogre toes (20k) pls Raistlin
  17. Increase the slots in inv.

    Hmm, don't see the necessity to increase slots tbh. Only time when you are scarce with slots is when going into instance, and even that is easily manageable with a bit of organization.
  18. Neutral on it, I have the perk, but I don't harv much anymore these days and I like green bars I rather would suggest implementing a switch (maybe called #harv), to enable harv astro if needed
  19. A copy from my post 2 years ago about improving the engineering situation: (http://www.eternal-lands.com/forum/index.php?showtopic=56909&do=findComment&comment=563915) 1. New item: Mine diffusor - When carried in inv it will react like a PD and will reduce damage from bomb by 0-100%, 1 use only. Price shouldnt be too expensive but still high enough since mines arent that cheap either. 2. Create a min ENG level for mines being used. Why should a noob engineer should be able to temper around with mines w/o having a chance to fail miserably? Example: RC mine has a req. level of 44 to be made, why not applying that to bomb layers as well? Lets say if a bomb layer has less than 44 ENG he should have a 50% chance to "crit" laying down a mine. Result: he gets 50% (or 100%) damage from mine and opponent only 50% (or 0%) 3. Change the formula for mine damage, so more advanced engineers actually make a difference. ATM a RC mine does 75+(ENG/5) damage -> a level 25 engineer does 80, a level 100 does 95 damage. So only 15 damage more with 75 levels more, that isnt enough imo. 4. Take the ENG level of opponent into account when calculating damage he gets. It's a bit like casting a harm spell, where the mag level of opponent is taken ionto account as well. Why not do the same to the ENG level considering mine usage? 5. Add cooldown for use of detonators/mines
  20. **Generation X**Harvesting** - the 3rd Degree

    10k coal pls (24.5k gc) Raistlin
  21. Using same IP address

    Hi Charlotte, you should do a help-request ingame to call for a mod. I am sure things can be worked out then.
  22. **Generation X**Harvesting** - the 3rd Degree

    10k red toadstools pls (22.5k) Raistlin
  23. Auction: 1 Human Removal Stone

    Starting price: 1M Increments: 5k Buy it now: 1.2M (stone is on bot Krosis in PL) Auction ends in 5 days from now on 17th February (Monday) Bid here or PM/Mercator Raistlin in game. Anonymity will be guaranteed if wanted Bids below starting price will be ignored of course. Have fun bidding
  24. Auction: 1 Human Removal Stone

    Auction over: Cabman wins
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