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Zephlix

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Everything posted by Zephlix

  1. possibly a reason a gatherer may not seem to work at times; Description; Gatherer Medallion - +4 armor, +4 accuracy, when monsters are killed, if you did the most damage the items are added to your inventory. Weight: 1 EMU If there are a few fighters, and archers, what if the tank did not do the most damage to the creature? Could this possibly be a reason why sometimes a gather may not have worked, like for Ozmondius ? As stated it did work for for Raz except for when he had no free space. May be this should be tested a little further to ensure that the flaw isn't cause the most damage wasn't done by the player wearing a gatherer. Also Another inquiry to test further, does the damage amount reset to -0- if you happen to disengage and then reengage the monster? Hope this may help in testing.
  2. I wasn't intending to say you have to vote for the game. could put a sublink to choose to vote for EL or not vote. And either choice would give you credit just for the participation. I didn't mean that you had to vote for EL sorry for the misunderstanding.
  3. WinXP, ATI Radeon 9600 128MB - Crash on load

    ouch sorry to hear man, yeah ATI drivers been very schechy, i had to revert back to catalyst/driver v6, but good news as of feb 2010 ati update all works well with cat/driver v10.2 on xp
  4. just a thought, what if we created a new window in game, In this window we have a list of vote links to vote for Eternal Lands on the top mmorpg site. then may be have it so a player must vote for each site in the window now we could do this per day, 3 days in a row or a week strait. (depending on flow of reward) Then if the player voted for each site, each day in a row required, without missing, they receive the reward I would suggest the reward be a random stone placed in player inventory or sto (with in choice of stones radu would choose of course) Thus is reward is a random stone in inventory This would also vary on how many days required to receive. Just a thought, may move us up the lvls in our placement in the mmorpg list
  5. Pin Poll

    what about making trees climbable ? and dragon along with any other creatures with wings have a flight distance and able to hit rangers beyond a pin-able object?
  6. TD tweaking

    Because the maps states "Tahraji is an Old Style pk map-rostogols & summoning stones don't work, cooldown is less." nothing about character skillset can't be used, even a summoner can use the map but he has to summon through his skills, just that someone without a skill can't use a stone he bought. yes anyone can buy a bow and arrows but if he has a skill of 0 then he is goingto blow goats. only one whom upped his skills can use it efficiently. A mage can cast his spells cause he built his character and worked hard, not like a lvl 0 whom can't cast anything. Old Style pk map = using your skills or character build without help of another. a fighter can't use magic immunity if he didn't obtain the skill level to do so. a fighter can't have no-fail restore unless he lvled the skill to do so. the map should be allowed to and character and there skill set. someone not engineering lvl shouldn't be able to set an engie item lower than it's skill. no where in there when there was magic back then does it say that you can't use magic if you don't have the human nexus or build your char with proper human nexus you cannot use the gear. has to do with the characters skills and time they put into building the character, nothing about being in the past like when you go to Ruins of Tirnym and go into it's past. make a portal to TD past and adjust the map to be old el.
  7. TD tweaking

    I did suggest to make a whole continent old school and none of the newer changes. why not let the fighters decide to have there way with TD? I can ask the same why not the fighters just change a map on C2 to be the way they want? oh i did but i can only guess cause they afraid of lenny since noone answers my reasons: -because it's the only other pk map on C1, -there are alot more players on c1. some never even been to c2 --because lenny created more than half the population of el to stay on C1 -since it is no rosto on c1. -Give us another large map on c1 and make it PK and no rosto and i'll be fine. i suggest WS. -because why do the fighters have to get their way by whining, my kids don't there brought up better than that. it's bad enough they complained about not knowing what spells others have and now they complain cause they use magic immune, a mage sees and runs away. -because theres a difference between a map to have oldschool characteristics and a land that is in another time. -Because a whole other server was made for these same fighters and it hardly gets used. - especially Because in 6 months not only will the land be as it is now ( not being used) but all other character builds cannot utilize the land. -because these changes should be in an arena that close combat and meat beating is good for, not a whole piece of land in which should be used for stragedy, -because the only times all of kf was used for close combat pk is during events or invasions. so why the heck you need a larger peice of land in which all your going to utilize are the 2 entrances and the tele point. because you'll fubar the fighter build for game to the point that your 7 years of work, or the $$ you paid for the character becomes obsolete, and all fighters are good for is an oldschool pk server. --- and possibility fighters will no longer be able to participate in invasions due to changes that have to be made so that creatures will survive all the other builds and fighters will need to have an a/d of 280 to even put a dent in the creatures. --in which any fighter lower will be toothpicks, or throwing stones, next you'll know all a fighter is will be a bottom feader that can survive in a mob only to collect bags, and be the new BJer. -because fighters should come up with ways other than training to survive against these skills, what if a dragon does a 90pt dmg firebreath, you'd be dead in 3 hits cause you couldn't figure a way around a mage harm. training a/d isn't what makes a fighter.
  8. TD tweaking

