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Zephlix

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Everything posted by Zephlix

  1. TD tweaking

    i dislike it, magic may be the only defense to a mixer that's there naked as go to kill them while for pki or there product while your all spiffed out. I'm sure a mage with his gear doesn't want to die to your build either. or is it the surprise of a mage attack when you were planing on killing them as there naked what worries ya'll? Leave the map be and take the gamble. or change it and remove bricks from the game. no engie? that may be a rangers line of defense...... Or what about engie traps set permanently until they are tripped. Thats not fair you worked hard on your build and killed meh!! We have to get that changed so I don't die anymore without having to use my 3 brain cells** to think of a work around tactic against it , Enough with the whining about a flaw when one build is matched against another. heck why not then make all attributes restricted and lowered to 4 and watch all die from the creatures on the map, and as for no invisibility, if your that worried place down an invisibility removal ward, or wait that's an engie item, so if you can't use that and say rationality is canceled, then heck go out as a group all invisible and all harm him at same time. Sad that you already know what magic protection one has cast by looking at the icons above the head, the fun of that was wasting your ethereal trying to cast on someone who had magic immune on. taking all the fun of tactics out of the game. no aha's any more. Honestly pathetic that there be any question about about modifying builds or maps, to each there own and no one build should be the flawless or rule them all. Pro's and cons are a fact of life and allows one build to beat another by using the smarts and tactics. heck a naked player, MM caped player passing through a pk map to complete a quest, or harvester dying should be a suicide bomb and instantly kill the geared up player that attack a defenseless foe. imo any player build should be able to kill another if they play there skills, tactics, ingenuity, and know how to utilize, heck even an unstoppable death move should have some way some how to be countered. So then it would come to the strategical group effort to watch each others backs and and win the battle. **cause 2 brain cells fighting and the third is wondering around lost up there.
  2. Masks

    I like the idea of the mask, I also was wondering about a possible face slot, could also use a night visor in that slot I also wanted to suggest may be an alternate weapon slots to possible use with a keyboard shortcut to switch between say bow and arrow, and sword and sheild
  3. ATI Radeon HD 4800 Series

    fyi i have a radeon hd 3870, constantlay crashes el with updated drivers for past 8+ months. I said screw it and revirted back to the install disc i originally had, driver version 6.14 -2007 yeah theres a glitch in the water reflections but at least it doesn't crash any more every 30- min, well no crashing at all
  4. Universal Hood

    66k
  5. Universal Hood

    64k
  6. Universal Hood

    60K
  7. Universal Hood

    50k
  8. buddy list

    may be add a command #list_buddies to print out all the names on your buddy list? #gm thus we can use the text commands to change the list as needed. Also if there is a possibility to add a larger capacity to be able to enter more names on the list.
  9. Resource shortages idea

    The ideas are good. But I think that they will just create more hording of material. my reasons are cause I'm just starting to get in the manu skill. I make items as needed or if I level the skill and make 2-3 new items i can make for myself. Otherwize, I hold onto the items for special days like recycling, or make rare days. In my opinion, if an item becomes unharvestable, well I just gather the other ingredients for the week until they become harvestable again, it will just set me a higher goal of the ingredients i couldn't get for next week. So I guess now the situation made me start hording the ingredients. ( cause I'm not paying no higher price, I refuse to buy goods at a higher price than normal Instead I'll just go get it myself.) I myself get and make goods as I need them for which ever I do, I can wait, I start to hord sulfur when efe are set to 0. there are many things i can do or gather as I wait for the week to pass. Although for new people this may stray them away from the game. I'm addicted, I'm also rounded to the point of where i can deal if there is a change. But If i couldn't harvest my goods especially if i have 0 gc as a noob i say screw this I can't fight my wolfs without being able to make my he's to cast heal because i can't harvest silver, let me see what other games are out there since I'm at a stand still. If you fell someone is hording, why not just pm them to ask why, and if their reason isn't good enough for teh G0d, then give them a time limit to reduce the amount or it will disappear. Either way I'm down with the idea, just care for the the newly starting noobs, they are soo limited on what they can do in the beginning.
  10. Removing rule 5 (multiplaying)

