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Eternal Lands Official Forums


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About tiny1

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  1. Bards Contest!

    [PM to Bard: nice cloak] [PM from Bard: You got the first part of the Contest! Way to go Tiny1!] [PM to Bard: nice hat] [PM from Bard: Wow you got the second part of the Contest! Your doing great!] [PM to Bard: nice belt buckle] [PM from Bard: Wow your on fire now, have you gotten the other 2 parts yet? Because this is the third, if you have hurry to the forums and post!]
  2. I most certainly am in, I will assist in anyway possible.
  3. Missing Item

    I am missing a Titanium Shield from my Storage. I went to put on my Titanium gear for the Day of the unbreakable and there was no Titanium shield there. It appears as though everything else is there. Has this ever happened before?
  4. Client 170 release, I need some testers

    All seems to be fine here, faster than before even
  5. The Greatest EL Player

    Agreed the late great markusweck was the greatest player ever.
  6. A mystery

    Count me in. How will we be notified? What if we are offline?
  7. Book

    Thanx I too was wondering about that #research does work well
  8. ok my range suggestions

    I love the ideas especially about picking up arrows. Also the nexus. It would make more focus on archery or combat not both
  9. MODABLE S2E Auction

    12k GC here
  10. The implementation of land mines could be used to trap hyper bags to help harvesters and lessen bag jumpers. Say we had Keys where you could choose a number 0-9 and the bag would lock, like a combination lock. Then you could open your bag or give number to others. If you had the number the bag would open and you could get items. If wrong number then 50 % chance tou take double the damage o the land mine used, small to large respectively, and bag would open, or 50 % chance you loose key and health. Perhaps a small chance to be un-injured or injury by random number. This would save many hyper bags and deter scammers
  11. Everything fine on laptop Video card: Intel 915GM Vendor ID: Intel OpenGL Version: 1.4.0 - Build
  12. Pre RC 7

    doesnt wanna know the stuff in white [tiny1 @ guild]: k i update Video card: RADEON 9200 Series DDR x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 1.3.1072 WinXP Release]
  13. Pre RC 7

    With vertex crashed on my tower Video Card: VISIONTEX Xtasy RADEON 9250 PCI If el_pre_rc_26_02_07_no_vertex_programs.exe doesn't crash, but el_pre_rc_26_02_07.exe does crash, do a #glinfo and post the first 3 lines here (not the whole thing!) Supported extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine