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Andalan

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About Andalan

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    Rabbit

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    DP Cotton Fields
  1. Not quite. I stand on the ground, put my fingers in 5 different plugs, turn thw switch on, and get killed five times. Killing me once should've been enough. Sending to the inventory window makes more sense though, since it's nearly guaranteed to be open indeed And the inventory window could send each item only if the previous one didn't result in such a message, much like the "Mix All" button does.
  2. Minor GUI bug: multiple "cannot access storage" messages for "StoAll" Component: Client/User Interface Severity: Trivial When too far away from the storage and pressing the "Sto All" button, the "You cannot access the storage from here!" message appears not only just once, but once for each item that should've been put into the storage. Steps to reproduce: Put two different items into your inventory from the storage. Walk away a few steps. Press the "Sto All" button. Expected results: One message that the storage is too far away. Actual result: Two such messages. Reproducibility: Always.
  3. Sniper Lens

    I don't know if it's possible with the current client, but what about reducing the walking speed as a penalty? Viewing through high-zoom binoculars should impair your movement since you probably can't focus on your feet. Combined with a cooldown for putting on/off (still another thing that would have to be implemented in the client) this new item could only be used in special situations, when you know you're in a pretty safe position.
  4. New Plant Ideas

    Bah, Syndicate was 4 years earlier!
  5. Coordination in Invasions

    Maybe I'm blind, but I don't see the problem. Aphistolas has made a good proposal imho that works without increased privileges (it's mainly poll based) or "trusted" users and doesn't need a new bot with secret server side information. /invasiobot clear: WSC, NC, Portland [PM from invasiobot: Added "clear" votes for Whitestone, Nordcarn and Portland. Thank you for making your neighbourhood safer!] /invasiobot invasion? [PM from invasiobot: I know about invasion monsters in Morcraven Marsh and Desert Pines. Nordcarn and Isla Prima seem to be safe. There is mixed information about Whitestone and Portland. Ask me with "<MAP NAME>?" for further information.] /invasiobot MM? [PM from invasiobot: <20s ago> Aphistolas: invaded: MM (2 chicks, 3 trolls)] [PM from invasiobot: <1m14s ago> Mortos: invaded: MM (I'll get you this time! How great that I can add any text here!)] AFAICS, there is no need for an "official" bot to do this (isn't that what Leaner tried to say?), any of the freely programmable ones could do this, maybe gossip? Or do the Trinitybot owners want to hack on this?
  6. Manufacturing strike!

    Yes, that's of course what establishes the actual prices. But I doubt that experience points play such a big factor, since every character only spends a certain amount of time where producing one thing or another is the most effective exp-wise. After some time everyone would simply be level 99+ at whichever skill is practiced and experience points wouldn't matter any more. So I see only two possible explanations: The whole economy is based on a steady flow of newbs who gradually become 1334 players and who then either suddenly quit or convince their little siblings to start playing EL as well to keep the pyramid system working. Honestly this sounds like a rather improbable explanation to me... People are just plain stupid, maybe uninformed or have other objectives. Why should one take the extra trouble and sell stuff to the market when flowers give more gc for less work? Maybe I'm one of these, because, after all, it's just a game, and selling blue flowers is not the most fun way of earning a living. Anyway, I don't think there's something wrong with the game, unless you play it in a way that's no fun for yourself! And in that case you can't blame Entropy, just yourself.
  7. Manufacturing strike!

    Selling Harvables for the GC - I did a comparison of some of the most commonly sold harvables (both to NPC and to other players), which (at my EMU at the time) also gives an approximate gc per hour including the time needed to walk to the NPC/storage. Thanks for that useful data! Actually to me this means that (if the only "real" currency is game time) most raw ingredients (apart from gypsum and iron) are actually underpriced, since "fair hours, fair wages" should give about the same gc/hour for all kinds of harvesting work, correct? Taking these circumstances into account, ingredients' costs seem rather fair (e.g. iron bars: ~36gc according to rraisa instead of 30-33 according to the pure base costs, without food).
  8. Manufacturing strike!

    To add my 0.02gc as a (relative) noob, considering my 27 manu levels: What is the gc/hour rate again for harvesting lupines/lilacs/whatever? I think that's the most stupid way of earning money, so I never did it Still that probably fixes the minimum (reasonable) price for ingredients, be it ores, metal bars or enriched essences and should make those minimum prices quite easily calculatable. After all, EL is just a game, so the only stable currency should be the required game minutes Then, if someone shows me the numbers, you can discuss about overpriced ingredients again. Another thought: Shouldn't higher rare weapon prices lower their ordinary equivalent price? In a way such that (x-1)*normal price + special price = constant where x:1 is the rate of making the special item. It would be interesting to have some bot (rraisa?) plot a history of item prices over time. And one word about rumors that bots offer to buy/sell for the wrong (too low/ too high) prices: It's just people who can do it at these prices because other people sell/buy for appropriate prices. There's no secret bot organization trying to make your life hard. And I'm not just a bot sent by Skynet make you believe that, either.
  9. 1.7.0 Map Bugs

    Sorry, i know that, but unfortunately I didn't know how to get the coords when inside. Fixed that now, they are: [341,348] Thanks for the advice! [FIXED]
  10. 1.7.0 Map Bugs

    Gargoyle cave: A hole in the floor of tarsengaard gargoyle cave, very close to the entry. (Sorry, I don't know the coordinates.) Not that it can only be seen from a certain angle, the compass pointed nearly straight north in this screenshot.
  11. Spelling/Grammar errors proposal

    Hmm, maybe a "real" bug tracking system would have many other advantages as well :-) But I guess the devs know this already so there's not much we can do about that.
  12. Since the spelling/grammar thread has grown rather large, how about creating a new one for each client version? That way, it would be easier to review the necessary changes for each new version.
  13. Journey of a warrior

    Hehe, I think it's so obvious how the story will continue... I like it nonetheless :-)
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