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revi

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Posts posted by revi


  1. - You jumped on me as soon as I made a remark in @6

    - you were muted for that

    - then you started PM'ing me, not interested in getting another series of insults, I booted you.

     (the last few "conversations" we had were mostly you insulting me and accusing the mods of being corrupt)

    - THEN you logged on Guiness, who got locked under rule 4.

    - A bit over an hour ago, you asked for guiness to be unlocked, which I did within a minute or so

     

    You have been insulting in @6 (not so much against me, as I avoid talking there, due to you and a few others)

    almost since you came back. Exactly the behaviour that got you a long lock on guiness in the recent past.

    Don't make me regret unlocking guiness (or do, I don't really care either way)


  2. No, it is because you don't really know how attributes and cross-attributes work.

     

    The cross-attributes determine your stats. They are calculated by adding the controlling attributes and dividing the sum by two.

    As this is integer division, a possible half point is discarded.

     

    In the case of material points, that translates to:

     

    Material points are calculated from the "Matter" cross attribute. That cross attribute is determined by the attributes "Physique" and "Will".

    For your character, those are at 11 and 8, resp. That gives you a cross-attribute value of (11+8)/2=9.5,  rounding down gives 9.

    Before you added that one point in will, you had "Matter" at (11+7)/2 = 9.

    That one point added to "Will" didn't increase the "Matter" cross-attribute, so your material points weren't increased.

     

    The next time you add a pickpoint to either "Will" or "Physique", your "Matter" cross-attribute will increase, so your material points will increase.

     

    In general, it is considered good practice to keep attributes at an even number.

    Due to the way cross-attributes affect your stats, keeping attributes at a multiple of 4 is even better (there are some more integer divisions involved)


  3. You are again asking for how-tos, now explicitly for two different codes in different languages (bot: C#, client: C & C++).

    You also say that you have issues compiling those codes. That in itself means that a how-to won't really help you;

    but it would require significant effort to write one. No way...

    But ok, if you don't want to post the logs you get when compiling, good luck.

     


  4. There is no such thing as 'the bot code'. I know of several, and they are written in different languages, with different dependencies...

     

    Otoh, if you have issues with a specific code under a specific compiler, you could post the error messages you got

    (the whole log, not just the last few lines, as an attachment)


  5. 1 hour ago, Aislinn said:

    [2023-07-07 11:47:13, io/elpathwrapper.c:714] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini. Given data_dir was: "c:\Program Files\Eternal Lands\/". Using "/home/sb/el_linux".

    This line worries me. It looks as if EL wants to use a Windows path, but iirc you use Linux...

    Perhaps do what it says and correct el.ini?


  6. 21 hours ago, shadowgate said:

    Using the global filters does break any sound alerts you may have set up.

    Erm, not in the general case; like Aislinn, Ive been using both for a long time now.

    Where it might break is when you use a global filter to alter a text which is also used

    as an alert trigger.

     

    And, having the option to change the colours in the client would be nice.

    Then again, the configuration dialog is already over-charged, so I'm not sure

    adding a whole slew of colour settings there is ideal.

    Perhaps use an external file to be edited by hand (it's how user menus are defined...).


  7. All text comes in over a number of "streams", nothing to do with the in-game chat channels.

    That json file works with in-game chat channels, which are mapped to the three available chat streams by the client.

    And iirc, the stream colours are set server side (e.g. different server messages can have different colours).

     

    As #GM has its proper stream, it should be possible to change the colour client side consistently.

    Not as easy for #server (different messages with different colours, though a map "color byte <-> color" should be possible :P), 


  8. Well, that was why I asked two extra questions in my first reply.

     

    If you want to remove your configuration, files el.ini and el.cfg, you find those files under

    "C:\Users\<your login name>\Documents\Eternal Lands\". But removing them will set the client

    to its original state and will make you wait with the rule screen on first start.

     

     


  9. You'll have to contact radu, convince him the character for which you want the pass is actually yours, and pay him 5$.

    Easiest way to do that might be to create a new character and PM him in-game.


  10. Burn's maps already have a coordinate grid imprinted on them, and the sedi map is 1024 pixels wide for a maximum coordinate of ~185.