    why is TD finally getting some use after 4 years?
  9. TD tweaking

    ---I'm not saying you are 120+ ---teaming i'm talking to team up, especially with other mages and rangers. ---i am not asking to have a/d restrictions and dp arena isn't a no rosto arena, i'm saying to keep map open for everyone to use and benefit of a pk map that has rosto's don't work. ------------- use another pk map on c2 and make modifications. -----and to boot that makes the only 2 pk maps on seridia useless -----one no drop --the other be for fighters only can reap benifits of no rosto pk map ---my a/d is just under 80's i die in 3 hits from a 120 player, so yes if i range and you catch me you get my drops, course they be training gear anywho. ---and from past experiences ye you can team up on one fighter, like back in the old days of kf before it was a no-drop. But how often does it happen on a no-rosto map? only when one keeps winning and /orpisses peps off. ---I know no-one is saying old el client, but there asking for the restrictions of a client 6 years old before these skills were implemented. you waold have to make this map seperate than the others, and a check room to ensure they don't have restricted items, then as they exit the room in correct gear they continue on, if not they end up back where they started. ----- it be easier just to make a seridia of the past ---no cooldown yeah i know it helps mages, I'm saying to get rid no cooldown , or to put it again make there be a cooldown and maybe even a longer cooldown in td so it doesn't help mages.
  10. a/p protection spell

    I like the idea of the new spell, I think 90 secs is way too long, I think may be 45 seconds 60 max, you need it just long enough to get to a ranger, and a little extra. But another thing if a ranger see's you using the spell, one may just shoot another target instead. Possible suggestion? maybe disable that players can see what spells other players have casted? this would also help against mages too, so 1. ranger or mage may not know when spell is over to start attacking again. 2 they will continue to try attack when spell is active because one doesn't know it's on
  11. TD tweaking

    btw i'm done ranting. i am going to try to keep it simple. sorry for the rants, seems that i keep repeating myself cause i a crappy writer actually it be easier to load another seridia continent map and change policies for the map in which a char has to comply in a mid map (i mean map inbetween the worlds) then it is to make changes just to TD itself. cause the char can be checked before exiting the room and be either sent to old el or new el look what happens when you do a reset now with all your gear on Yes i do, and the rarely used is due to the cost if you die. just like it was rarely used before ranging, engineering and rationality *magic implementations were made IT was rarely used when i started playing 4 years ago
  12. TD tweaking

    Well when TD was implemented and there was actually fighting, there were lot's of fights against lot stronger people. Just needed bit more people (or oldschools summons) on killing them. Now when you try to gangbang a top 50 fighter with few 80's people, a mage will come and kill everyone with few harms. ---TD hardly used as was before the skills came out, it will be the same after few months implementation. as it was before the skills came out ---a mage is only as good as long as he has etheral points, take out the no cool-down or increase the cooldown
  13. TD tweaking

    Why are you hundreds of fighters scared of only a couple dozen mages, rangers, and engineers? As said before, get your best stuff, go to TD and pm Dugur. You will see very soon why even top 50 fighters are afraid to go to TD. why bother i know i'd already die i have nnob skills but i'm not a moron
  14. TD tweaking

