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About nocnoc

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    Florida, USA
  1. Rule #5, multiplaying

    You should really hate IE, too. There is someone who doesn't hate IE?
  2. Server down?

    It may be a router close to the server, or the server itself, it is NOT the EL s/w. I can't even get into the machine. Maybe it is what we 'lovingly' call a bubba with a backhoe in Florida. Nothing like someone with a backhoe doing road work to cut fiber optics lines.
  3. Gold membership

    Might pay. However, the main reasons I play EL instead of WoW, LotR, etc is because there is no monthly fee to play and it has a linux client.
  4. Artificer Removal Stone

    True. Didn't think I'd be interesting in removing the Artificer perk when I reset to get it, but either due to a run of really bad luck even with good astro or changes in the universe, it hasn't been living up to it's original usefulness lately.
  5. Artificer Removal Stone

    Has there been any talk of re-introducing the Artificer removal stone since the perk has been re-added? I've found references to a removal stone when the perk was in the game the first time. I'm definitely interested in such a stone being added back into the game.
  6. Ran into an issue with the stock 1.70 client and again with the stock 1.80 client for linux. If I run the x86_64 client that comes with the download, I do not see any of the event graphics -- harving, MN slapping me, healing, restoration, etc. Nor do I see the singing beams of light from portals. I am able to resolve the issue just by pulling down the latest CVS and compling a new client executable. Wanted to mention in case the it is just a bad setting in a conf file when the stock linux clients are built.
  7. The moon is turning red....

    Was fun invasion for a while. Did seem to be missing the medium lvl of critters. Since I didn't feel like being one of those going and one-shotting what was on WS instead of leaving it to the lower a/d's, I wandered off and did alching about half way through.
  8. Harvesting & food usage

    ok .. been harving the same stuff, just didn't notice the food drop as quick until recently. Could also be since my harv level has gone up, I'm harving the same stuff faster and therefore actualy seeing the affect.
  9. Harvesting & food usage

    I have noticed recently that when harvesting my food level seems to drop quicker than 1 point per minute. I haven't taken any perks lately, so I think it is a code change from a server update. However, I do not see the change listed in the official server update announcements. I'm mainly interested when this change was implimented?
  10. RC 1

    Downloaded CVS and compiled. I presume this equivlent to the windows download. I noticed some strange Framerate changes. As in, when I first login I will see a frame rate around 50 and after a little bit, it will drop into the single digits. Running OpenSuse 10.3. GL info: Video card: GeForce 6600 GT/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 NVIDIA 169.09 Supported extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  11. Energy Problems

    My question would be how long is the heartbeat between the server and the client before the server decides a client is no longer there?
  12. Post your video card info here

    Video card: GeForce 6600 GT/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 NVIDIA 169.09 no problems since I compiled from CVS
  13. update nvidia graphic 169.07

    PROBE_SIZE was the easy winner for me. The one thing I noticed in code was the "problem" modes were only defined if compiling for OSX.
  14. update nvidia graphic 169.07

    Unfortunately, I'm using OpenSuse for the machine I've been running EL on. At least if it was Debian, I would have an easy path to backout of the nVidia update which came with the newest kernel. I'm going to try bringing down the cvs copy and commenting out the modes sending nVidia into fits 'cause actually having to boot into windows for the first time in 3 months so I could play made me kinda twitchy. However, it is interesting to see the differences in the linux & win client.
  15. update nvidia graphic 169.07

    got burned by this one today when I took openSuse 10.3 to the 2.6.22 kernel. poking around the download.nvidia.com site, I found the following which may be useful if those reporting to nVidia have been doing so via a different method: The driver RPMs hosted in this location are entirely built, maintained and supported by Novell/SUSE. NVIDIA hosts them as a courtesy to Novell, however all problems and support requests related to these RPMs should be reported to Novell via their bug tracking system: http://bugzilla.novell.com If the issue can be reproduced using the official NVIDIA driver package from this location: http://www.nvidia.com/object/unix.html please check and/or post to the linux discussion forum ( http://www.nvnews.net/vbulletin/forumdispl...&forumid=14 ). If you don't find an answer to your question there, you can send email (in English) to linux-bugs@nvidia.com. When emailing linux-bugs@nvidia.com, please attach an nvidia-bug-report.log, which is generated by running "nvidia-bug-report.sh" as the root user. Thank you.