    I voted no cause having alts interact creates cheating in which the rule was created in the first place. As for multiple people playing from same ip, how hard is it to tell a mod or god about it and follow the rules?
  11. connection issue [SOLVED]

    This one is weird, I have a new wireless broadband ISP. I can connect on the test server and do everything, But I am unable to connect on the main server. My Ip isn't banned and this is what Aislinn states he sees; Everytime I try to connect all I get is; Connecting to Server... Disconnected from server! Press Alt-x to close the game Any Ideas? I also tried without both firewall and antivirus, had to try and it was also a suggestion from The_Piper just to see if it was an issue. But if it was an issue I think I would have the same issue with the test server. Also I tried poor man and all graphics enabled. on the test server all works with graphics fully enabled. I can also see the players on line page without no problem Here are my specs, Processor AMD Athlon 64 X2 Dual 4400+ at 2.29 GHz RAM 2GB Graphics Card ATI Radeon HD 3870 V08.8 OpenGL 6.14.10.7873 512mb Ram Hard drive space 500 GB El. 1.70 OS Windows XP pro SP2 Contents of error_log.txt* -nothing out of ordinary [09:20:03] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main. [09:20:03] Using the server profile: main [09:20:08] Error: Can't open file "quest.log" [09:20:08] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates170/files.lst [09:20:08] Downloading http://www.eternal-lands.com/updates170/files.lst from www.eternal-lands.com [09:20:08] Error: Can't open file "alias.ini" [09:20:10] Finished downloading http://www.eternal-lands.com/updates170/files.lst [09:20:11] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates170/files.lst [09:20:11] Downloading http://www.eternal-lands.com/updates170/files.lst from www.eternal-lands.com [09:20:11] Finished downloading http://www.eternal-lands.com/updates170/files.lst [09:20:12] Failed to download (files.lst) 3 times. Giving up. [09:21:32] Client closed Server log shows [09:20:08] Connecting to Server... [09:20:29] Using vertex program for actor animation. [09:20:54] Disconnected from server! [09:20:54] Press Alt-x to close the game
  12. connection issue [SOLVED]

    Thank you very much LabRat
  13. connection issue [SOLVED]

    Thanks Gampa for the imput, I have done that and am currently awaiting to hear from their tech support. They open Monday 9am PST I thought EL main game could run on 2000 or 2001 set in the .ini I also can connect to the pk server, what port is the pk server running off of? Thanks for the suggestion Spleenie, Already Insured the firewall was set to allow the ports, Plus EL played when I had 1.6 running fine. I Did also Attempt to to connect to the main server with both firewall and antivirus disabled.
  14. wireless broadband

    I am using a wireless broadband and would like to inquire if the ip address is blocked. The range of ip addresses for my isp are 8.7.68.0 - 8.7.71.255. Are these addresses allowed in EL? I can connect at school and was on last night, but came home and updated the client and graphics driver and found I cannot connect. I can also view the players on line page. Thank you for your time and assistance Zephlix of JusT
  15. wireless broadband

    Thank you for checking Aislinn, I just wanted to check because someone told me I may have to be white listed. Same issue under poorman, I'll post specs and logs. Thank you The_Piper, I did try without both antiviri and firewall, also with no other programs running. Here are my specs, Processor AMD Athlon 64 X2 Dual 4400+ at 2.29 GHz RAM 2GB Graphics Card ATI Radeon HD 3870 V08.8 OpenGL 6.14.10.7873 512mb Ram Hard drive space 500 GB El. 1.70 OS Windows XP pro SP2 Contents of error_log.txt* -nothing out of ordinary [09:20:03] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main. [09:20:03] Using the server profile: main [09:20:08] Error: Can't open file "quest.log" [09:20:08] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates170/files.lst [09:20:08] Downloading http://www.eternal-lands.com/updates170/files.lst from www.eternal-lands.com [09:20:08] Error: Can't open file "alias.ini" [09:20:10] Finished downloading http://www.eternal-lands.com/updates170/files.lst [09:20:11] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates170/files.lst [09:20:11] Downloading http://www.eternal-lands.com/updates170/files.lst from www.eternal-lands.com [09:20:11] Finished downloading http://www.eternal-lands.com/updates170/files.lst [09:20:12] Failed to download (files.lst) 3 times. Giving up. [09:21:32] Client closed Server log shows [09:20:08] Connecting to Server... [09:20:29] Using vertex program for actor animation. [09:20:54] Disconnected from server! [09:20:54] Press Alt-x to close the game I believe its an issue on my wireless ISP side at this point. But since it's not An ip ban issue I'll post any further inquiries under the Help Me topic.
  16. Sky client test 5