    That isn't precise enough? (open the .dds map file in an image editor like the GIMP, measure where the "100" line is, use that to calculate

    the conversion factor, about 2.66 pixels per map unit :P )...

     

    If you want a precise model, you'll also need to get the positioning of doors, windows, and so on. A map won't give you those,

    and afaik, there is no easy way to visualise the game models outside the game (the file format used, .e3d,  is abandoned, so you'd have to

    write your own converter).


  11. 25 minutes ago, Ranagall said:

    It's possible that I entered the wrong password few times

    How many would "few times" be? There is an autoban after too many failed attempts, but that kicks in after tens, if not hundreds of failed attempts, not after "a few".

     

    The catch with that is that even if the IP is unbanned *now*, it will autoban *again* the next time you enter a wrong password.

    Anyway, I can't unban IPs, so you'll have to wait for Aislinn or Radu to take an interest.


  12. Both would have seen a red message about a banned IP when trying to login.

    And, neither would have been able to log in, unless the character concerned was white-listed.

     

    If neither was white-listed, your problem is not due to an IP ban on EL's side.

     


  13. Two, actually:

     

    * Post just once, then you'll get all answers together.

     

    * You get that message, when the bot is not at his exact trade spot (not sure if the orientation is important)

    Keep in mind that the location the bot shows e.g. here is where he is, not where he should be. And as the owner,

    you should know where he should be...

     

    If that's not the problem, you'll have to contact the hosting service so they can have a look


  14. Quote

                                                          My traceroute  [v0.92]
    manticore (192.168.1.14)                                                                                 2023-02-07T20:33:53+0100
    Keys:  Help   Display mode   Restart statistics   Order of fields   quit
                                                                                             Packets               Pings
     Host                                                                                  Loss%   Snt   Last   Avg  Best  Wrst StDev
     1. lan.home (192.168.1.1)                                                              0.0%   167    0.5   0.5   0.4   4.3   0.4
     2. 80.10.234.201 (80.10.234.201)                                                       0.0%   167    2.2   2.1   1.6   3.5   0.3
     3. 80.12.192.254 (80.12.192.254)                                                       0.6%   167    2.4   2.2   1.5   5.3   0.5
     4. ae79-0.ncnan202.rbci.orange.net (193.253.151.14)                                    0.0%   167    2.4   3.6   1.7  24.0   3.4
     5. ae47-0.nridf202.rbci.orange.net (193.252.162.246)                                   0.0%   167    7.8   8.0   7.3  14.3   0.6
     6. ae43-0.noidf002.rbci.orange.net (193.252.98.238)                                    0.0%   167    7.5   8.1   7.5  12.8   0.7
     7. be104-202.par-gsw-pb1-nc5.fr.eu (37.187.36.22)                                      0.0%   166  179.5  63.2   7.8 408.6  92.0
     8. ???
     9. ???
    10. ???
    11. be103.rbx-g4-nc5.fr.eu (54.36.50.229)                                               0.0%   166   11.1  18.7  11.0 290.7  34.4
    12. lon-drch-sbb1-nc5.uk.eu (54.36.50.230)                                              0.0%   166   15.0  15.6  14.8  19.3   0.5
    13. nyc-ny1-sbb2-8k.nj.us (192.99.146.133)                                             62.0%   166   86.7  86.6  84.8  88.5   0.7
    14. be102.bhs-g2-nc5.qc.ca (192.99.146.138)                                             0.0%   166   92.5 101.0  91.7 296.0  27.8
    15. ???
    16. be50-7.bhs-3b-a9.qc.ca (198.27.73.98)                                               0.0%   166   94.2  94.0  93.2  97.9   0.6
    17. game.eternal-lands.com (192.99.21.222)                                              0.0%   166   91.8  91.7  90.9  95.2   0.5

    The above is a normal MRT output.

    Lines 2-6 are from my ISP,

    lines 7-14 and 16-17 are on OVH IPs.

    The 60+% pacage loss was constant over the afternoon, and when trying with tcp packets, that node still gave 50% package loss

     

    A previous run ended up showing a host for line 15 with 100% packet loss:

    Quote

    195-154-77-110.rev.poneytelecom.eu (195.154.77.110)

    the host in that abberrant line 15 seems to be from "Online S.A.S"

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