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DHT

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Posts posted by DHT


  1. nice and unexpected invasion :) (tho had to postpone our in-guild event but wtv)

     

    killed a few yetis, achims and helped with dragons, which was way more than I expected I was capable of :)

    it's a pity tho we didnt make it in time because of you know who... but wtv, nice invasion :(


  2. well i like this idea but i think that's kinda sucky because it would make the #reset command mostly unused. people can just buy stones for 1-5kgc and rearrange all their attributes.

     

    even if there are negative perk removal stones (not all tho), #reset will still be usable in any case. however, it brings in an alternative for some players. you can choose whether to lose all PPs and get them back to rearrange them (which in high levels is not that hard), or spend gold and rearrange them.


  3. talking about Ethereal Ranger perk, even though it says the chance is 30%, at the end you see that you fired ~44% more arrows than you brought to train with ;) so IMO it's really reasonable. didn't try the other one tho, still saving the PPs :D


  4. I was thinking more like:

    -click use on the grenade

    -throw it within three seconds (if too late than well...#suicide is much cheaper option ;) )

    -watch fluffy get blown to pieces

     

    SkoD

     

    Maybe better equip it, like any other wep, and attack monsters from range? still, the accuracy would suck I guess, but the damage could be huge...


  5. Since the 2 new nice ranging perks came out, I'd like to hear your opinion and experience about them :)

     

    Personally, I have Ethereal Ranger perk. now the exp:gc rating went up to 1.7 exp:1gc which is kind of cool :hug: I'm planning to take the Wilhelm Hood perk as well, but would like to hear what you think about it first


  6. BigShock -> why remove IEDP? bones are crunchy ^^

     

    but still, having a positive perk removal stone would be a great idea. I'd like to test a few perks myself, but since there is no way to remove them except reseting. The stones should be expensive, like nexus removals or such, so that people would only use them when they need, and still consider reset as an alternative. or having wraith take gcs from your inv when using the stone...


  7. Well it seems these new wards (the mana drain thing) are quite powerful put a few around and someone who walks past will find themselves with 0 mana in a second :) tho if you don't move, they don't affect you, that is, mana is not drained. and they disappear in 5 minutes or so :D


  8. How much would those ppl trying to sneak into guildmaps win anyway? Ok they get in the map, guardbot attacks them, they dis (they can't die but fighting the bot is not what they came here in the first place), go somewhere they need to go, the guardbots attack them again when they find them. So it's a cat and mouse game imho. I'd love to see some high level PKer run around a map trying to get to arena with a guardbot on his tail :)


  9. The room would need to be a no-rosto area and no-magic area too, maybe even no-beam and no-tele rings if possible, so people wouldn't have any other way out of the room except for the door and lose all items that he bought/rented there just to see how it looks. There are many ways to go from place to place, and they should all be considered before actually implementing the room.


  10. If, as someone stated, taking a ranger class would lower your summoning level and add it to archery, that means you need to train summoning more to get a better advantage. Taking % off of a/d is a good idea, because many people level it and it's relatively easy to train, which ends up that if you have high a/d, you get bigger advantage taking a mage or ranger class or whatever. However, it might seem logical to take % off of oa level too.

     

    And the idea is not taken from WoW. It's from classical board-RPG games. WoW took it from there too :P


  11. But then again, why not PK in groups?

    Figther vs Fighter, mages and rangers helping out a lot. I mean, if someone's tanking, the mages can do their harms and whatever to kill the opponent faster. The same goes with rangers. It's your decision which one to kill first if the fighter doesn't counterstrike - you might be fast enough to get the mage, the ranger, and then the fighter. Spliting the loot won't be a problem, everyone has rostos.

     

    You can't expect a mage to have high number of material points as he must put his PPs on rationality and some for mana points, so looking from hand-to-hand battle perspective, mages are weak. However, I've rarely seen mages fighting hand to hand in other games.


  12. Unless I'm mistaken, height is not a factor in EL for fighting. (*Remembers other peeps' posts about getting killed in VoTD invasions while on top of lamppost.*)

     

    I almost got killed by a forest chim in WV standing on a bridge. It happened because I was standing at the very edge of it, and chim could reach me, but when I moved only one step away, it didn't attack me. So I figure it might be so that one square further from the edge is enough for the archer to remain unharmed. On the other hand, it might be that the fence below me was obstructing the chim. So I'm not sure whether this is where I should ask it, but is this one square really enough? If there was no fence, would the chim/any monster still attack?


  13. Hello there mighty warriors and fair maidens,

     

    The Mystical Warriors are back and are looking for citizens of Draia who want to join them.

     

    We are hardworking and dedicated group of people. We have our ranking system, a handful of quests to test your abilities, and we often organize in-guild and inter-guild contests and events to make the life in Eternal Lands even more fun. Moreover, we help those who are in need to level their skills and become masters of their art.

     

    If you are interested in joining, please visit our guildsite and contact us.

     

    We are looking forward to seeing you among us, draians :):);)

     

     

     

    Edit: repaired link.


  14. Which other skill in EL is all about training? I think none.

     

    You train A/D to be able to kill high level critters. Same with other skills - leveling up to be able to manufacture/harvest higher level items.

     

    So is ranging all about training? The more perception you have, the better chance to hit, which is better for PK than with lower perception, even though it's less exp. So in my opinion, ranging is not made just to train it, but to use it in battle. And then again, if you want ranged skill to be useful for you in shorter amount of time, first train a lot with low perception, and after you reach a certain point, boost perception back up, so you have the exp/arrow, a good level, and a high perception.


  15. Question (or more like test of an idea):

     

    With lower perception, you get higher exp, while with higher perception, you get lower exp.

    But, isn't it so that with higher perception your chance to make a succesful shot increases?

     

    Example:

    Without a night visor, you get 18 exp, but hit (let's just say) 40/100 shots.

    With a night visor, on the other hand, you get 16 exp, but hit (again, let's just say) 60/100 shots.

     

    How much true is there in my statement? Because it's not like I'm going to be able to buy a night visor anytime soon to test it :)


  16. 9gc? it makes ~2gc a piece. na-ah. you must be dreaming. dung price is ~7gcs, it makes 35gcs for 1 saltpetre +loss. and you need book of saltpetre 10kgcs and 20k pages. now tell me which one's better? make saltpetre but spend a week studying non-stop, or buy dye from the shop at 50gcs a vial? ;)

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