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swattter

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Everything posted by swattter

  1. **Generation X**Harvesting** - the 3rd Degree

    swattter, 10k diamonds, 33k
  2. Auction 20k AE

    185k
  3. Sign up for "almost PRO" instances

    not for long though
  4. Sign up for "pr0" instances

    game name = Swattter timezone = central us available = most days and evenings
  5. New Wards + Stone

    Heart stone idea is cool, but then you might as well take I Can't Dance perk
  6. Hellspawn removal

    Start the magic
  7. torches

    the link aislinn posted is over 4 years old. Does this mean that we can not bring up the idea again because it was already suggested in the past, or if not what is the appropriate way to restart the topic
  8. Mini Map

    Just wondering if our marked locations can appear in the mini map
  9. IEDP Removal

    85k for IEDP - when does auction end?
  10. I'd like to participate in-game-name = swattter male
  11. Since the introduction of the "I eat dead people" perk i've seen the price of bones go from almost nothing to up 3gc per bone. I'm sure there was an abundance of bones at the time, but now bones are really hard to come by even if your willing to pay top dollar for them. I would like to suggest that more of the higher level creatures drop bones even if that means decreasing the amount of gc they drop. Why do only the male orcs have bones? Cyclops needs massive structure to support that body. Regular rabbits have bones. Chims are just big mean wolves. (don't know about creatures higher than that) It's not like were fighting robots here. What about meat as well? Just a trend i've noticed and maybe that was the plan, but if thats the case the perk has lost a lot of its perkiness.
  12. Pre RC 11

    all bodies (people, npc, and creatures) are invisible outside. I can still see names, health, and shadows though. Inside seems to be fine. also when i try to attack a target with bow/arrow - i get disconnected Video card: ATI Mobility Radeon X1400 x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.5883 WinXP Release
  13. Auctioning 30k Air Essence

    235k
  14. Alchemy Shop #3

    2k AE please
  15. Alchemy Shop #3

    I would like to order 2k AE. Thanks swattter
  16. Give Boneless creatures bones

    what??? i'm talking about bones, not rare drop items. Anyways I seen a few posts on market channel for people selling bones and if i'm lucky enough to be the fastest typer that night, i'll usually also hear the seller say something like "I had 10 people reply wanting those bones." There is a much bigger demand than supply for bones
  17. Give Boneless creatures bones

    The market will set the price that the bones sell for not the percent of those who have the perk - Those who do not have it yet might hear from others that bones are hard to come by and choose to not take the perk. But there are already a certain amount of people who took the perk when there were plenty of bones. The conditions surrounding the perk have changed and adding bones to monsters drops will help counteract that change
  18. New Perk Idea

    Not going to get into pp's/gc to acquire. New perk I’d like to call “Endurance Man” – When fighting with this perk you will not have to disengage and then reengage your opponent to continue to receive attack and defense experience. Meaning that you would get experience for each successful block or hit INCLUDING those beyond the 14 or 15 blocks/hits that we currently get experience for. I think we have 2 different ways to pay for this perk. 1. The perk costs pp’s and or gc to acquire. 2. Your attack and defense experience is reduced by a certain percentage to make up for the increased hits/blocks. What do you think?
  19. New Perk Idea

    This perk if implemented would not allow anyone to just sit there and get experience that wasn't deserved. Some of you have pointed out a "Flaw" where friends could do healing spells and then fight you even when you are not there. You can do that now if you want! The only difference the perk would add is that you wouldn't have to disengage and then attack again. This perk is not about getting huge amounts of experience, because you can get credit for every hit/block that you deserve so long as you disengage and attack again every ~15 turns. It is simply about not having to flee from combat just to get the experience that you are already fighting for.
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