
revi
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Well: [15:13:40] [SirCamolot @ 6]: Will do a suntzu next day if not serped (...) [15:37:19] Day ends: Day of the dead English: This day, there is a random chance that when an entity dies (human or computer controlled) it will respawn full health where it died, without droping any items or using rostogol stones. Role Playing: Mortos has some extra power today, so he will randomly save any living (or undead) being from it's ultimate fate. [15:37:19] Today is a special day: Scotty's vacation English: No #beam me up. Role Playing: Umm.. Scotty has to take his cat to the vet today, so he can't beam you up. [15:37:33] [Alpina @ 6]: removeable? [15:37:36] [dragon_killer @ 6]: don't think [15:37:45] [Hymora @ 6]: ye its bad day imo [15:37:55] [jnd @ 6]: who didn't kill Scotty, anyway? [15:38:08] [dragon_killer @ 6]: There is no bad day to remove.. First and last line: someone planned a Sun Tzu day, and server decided otherwise, attempt to remove a "not good" day failed (or someone was trolling, of course)
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Changing bread that way would mean removing bread from bag spawns (notably IP), and that removes a decent food source for new players. Also, 10 wheat + 1 WE represents about 25-30 gc, making it one of the more expensive foods (in gc/food point; FP is about .24, bones .25-.3, "new bread" would be up to .4). Anyway, either suggestion would require a server update. From Burn's postings, I get the impression there are plannes for that (map/client updates also require a server update), but still...
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Looks like a permission problem on those files, if I just left-click on them I get that "this file is not available on your account" (yes, I'm logged in :P)
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And keep in mind that for a lot of those items, their pricing made economic sense when those items were introduced
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Sorry, the game language is English. That said, there are a few more Portuguese-speaking players, and there is an in-game Portuguese language channel ( "#jc 500").
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A character with the name "jride04" is in game, and not locked: http://www.eternal-lands.com/view_user.php?user=jride04 Can't tell how much it was used, or when it was created, though. (low stats, but as you said you used it sparingly, that's not unexpected)
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Would there be a special mention for one-player teams?
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I think you need to upgrade to a newer version of gcc: one of the make files states: # compile C with /usr/bin/gcc-7 # compile CXX with /usr/bin/g++-7 You'll need a version that can handle at least the C++11 standards and the different warning options (GCC 7.5 works for me, compiling with 93.1 also works, but I didn't run that version yet)
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Just one addition: you can NOT use your bot to mule ; e.g. if your bot is near an ore, you can't fill it up yourself (neither with your main char nor with alts) and then have it walk the harvest to store. Not really interesting with an unblessed bot anyway, but some have tried that with a fully blessed bot. Let's just say that radu was not amused. Buying ore from others is fine, though.
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"Interesting" is one way to describe it Threre are quite a few accesses to the actors_list[] not protected by any lock. Is that on purpose, as in the lock isn't needed, since there's no possibility that the list is changed (or used) by another thread? In at least one case, the routine involved does change items in actors_list[]
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I think there's a potential bug with locking in actors.c, line 1600: if(i==-1) return;//A nasty error occured and we couldn't add the actor. Ignore it. //The actors list is locked when we get here... if you end up there wit i==-1, you return without unlocking the actors list. I started looking at this in relation with a crash when standing next to the invasion master while he was filling the map (and boy, did he fill it...). The crash happened a short while after the filling, when I was again able to walk out of the densest area. "Segment violation", no stack traces or core dump available, though. Given the situation, I suspect a null pointer dereference in combination with a race condition. Still looking at potential candidates for that.
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Anything wrong with the habbo50 forum account?
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The Kate editor has an option to Enable BOM; it's under Settings->Editor Component->Open/Save-> General. Perhaps you have that one ticked? If that's the problem, it's fairly normal you won't see it in the editor, as it's stripped off on loading : it's not part of the file contents
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Make Quantity settings with per #command iwth calc
revi replied to vinoveritas's topic in Suggestions - General, Misc.
Well, there are extra rounding modes available in standard C (>C99). Or there is the ceil() function to force rounding up (not sure what that does if the fractional part is zero) -
Make Quantity settings with per #command iwth calc
revi replied to vinoveritas's topic in Suggestions - General, Misc.
But it makes no sense to set a quantity for transfer to/from inv with a fractional part (e.g. 15.5 gc...). As it is now, #q might be 1 unit short when it comes to bot payments, food amounts to take, and such.