Norrin
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Content count
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Joined
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Last visited
Posts posted by Norrin
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I am also receiving the special effect error, not only for my pickaxes but also those of the players around me.
Norrin
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Hello,
Would like to order 3k emeralds for 9k.
Norrin
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I'd like to order 10k emeralds at 3gc each=30k gcNorrin
Ok, bumping the offer up to 3.5gc=35kgc.
Norrin
** hi norrin **
** thank you very much for the offer **
** but to be fair to the others, we do jobs on a first-come-first-served basis **
** unless the harvester is not able to harvest the next order, he/she claims the next available order he/she can do **
No problem, I thought the order was being ignored because the pay wasn't good enough.
~Norrin
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I'd like to order 10k emeralds at 3gc each=30k gcNorrin
Ok, bumping the offer up to 3.5gc=35kgc.
Norrin
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Hi Radu,
No crash at login this time...everything seems to be running smoothly.
~Norrin
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I'd like to order 10k emeralds at 3gc each=30k gc
Norrin
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RC 1
in General Chat
Crashing on loadup after entering character name and password. I do not use sound.
infos.log:
Log started at 2008-03-22 17:27:09 localtime (Eastern Daylight Time)
Init extensions.
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000
Generating 3D noise: octave 1/4...
Generating 3D noise: octave 2/4...
Generating 3D noise: octave 3/4...
Generating 3D noise: octave 4/4...
Compressing noise
Building noise texture
Done with noise
Filter lookup texture
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.
Compiling shader './shaders/water_fs.glsl' successful
Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.
Compiling shader './shaders/reflectiv_water_fs.glsl' successful
Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.
Init extensions done
Init eyecandy
Init eyecandy done
Loading vertex programs
Max bones per mesh: 71
GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 256
GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 32
GL_MAX_PROGRAM_PARAMETERS_ARB: 256
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256
GL_MAX_PROGRAM_ATTRIBS_ARB: 32
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256
'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158
'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 145
'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5
'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5
'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252
'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252
'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6
'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6
'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1
'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27
'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27
'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3
'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3
'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218
'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218
'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4
'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4
'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1
'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 116
'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 110
'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5
'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5
'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256
'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 244
'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6
'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6
'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1
'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32
'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 31
'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3
'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3
'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222
'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222
'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5
'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5
'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1
'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1
'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
Loading vertex programs done
Init actor defs
Init actor defs done
Init lights
Init done
Init done!
error.log:
Log started at 2008-03-22 17:27:08 localtime (Eastern Daylight Time)
[17:27:08] Error: Server profile not found in servers.lst for server: Lands\el_rc1.exe". Failover to server: main.
[17:27:08] Using the server profile: main
[17:27:18] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst
[17:27:18] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com
[17:27:18] Finished downloading http://www.eternal-lands.com/updates150/files.lst
[17:27:19] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst
[17:27:19] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com
[17:27:19] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst
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UVP=0
No problems with video.
Norrin
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No problems for me with el_prerc8_old_selection.exe.
Norrin
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Video card: RADEON 9500 PRO / 9700 x86/SSE2
Vendor ID: ATI Technologies Inc.
OpenGL Version: 2.0.7058 WinXP Release
No flickering after running el_prerc8_old_selection.exe within the EL folder.
Norrin
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Hi Cruella,
I tried numerous times to PM you tonight to no avail. I'd like to purchase the emeralds.
Norrin
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Video card: RADEON 9500 PRO / 9700 x86/SSE2
Vendor ID: ATI Technologies Inc.
OpenGL Version: 2.0.7058 WinXP Release
No EXTENDED EXCEPTION error in error_log.txt
Max bones per mesh=71
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Video card: RADEON 9500 PRO / 9700 x86/SSE2
Vendor ID: ATI Technologies Inc.
OpenGL Version: 2.0.7058 WinXP Release
Catalyst Driver Version 8.432.0.0 11/01/07
Norrin
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Make an offer.
Norrin
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Hi Radu,
Video card: RADEON 9500 PRO / 9700 x86/SSE2
Vendor ID: ATI Technologies Inc.
OpenGL Version: 2.0.7058 WinXP Release
The client crashed with vertex enabled. Without vertex enabled the game loaded but the scenery was flickering and wavering.
Regards,
Norrin
**Generation X**Harvesting** - the 3rd Degree
in Marketplace
Posted · Report reply
I'd like to order 10k iron ore please@35kgc.
Thanks,
Norrin