    Why are you hundreds of fighters scared of only a couple dozen mages, rangers, and engineers? you think a lvl 80 fighter is going into TD which cant use rosto to go against a lvl 12o-160+ fighter? thus even those hundreds of fighters, there are only a couple dozen at most that would enter TD if it were for fighters only. So it wouldn't change the amount of players entering TD, just change the types of class to only fighters. whos to say another 7 years from now there won't be hundred of rangers, mages, engineers that are 120+ If this change happen then you should do the same for each character build, just like schools, a PK MAP for fighter, one for engineer, one for mages, one for summoners, and one for rangers and all with no rosto effect. wait let me guess thats stupid too. oh but wait you want one just for fighters? contridictary i say. Most that were here in oldschool el client time have quit or no longer play. Most users ever online was 988 on Sat Jan 26 22:45:07 2008 Yeah sure it will own TD, but you don't need any fighters to do it. If you even find anyone to own there. erm yes we will especially if its guilds and allie guilds, there no spot for pinning players or summons, somone has to hold the frontline or a bomb rush will easially just take everyone out
  15. TD tweaking

    I lol'ed @ "Don't make all the pk maps in on C1 essentially non-pk." KF is not even close to non-pk. Sit in kf for 10 minutes, someone will pop in, and either you'll kill them, or they'll kill you. DPA is still used on occassion, I usually go there when I'm bored of training. I've even seen a whole bunch of PK central announcements about people in the *CO* guildmap TD on the other hand..... Rutuliukas mines people at the entrance. Newbs mix/cast shield at the entrance. Mages harm to death every poor soul that crosses them (or they tele when they see that magical little shield above the person's head ) Rangers? Honestly haven't seen a one, the few times I've bothered entering TD anyway. Not worth it to go in as it is, why waste the training gear? If people had half a bloody chance of actually engaging in combat for any more than a second, maybe people would find the map more attractive, and actually go there. And I'd like to read the response you get if you tell radu to create/implement a whole new Seridia -6 years There are non-oldschool pk maps that are currently unused (take NCA for example, most people use low level gear in there anyway to avoid losing that pricey rost, so your drops will likely be the same). Go spice one of them up instead of dismissing an idea to make an old-school map actually old-school. Also, what bigkav said. How often DO you use TD successfully right now?? yeah it does like i said kf is no drop don't even need a rosto there is no risk there, worse than a training arena cause it's no drop. to me and many others this isn't pk no risk or reward except some pvp exp. TD can only be used for fighters, and not just anyone whom train in fighting, but it wouold most likely be all the pr0 fighters. cause anyone under 120a/d would know they'd just die to an elitee so why risk loosing gear. just like you said as now you won't go in to even risk training gear cause of a skill that will kill you, well noob and medioker fighters will think the same cause of the elite fighter whats the point of going in i die and loosing gear anyway. it would still be the same issue just a different character build complaining. and HA you won't go in risking your training gear, thats what training gear is for to loose or break. I do go there for more reasons than one, the wolfram, darv ore, to train, and attack peps with arrows. noobs have to go in there for quest. Engineer good dissapear after ~10 min so whom cares, you got time to enter map and tele out of danger. I for one am glad cause it goes to show again this whole issue is because of your build flaws and no team work. the same stuff i been hearing complaints about for months. It's about time people are high enough in a skill to be able to win pvp other than fighting and reap some rewards, why should elite fighters be the only one to reap awards. basically whom can last the longest in a battle or who runs out of equipment to heal first. the magic immune shield above the head, another thing implemented cause of the whining and complaining, get rid of it and mages wouldn't know to flee. oh and get rid of the no cooldown effect and mages may not have the etheral to survive. reason you don't see more rangers or engineers is cause there still working on building the skills to be successful, you fighters had years many years. show me someone with lvl 120+ in ranging. why ban ranging or engineering if you don't see them anyways? oh because without mages that what fighters have to worry about next. The guild i have JUST CREATED, will use teamwork and tactics, but first we need people whom trained in these skills, or is training, but there you go again, there is not enough to go around. If you give the game another year then you fighters have more to worry about. I think i used TD effectively, i only get killed by Fluffies for the most part. Staying out of range, and using tactics yes i say i use successfully even with NOOB ranging and engie stats, and rest of my noob stats, not a one is pr0. I know when to attack and when to sit back and awwait for me to get out of noob stage. And as soon as we allow the rangers, engie's, time to mature thier skills, and get more summoners, and mages, and front-line fighters, my guild will own TD. but that won't happen since you guys are nipping this in the but before the game evolves to that point. I am just waiting for time and allow people to to evolve their characters skills I mean it's bad enough the fighters are scared and whining only cause of a very select few that have been manage to get decent, not even elite skills in other than a/d, p/c. I mean these elite fighters have been flipping cause they die now, and it's from a very very smalll percentage of peps that manage to lvl up the skills to a efficient level, that minute threat has elite fighters scared because what if there were an equal amount of different character builds as there is for 7 years of EL fighter Builds.
  16. TD tweaking

