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DHT

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Everything posted by DHT

  1. How Did You Get Your EL Name?

    DHT is a combination of my two nicknames and my real name. D for Dima (friends used to call me because I used to look like Dima Bilan), H for Harry (then I cut my hair and looked like Harry Potter -.-), and T for Tadas, my real name
  2. Auction for universal hoods.

    If there was a higher bid than Segor's last, then the auction keeps going.
  3. The Kilaran Field Clash

    Can't be in this one tonight - sorry
  4. A fixed bag window size would be very good for training, since creatures don't drop that many different items, and the window won't take half of your screen. On the other hand, you might need a bigger window for mixing from bag. So how about making 1 size of the bag window for monster drops, and the other for mixing? Say, the first one would be 2x3 tiles, and the other one could be 5x5 or whatever.
  5. Discuss/poll about resource blocking

    "Hey, wtf? you took one of 3 ogres in this small cave that I was training in! You're not letting me enjoy the game, I'll #abuse you!" "u pk me, it be no funz0r, i #abuse u for not leteing meh enjoi teh game" etc etc
  6. Yep, mean as in the original idea with the scrollbar.
  7. Predictor Stones?

    predict –verb (used with object) 1. to declare or tell in advance; prophesy; foretell: to predict the weather; to predict the fall of a civilization. (http://dictionary.reference.com) They tell what your astro will be in 20/40/60 minutes.
  8. Discuss/poll about resource blocking

    I AGREE, there must be a small chance to get it back somehow. ( install a Gambling like "Roll the Cube", depending on different stats or sth. THATS THE POINT. That's not the point. Try reading some of the post above and you'll see that: - Bags are not meant to be temporary storages and thus are not meant to be safe in any way. - If you decide, however, to mix from bag, then do it safely - NEVER get off of the bag, TRADE the ings instead of dropping them. I see no point why this topic should stay open - this has been discussed a thousand times already. However, a notice should be made every once in a while by mods, just like they do with the "don't give out your password", "if you don't know how to eat then you'll die join newbie channel etc etc". Just to remind people these points stated above.
  9. Perk

    Sooooo LOL at that
  10. It's much easier to move the mouse scroller (spelling?) when the cursor is on the window than moving the mouse itself on the button. But that's just my opinion
  11. what about a simple Page 1 and Page 2 or something? tho personally I like the scroller much better
  12. Should have been suggested ten years ago \o/
  13. First of all, it's GIWS (Global Invasion Warning System) - how hard is it to spell right?? Second, if you want to fling dung at each other, go do that somewhere else. @Handy -> a big TY for everything you have done for the server, especially the One year anniversary donation AND your levels, making it possible for us to have high-end items in the server. BUT I doubt you should try to influence anyone's decision who to sell their items to. Personally, I sold the only Binding stone I had to Donkeh, since he's in my guild, and I thought that Liquid brothers would use it. However, they sold it to you, so the next Binding is probably going straight to you - I have no intention to let PkG's earn extra gcs in resales.
  14. Can we have a revote

    ever heard of #ignore_bots command?
  15. Discuss/poll about resource blocking

    Getting a bag jumped really sucks, but hey, it sucks to be stupid too, no? (I've lost a shitload of bags too, so that's not an insult or anything). However, there are a few ways to bag-mix safely. If it's a guild project, just make someone the mule/the bagsitter/whatever, who won't harvest (maybe only mix), and you would give him ings by trading (that person should be the one with biggest EMU, but that's just my opinion). I doubt that Rayla could jump your trade session, OR the bagsitter him/herself. Another idea - move to the PK server and bag-mix there safely \o/ there is only a handful of players there, so most places are Ghost Towns. However, if you see someone coming, just pwn them. Easy. (unless s/he pwns you first ) If you want more tips, feel free to buy my new book "Bag-Mixing for Dummies".
  16. Changes To Combat

    I know a few mages in game myself, and I can tell that Magic is a very expensive skill to level up. However, it can be leveled much faster than a/d if you have all supplies needed. Being a pure mage means maxing out your will and reasoning, as well as getting as high magic level as you can. PS: there's a will/reas maxed mage on PK server who is only in 30's a/d or so, and he pwns everyone lol
  17. Changes To Combat

    FYI I've been playing EL for over 3 years with a few breaks. This character was created a year ago, as well as forum account.
  18. Changes To Combat

    Rangers can attack from a bit futher distance than mages, and pure mages can be deadly for melee fighters. Ain't that balance? Other suggestion: make it impossible for ppl who haven't played this game for at least two years post in this forum?
  19. Tribute to Mortos Perk

    OR just take the underworlder perk and get back to where you were in 30 seconds or even less?
  20. Flee time decreased

    It's not more effective, it's still random. But you don't have to click Home key/mouse for a few minutes and then have a break cos you don't feel your fingers. Asking someone who knows the best: is fleeing time dependant on how much weaker/stronger you are than the monster you're fighting against? I mean, if the monster is much stronger, it would be harder to flee than from a weaker monster.
  21. I noticed that it's possible to fight one opponent as a team in a single combat map. If there is 1on1 melee fight going on, a mage can come in and harm any of them in that single combat map. But archers, on the other hand, can not attack any of them as they are already fighting. However, multiple archers can fight one enemy in a single combat map and that's logical, since they don't actually engage in combat. So basically what I'm suggesting is removing the possibility to harm a target who is already fighting in a single combat map.
  22. Don't like this idea. I think it would make training even more easy than it is now. And we know that A/D is the easiest skill atm already. Not to hack this topic, but maybe it would be easier to make 1% (?) chance that instead of a goblin/garg/ogre/fluffy/whatever there would spawn a different, stronger monster, so that fighters would have more fun? Or make the Elder Monsters spawn instead (they would have about the same A/D and attributtes, but more health).
  23. Time for Instances

    Simple: ^v^ has enough members to enter an instance, and other guilds can make a team as well. Why not just go separately and avoid this bullshit? Put the loot on bot, sell it, and share it. And only after we start playing as grown ups and not crying "omg if handy comes i wont come i want the l00t myself etc etc", then we can think of teaming up for instances. You can still test and see if the instances are PK or not on this server even if you enter with your guildies.
  24. Might be simplier to make it possible to eat 5 bones/shrooms with shift(whatever)+click, tho I doubt that it would reduce server load. Might just only reduce player's time to mix (which might not be such a good idea at radu's point of view).
  25. Original monsters

    What about the Cockatrice? I know it's a mythical beast, but has it been sighted in any other game than EL?
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