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Norrin

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Everything posted by Norrin

  1. **Generation X**Harvesting** - the 3rd Degree

    I'd like to order 10k iron ore please@35kgc. Thanks, Norrin
  2. Sky client test 5

    I am also receiving the special effect error, not only for my pickaxes but also those of the players around me. Norrin
  3. **Generation X**Harvesting** - the 3rd Degree

    Hello, Would like to order 3k emeralds for 9k. Norrin
  4. **Generation X**Harvesting** - the 3rd Degree

    Ok, bumping the offer up to 3.5gc=35kgc. Norrin ** hi norrin ** ** thank you very much for the offer ** ** but to be fair to the others, we do jobs on a first-come-first-served basis ** ** unless the harvester is not able to harvest the next order, he/she claims the next available order he/she can do ** No problem, I thought the order was being ignored because the pay wasn't good enough. ~Norrin
  5. **Generation X**Harvesting** - the 3rd Degree

    Ok, bumping the offer up to 3.5gc=35kgc. Norrin
  6. EL 1.6 final RC (also zip for Unix data)

    Hi Radu, No crash at login this time...everything seems to be running smoothly. ~Norrin
  7. **Generation X**Harvesting** - the 3rd Degree

    I'd like to order 10k emeralds at 3gc each=30k gc Norrin
  8. RC 1

    Crashing on loadup after entering character name and password. I do not use sound. infos.log: Log started at 2008-03-22 17:27:09 localtime (Eastern Daylight Time) Init extensions. GL_MAX_TEXTURE_UNITS_ARB: 8 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Done with noise Filter lookup texture Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Init extensions done Init eyecandy Init eyecandy done Loading vertex programs Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 256 GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 32 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ATTRIBS_ARB: 32 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 145 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 116 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 110 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 244 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 31 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 Loading vertex programs done Init actor defs Init actor defs done Init lights Init done Init done! error.log: Log started at 2008-03-22 17:27:08 localtime (Eastern Daylight Time) [17:27:08] Error: Server profile not found in servers.lst for server: Lands\el_rc1.exe". Failover to server: main. [17:27:08] Using the server profile: main [17:27:18] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [17:27:18] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [17:27:18] Finished downloading http://www.eternal-lands.com/updates150/files.lst [17:27:19] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [17:27:19] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [17:27:19] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst
  9. Pre RC 10

    UVP=0 No problems with video. Norrin
  10. No problems for me with el_prerc8_old_selection.exe. Norrin
  11. RC8 for the flicker problem ONLY

    Video card: RADEON 9500 PRO / 9700 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.7058 WinXP Release No flickering after running el_prerc8_old_selection.exe within the EL folder. Norrin
  12. Selling some minerals and plants

    Hi Cruella, I tried numerous times to PM you tonight to no avail. I'd like to purchase the emeralds. Norrin
  13. Pre RC7

    Video card: RADEON 9500 PRO / 9700 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.7058 WinXP Release No EXTENDED EXCEPTION error in error_log.txt Max bones per mesh=71
  14. Pre RC 7

    Video card: RADEON 9500 PRO / 9700 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.7058 WinXP Release Catalyst Driver Version 8.432.0.0 11/01/07 Norrin
  15. 50k Tree Mushrooms for sale

    Make an offer. Norrin
  16. Pre RC 7

    Hi Radu, Video card: RADEON 9500 PRO / 9700 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.7058 WinXP Release The client crashed with vertex enabled. Without vertex enabled the game loaded but the scenery was flickering and wavering. Regards, Norrin
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