    daarn you must think i'm a idiot cause you put words in my mouth: ---i don't mix on the map, never have. ---I am not a pr0 ranger or engie, have no gc for it. actually i'm still noob. ---can't range or engie in an arena and dp arena has attribute adjustments. ---if you don't see me then i'm doing my job. ---i just started my guild 2 months ago so no i do not have efficient peps to utilize the map sucessfully but that may change. ---like you said plenty maps on c2 so use them or is it cause you scared of lenny. ---top it off your stating its an OLDSCHOOL MAP, Not OLDSCHOOL Client, age, time. fubar the game make no PK MAPS left on C1, or just get rid of rosto's in the game and change kf back to the way it was. wheres the fairness when your making fighters only allowed to get rewards for killing other players. there be no other no-rosto ability pk maps. bad enough gather meds don't work with rangers, and fighters take the drops of creatures rangers kill more than 50% of. just like ya ruin the merc spawn. I think it make more sense to travel to the past to implement old style el which is more what your asking not old style pk. Heck you could make seridia if you just use the Tirnynm past portal, have a room where you have to deposit illeagle gear from sto npc, a npc to reset your pp's, and have a save point so when you come back into current seridia you have same setup, then when you pass through the door to seridia 6 years ago if you have illeagle gear or items you'd just end up back in current seridia. All over your post you state oldschool Map. but what your asking is oldschool EL(client). theres a huge difference. an oldschool map has the rules of the past but you can walk in with current time setup. oldschool client would be entering the past or a time where none of these items were invented, made, or even thought of. and theres no way they could travel in or across the land. oh and of course you don't care about fair gain cause its all about you. selfishness, a no rosto map should have the opportunity for every character build. not just elite fighters, isn't that why the attribute cap came into play? for teamwork, different character builds, so people have to think not just to click to engage and the n his sr's or emp's and restore,? To get everyone involved in invasions? not just for peps whom can survive as long as you have the equipment to last longer than a fight?
  17. TD tweaking

    Never said i was pr0, in fact I am poor as dirt and far from pr0 in any skill If you want to FUBAR another map fine, but leave the only other pk map on C1 alone. For the question of "old-school" map. I understand those that want a map that is like EL 6 years ago. Good idea, So create one or make another pk map that has the "old-school" attributes you want. Or May be use the portal that leads to Tirnynm past, (go back in time) and keeps with the "old-school" theme. (could even make a whole Seridia from 6 yrs ago) and have sto there be limited. or choose a map on C2. Don't make all the pk maps in on C1 essentially non-pk. ( KF is non-drop. TD will become unusable for anybody except fighters.) and sorry for the rant BUT I disbelieve in limiting another character build, for every build has weaknesses or flaws in which team work can penetrate. Yes I believe in teamwork, isn't that partly why we have guilds in the first place? I Also believe in the Allie command which will assist in guilds working together. So why limit any skill an a map with the day of no rostogols effect? This should be fair gain for any build.
  18. TD tweaking

    Meh and my guild are working up our skills to do so, actually whole point of my guild, may also be part of my passion. I guess i wouldn't care too much if there were other pk maps where rostos didn't work, or we just took rosto's out of the game. The map is a true risk taker imo the whole point of the map. why change it so there are no more risk? It takes a long time to build 120+ a/d just like all the other skills. keep the map as it is and use skills character flaws to overcome your opponent, or team up together. Either way boo hoo peps can bout it out in a multi bethal invasion and survive, bout time there be a map that fighters have to truly worry about dieing and loosing their gear. unless they make a mistake and that's what oops i fubar, well thats what a rosto is for. I understand you guys want a pk map that would be oldschool, for fighters that would be ideal, just like TD is ideal for rangers/mages and op engineers to actually use their efforts and have rewards. so lets use another pk map like thelinor and modify that one to be just for fighters.
  19. TD tweaking

    exactly my point, why change what 3 skills set types of characters play just to satisfy 1 skill type character
  20. Pin Poll

