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GuineaPig

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About GuineaPig

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    Rabbit
  1. Buddy List?

    Ah, ok. Thanks for the info
  2. Buddy List?

    Hey, I don't want to be rude or anything, but somebody (can't remember who) said that the buddy list would be implemented in the next update. Well the next update is here, but the buddy list isn't Or did I miss some topics?
  3. Alchemists treated poorly?

    yup, the problem is that alch is too easy to level up. Even the higher level essences can be made easily by people who spend a few days in here. That's what causes the flooding of essences on the market, which causes a low price.
  4. Post Your Mature Ideas About The Harvesting

    Is it just my bad luck again? I died 3 times in 30 mins, from which 2 times were when I was above 50 hp (instant death, or what is this?). Besides that, I got around 14 damage like 5 times, lost 5 pickaxes and got teleported 5 times. This all happened in 2 hours (from which about 30 mins effective harvesting), and the positive things I get? 67 gold yay! I think there should really change something like many people have suggested before, or there will be no manufacturers left in this game. I think only the teleporting and destroyed pickaxes are more than enough to 'get rid' of the macroers. As of the positive events, I don't mind them being gone if only the teleporting and damaged pickaxes stay. GP
  5. Harvesting Cap

    Well, since the previous topic is closed and I just thought better late than never, here it goes I think this actually is a good idea, although it needs some adjustments. For example, I agree with most people that 200 is a bit few, but think about it. Items will get much more rare and the prices will go up. I mean yea it sounds bad, but you can get a full equipment (tit serp, tit chain, etc.) in 1 week. I don't like that. I don't like the 'spawning of resources' either, since I played runescape before (where the spawning thingy is used) and it sucks if you're new to the game. Because if you're a low lvl harvester, you fail a lot and you can't beat the better harvesters mining the same rock and you won't get any resources. So I think the only way for this idea to work is to use the harvest cap, but only more than 200, like 400 or 500 or so. The disadvantages people mentionned are not really disadvantages: 1. yes, alchemy will be a lot harder, but the way it is now, you can be a lvl 50 alchemist in no time. In comparison to other skills, alchemy is the easiest to raise. 2. manufacturing won't be much harder, since I (and probably everyone) use pants to lvl myself. I buy the ingredients for pants (leather and thread) in the shop now anyway. 3. crafting will be harder, but you can solve this by reducing the prices in the shops, for example for silver and gold bars. I think this idea will work, if the harvest cap is higher than 200, prices in the shops (for which you can buy items) will be lowered and the chance to make enriched/modable items will be bigger. Let me know what you think about it... GP
  6. New Perk Idea

    not carrying capacity, food capacity (yellow bar)
  7. New Perk Idea

    Well, I'm not sure if this has been suggested before, but what if there is a perk that will increase your 'food-capacity'? Like it would be 90 instead of 45 now. GP
  8. Artificer Perk

    Well, I know that making enriced essences is a matter of luck, but since I heard it before, can anyone check if it's really working? Cause I made 2 efe's before I got the perk and after none, while I made like 2 or 3 times more essences after I got the perk. GP
  9. "economy"...

    well, we could let the npc's buy all the items and the prices can be controlled, but that's exactly why the game 'resetted': because some people got really really rich. Best way to solve that is to reduce the amount of items offered in the market. So higher required lvl's to make them or rare ingredients.
  10. "economy"...

    I don't think it's about people selling stuff for cheap prices, which is in my opinion still due to the selling bots, because the market is flooded with items. I get a selling message like every 3 mins or so now. But anyway, I won't make this a discussion about bots again, so here's my solution: make every item as hard to manufacture as a serp sword. They should make something like a serp stone for every item you can produce, perhaps dropped by monsters or something else. I know this will work, cause the price for a tit long nowadays is like 2k, while a serp sword is 10-12k.
  11. Too Many Bots?

    ok, I don't want to turn this into a complaining topic, so let me know if I should shut up But anyway I'd like to make a few more comments. First of all, I don't have a problem with the ants at all. They don't lag the server nor do they put any disadvantages for any ppl in the game. However the trading bots put a lot of disadvantages for a lot of ppl in the game. I can accept the fact that the bots give advantages to the one who created it, someone has a certain skill (programming) so they can use it, that's fine. The part I don't like is that a normal alchemist or manufacturer can barely sell their items anymore. You can say that the prices of the bots are much higher than the current prices for which ppl trade items. However, the prices of the items that the bot offers are made lower and lower and thus reducing the prices in the market. Call it what you want, but I know some ppl will call it ruining the market. The only advantage that trading bots bring are for the owners, that would be practising programming and selling items. Just my 2 cents, don't hate me for it GP
  12. Too Many Bots?

    Well, the point is (as Jride pointed out), the people who know how to program and are able to make a selling bot, or however you wanna call them, have a big advantage over those who can't make such a bot. If you don't have a bot, you need to spend a lot of time trying to sell items and people who have a bot can just continue to make more items while their bot sells their items for them. I don't have a problem with bots, just you shouldn't have an advantage over those who haven't got one.
  13. Problems With Enriched Essences

    I assume you first made fire essences and after that water essences (from which you made 15k). There are no enriched water essences, only fire, life and magic as far as I know.
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