Cajun
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Everything posted by Cajun
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Claimed Mar 22 Ready for delivery MAr 24th DELIVERED
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Ok claimed Mar 24
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Claimed Mar 22 Ready for delivery MAr 24th
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** welcome back, Flexus ** ** must have been a typo: 3k Sulfur ........................(2 x 3000) = 6k 3k Red Roses ..............(0.5 x 3000) = 1.5k 3k Red Snapdragons .....(0.5 x 3000) = 1.5k 5k Emeralds ...................(3 x 5000) = 15k ** TOTAL: ..............................................24K ** ** thanks for your order!! ** claimed on Mar 20 Ready for Delivery Mar 22 DELIVERED
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Ok Claimed on 3/16 Ready for Delivery/pickup 3/18 DELIVERED 3/18
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Claimed on Mar. 14th-Ready for delivery mar 14 DELIVERED Mar 15th 08
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Claimed by me on Mar 13 2008 Ready for delivery/pickup on Mar 13 2008 DELIVERED Mar 14th 2008
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OK i have claimed this order on Mar 12, 2008 Order ready for delivery on Mar 13, 2008 DELIVERED on Mar 14, 2008
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I am not sure what you mean, screenshot please. http://img214.imageshack.us/my.php?image=barskx9.png
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I guess that's with the shaders dir renamed or removed? Try to put it back, see if it works. put it back and it crashed upon logining in so i renamed again and it works. i guess the bars arent that big of a deal..hehe
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no problems here so far..is the health bars suppose to appear larger?
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Yep, the intel and the pre rc 9 reg work with the shader folder renamed
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ok tried the sis one to..same crash no nothing new in error log, same message
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still crashes when the blue bar is filled
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crashes at login attempt. Infos.log Max parameters per program: 128 Max bones per mesh: 28 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_TEMPORARIES_ARB: 31 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 31 GL_MAX_PROGRAM_PARAMETERS_ARB: 128 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 128 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 96 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 96 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 123 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 123 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 89 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 89 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 127 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 127 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 93 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 93 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 93 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 93 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 and errors log Log started at 2008-03-03 23:41:31 localtime (Eastern Standard Time) [23:41:31] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_9.e. Failover to server: main. [23:41:31] Using the server profile: main [23:41:33] Error opening sound configuration file [23:41:45] Error: Can't open file "quest.log" [23:41:45] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [23:41:45] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [23:41:46] Finished downloading http://www.eternal-lands.com/updates150/files.lst [23:41:47] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [23:41:47] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [23:41:47] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst ^^ is the only thing in errors log
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how about Raven, Storm, or Carbon? lol just a few names
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ok someone help me get to the infos.log pad: here's what mine said Log started at 2008-03-01 21:54:53 localtime (Eastern Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Done with noise Filter lookup texture Init extensions done Init eyecandy Init eyecandy done Max parameters per program: 128 Max instructions per program: 512 Max bones per mesh: 28 Init actor defs Init actor defs done Init lights Init done Init done!
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Crashed while logging in Video card: intel 965/963 graphics media accelerator vendor ID: intel opengl version: 1.5.0 ^info from pre rc 7 no vertex
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Video Card: Intel 965/963 Graphics media accelerator Vendor ID:Intel Open GL version: 1.5.0 pre RC 7- crashed when logining in pre RC 7 no vertex--no problems yet
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thanks for stones! ! ! !
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ty for the stones
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correct! your turn! You gave out powerful hints. All I did was imdb-ed Nicole Kidman, looked on movies from 2001 and picked the one classed horror lol.. i know, but noone was getting it, or guessing much with out the hints