    I to agree that dragons should be more powerful, as for ranging and dragons, dragons should be able to hit rangers with firebreath or just fly up and eat or hit em. I dislike pinning, i am a ranger but it is true that rangers would be of no use Maybe increase the number of platforms on maps so there should be more higher areas that rangers scan shoot down on, like climbing or tele a tree. of course a giant shold be able to knock them to ground if in a tree, and a dragon or hawk should be able to fly up and hit one in a tree or on the cliff in bethel while giants may only be able to hit players on the lower cliffs. I think barricades would also assist rangers if pinning is taken out which was already stated. Maybe adjust the effect of a creature coming towards or fleeing a character that shoots it pending on stats or creature ability to hit higher elevated player(s). I think pinning should vary depend on the map and location, like if on a wall of a city should vary pendiing on the distance of the creature able to get to or reach target, maybe after getting hit 5/6 times cause it can't seem to get you up there, or beyond a gate the creature should flee so it doesn't die. (Although this may be more difficult code to implement) make a ranger chase or hunt it more. I and a guildie like confusion pinning where will keep a animal in between us and one shoots as the creature goes twords the other, ( a tactical form of pinning) oh maybe another ideas for dragons, may be we need a new metal that can only pierce a live dragon's hide (on a dragon not gear made from scales) for i think normal metals would not have the strength or magical properties to even itch a dragon.
  21. TD tweaking

    It seems better for 20 or so players (or one class) to use the map, since now almost nobody uses it at all. Why let the map stay unused for no good reason? Btw, i agree with the changes originally proposed, and i would add restrictions on ranging a bit, because you die fast to a ranger without COL. If noone uses the map at all then why fear mages or rangers, or engineering goods. It's the risk that noone uses it. I remember a statement told to me that a map has different areas with different restrictions, why not add different arenas to have a differ restriction or two or three.
  22. TD tweaking

    for the record i don't mix on the map, point of the map staying oldschool is the chance to loose your gear. use the arena and put the restrictions there A few of us go on the map and range there, and use engineering skills. And so will more as more peps have as they built the mage class and can now confidently enter. Sorry it all sounds to me you want to slugfest only to bj any who risk to go in there without worries of you loosing your gear, drink all the srs you can and restore to stay alive until uh-oh gotta restock dis and tele. no fear of death against i thought the whole point of the map is the risk to all. now you want to remove the threats of the risk to fighters, mydas well call it oldschool kf yeah i am put up a stink and being thick headed, no i am not 100+ a/d, or can kill dragons, i like a chance to get a db i earned utilizing my skills or character build i work hard on. This is a classless game. Get your best gear, prepare to go to TD and pm me. I will demonstrate why no one goes there. Bring a friend. RSVP yes your right it is classless which is why i like the game cause your not stuck in one skillset. I just say class cause there are fighters, mages, rangers, etc.
  23. TD tweaking

    Why change a map to satisfy only like 20 players and one class. when it gives every class an opportunity, and it's just as easy to cast magic immune to protect ones self from a mage
  24. Pin Poll

    If it's the pinning your worried about, just do an invasion on a differ map, bethal invasions are good cause it helps all classes to level up not just the ebul fighters
  25. TD tweaking

    I still dislike it, sorry for ranting, if mages are a prob just get a bunch a rangers to take em out if you put all those limits in TD then only peps that would be useful in there is p/c a/d fighters. a waste of a map to any other build, when you could just make a huge arena to do that type of a thing. or make changes to the arena in td to have those effects implemented, i really don't see the point of doing it to a whole map just to allow fighters only use of the map. yeah i'm a ranger and a future engie so i will put up a stink, throw down some wards and shoot the mages before they get close to you and go out in teams and use tactics, which is part of the reason for the attribute cap anyways note so a soloer can kick but or a mage kick but, but more of a guild kick but and use the differ skills.
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