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Norrin

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Posts posted by Norrin


  1. I'd like to order 10k emeralds at 3gc each=30k gc

     

     

    Norrin

     

     

    Ok, bumping the offer up to 3.5gc=35kgc.

     

    Norrin

    ** hi norrin :confused: **

    ** thank you very much for the offer **

    ** but to be fair to the others, we do jobs on a first-come-first-served basis **

    ** unless the harvester is not able to harvest the next order, he/she claims the next available order he/she can do **

     

     

    No problem, I thought the order was being ignored because the pay wasn't good enough.

     

    ~Norrin


  2. Crashing on loadup after entering character name and password. I do not use sound.

     

    infos.log:

     

    Log started at 2008-03-22 17:27:09 localtime (Eastern Daylight Time)

     

    Init extensions.

    GL_MAX_TEXTURE_UNITS_ARB: 8

    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000

    Generating 3D noise: octave 1/4...

    Generating 3D noise: octave 2/4...

    Generating 3D noise: octave 3/4...

    Generating 3D noise: octave 4/4...

    Compressing noise

    Building noise texture

    Done with noise

    Filter lookup texture

    Compiling shader './shaders/water_fs.glsl' successful

    Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

    Compiling shader './shaders/water_fs.glsl' successful

    Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

    Compiling shader './shaders/reflectiv_water_fs.glsl' successful

    Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

    Compiling shader './shaders/reflectiv_water_fs.glsl' successful

    Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

    Compiling shader './shaders/water_fs.glsl' successful

    Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

    Compiling shader './shaders/water_fs.glsl' successful

    Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

    Compiling shader './shaders/reflectiv_water_fs.glsl' successful

    Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

    Compiling shader './shaders/reflectiv_water_fs.glsl' successful

    Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware.

    Init extensions done

    Init eyecandy

    Init eyecandy done

    Loading vertex programs

    Max bones per mesh: 71

    GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535

    GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 256

    GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535

    GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 32

    GL_MAX_PROGRAM_PARAMETERS_ARB: 256

    GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256

    GL_MAX_PROGRAM_ATTRIBS_ARB: 32

    GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16

    GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1

    GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1

    GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256

    GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256

    'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158

    'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 145

    'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5

    'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5

    'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252

    'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252

    'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6

    'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6

    'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27

    'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27

    'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3

    'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3

    'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218

    'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218

    'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4

    'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4

    'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 116

    'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 110

    'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5

    'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5

    'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256

    'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 244

    'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6

    'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6

    'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32

    'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 31

    'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3

    'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3

    'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222

    'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222

    'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5

    'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5

    'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1

    'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1

    Loading vertex programs done

    Init actor defs

     

     

    Init actor defs done

    Init lights

    Init done

    Init done!

     

     

    error.log:

     

    Log started at 2008-03-22 17:27:08 localtime (Eastern Daylight Time)

     

    [17:27:08] Error: Server profile not found in servers.lst for server: Lands\el_rc1.exe". Failover to server: main.

    [17:27:08] Using the server profile: main

    [17:27:18] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst

    [17:27:18] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com

    [17:27:18] Finished downloading http://www.eternal-lands.com/updates150/files.lst

    [17:27:19] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

    [17:27:19] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

    [17:27:19] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst


  3. Hi Radu,

     

    Video card: RADEON 9500 PRO / 9700 x86/SSE2

    Vendor ID: ATI Technologies Inc.

    OpenGL Version: 2.0.7058 WinXP Release

     

     

    The client crashed with vertex enabled. Without vertex enabled the game loaded but the scenery was flickering and wavering.

     

    Regards,

    Norrin

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