stasia
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Everything posted by stasia
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thing is, this is just a computer game and not a meaningful competition. being the best in something like this means diddly, so there's really no need to train overly hard if you are only trying to be the best (lol), cos face it - whether you buy stats or train them - who really cares?
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The Penalty Of Death And A Bountiful Harvest
stasia replied to Acelon's topic in Suggestions - General, Misc.
it'd be cooler in a way if the zombie was like a summoning, in that it was hostile to all but you. so that anyone but you jumping on it to score the dropped items would have a fight on his hands. -
*dry retches* coughcough coughcoughcough gag *turns green* *spews violently over fred* ahhh, feel so much...better now... thank you fred
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it'd be far easier to bank stuff and would clear the area round the storage guy much faster if a trading style window popped up between you and mr storage (showing what he's already holding and showing what you have in your bag); and letting you click on items you want to shift (in or out) and input your own numbers if ya want. atm it's quite painful. /end rant
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and before someone says, "well why haven't the gnomes used their superior tech to get past the pirates themselves", maybe the gnomes need some vital info that's in the back of our (as an engineer from another planet) heads, which we give to them as part of another quest (after the "defeat the pirates' hold over the trade routes" quest). etc..
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hmm, well way i see it is once we finally get past those damn pirates to where the gnomes live, with their high technology there will surely be scope for them to have invented some kind of transport to other places/planets etc. - sooo this equals unlimited possibiltiies for future exploration and storylines.
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npcs buying any excess items made in the process of levelling would be a start. that way there is a way for extra unwanted items to disappear from the market; people selling to npcs finally have access to instant cash without having to compete with other makers to constantly lower their prices; and in this way the npc would effectively set the minimum selling price for any item.
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i'm not getting any popups
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and i think he's just rehashing old cartoon plot lines...
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coughtheonlyreasonpeoplegetcorruptediscostheydothingsnotforthemselvesbutforthesakeoflookinggoodinfrontofotherscough.
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erm, that'd be a bit harsh ...
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ya and if we had a trading type window to move stuff between our bags and mr storage guy, then we'd be in and out of the immediate storage area much faster too. so what's needed are more storage areas, and eventually a quicker interface.
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that's ok, i'm aware that they're doing other stuff atm, however just thought the developers might want to know a potential problem for when they go p2p. sorry 'bout the title of this thread but i was jk, kindly excuse my sense of humour
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crikey... anyway, guess the point is that it's surely ok to say if you think something could do with some improvement, otherwise society (and el is a form of society) would stay as it is and never progress.
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ heh - a classic case of not reading the topic/any previous posts at all
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*crosses fingers*
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*blinks* well if someone does come up and program this, please tell me about it somehow
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lol, wish i could program it, but ok.
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erm, (a) i didn't say it sucks (i actually like the game); and (b.) i've played it longer than 20 minutes. looks like you've taken this on board personally for some reason, you ok?
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lol ooo k, so i'm not allowed to say anything cos i haven't said anything before. right you are then.
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a way round this trading problem (as that game we aren't allowed to mention discovered) is the ability to withdraw large quantities of items as notes which you then use to pass over to your friend in one easy lot.
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just made myself a nice shiny hat too
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lol (arrgh)