    I like to say ty for this patch Yes theres a frame rate drop, But my system no longer crashes. Also the patchy character and creature issue was fixed by turning the option of #use_animation_program= 0 Ty very much for both and keep up the good work
  17. Pre RC 11

    Still get patchy characters when render fog is enabled, only issues I found. Quick question, Will the fog have an effect on perception for ranged weapons when attempting to shoot creatures and characters?
  18. Pre RC 10

    if you change the full screen option in your el.ini and start the game in full screen it will not crash in full screen. I get a uvp 1 and just patchy characters/animals when render fog is selected
  19. Pre rc9 fix for ati, nvidiago, s3, sis

    here is the info log; Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 2147483647 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 2147483647 GL_MAX_PROGRAM_TEMPORARIES_ARB: 160 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 128 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 512 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 113 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 10 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 30 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 114 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 9 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 31 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
  20. Pre rc9 fix for ati, nvidiago, s3, sis

    picture witthout shadow and fog on; http://img228.imageshack.us/img228/3948/noshadoworfoglg4.png picture with shadows on, no fog on, all one color characters; http://img225.imageshack.us/img225/2334/shadows2ku3.png http://img228.imageshack.us/img228/8762/shadowsiw6.png Picture of just fog on no shadows; http://img229.imageshack.us/img229/707/fogcm4.png The following is a mirror effect I now get with both shadows and fog on; http://img150.imageshack.us/img150/7586/mirrordpb4.png http://img230.imageshack.us/img230/2300/mirrord2yn3.png heres a pic by the water shader 2; http://img233.imageshack.us/img233/1289/waterfh2.png
  21. Pre RC9

    shift key is working can now type and chat still get patchwork only when when render fog is on, here is pic; http://img240.imageshack.us/img240/4399/patchworkca3.png info's log shows the following Max parameters per program: 256 Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 2147483647 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 2147483647 GL_MAX_PROGRAM_TEMPORARIES_ARB: 160 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 128 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 512 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 113 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 10 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 30 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 114 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 9 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 31 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 thank you
  22. RC8 for the flicker problem ONLY

    Now no matter what I type its all like I'm holding down the shift key, cannot type 1-0 and always looks in cap locks Just the patchy character and keys while fog render is selected. this is screeny without fog http://img81.imageshack.us/img81/7537/normalkh7.png These are with fog rendering http://img87.imageshack.us/img87/4143/patchycharlg4.png http://img87.imageshack.us/img87/9900/patchycreatursrui5.png http://img137.imageshack.us/img137/8274/closepatchyav6.png this is a screeny with a water glitch in MM just above the arena. http://img137.imageshack.us/img137/7067/cl...hflickerag8.png only thing that doesn't load on the video card is Couldn't find the GL_EXT_texture_compression_latc extension, not using it... if its any help
  23. RC 8

    normal http://img81.imageshack.us/img81/7537/normalkh7.png characters with fog on http://img87.imageshack.us/img87/4143/patchycharlg4.png couple creatures http://img87.imageshack.us/img87/9900/patchycreatursrui5.png
  24. RC 8

    Video card: ATI Radeon HD 3870 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7278 Release Shift keys don't work to log in. Can't use the shift 1-0 keys, no @#$ so I can't type chat, get patchy characters/animals only when I render fog, Throwing no other errors though
  25. New System. Can you do better?

    I mine has a cup holder, I push this button and this thing pops out where i can place my cup. Onlything is my system is suspose to have a dvd burner and I can't seem to locate it jk, but anyways you nay want a larger power supply, I'd say at least 600w, but i would suggest 650-700w.
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