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Roja

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Everything posted by Roja

  1. Music

    Glad you like it The music makers can be found here: http://www.eternal-lands.com/page//developers.php?#music
  2. wall collapse

    Yep it's a bug. Thank you for reporting it! Open up snds_enviro.xml and change the Cavern wall line to look like this: <sound name = "Cavern Wall"> <variant> <main_sound>./sound/cavern_wall.ogg</main_sound>
  3. cannot get the sound to work at all

    Yeah it will do that if you extract it by having it also make a folder. That's why it's also stated right under that line to not make the directory /sound/sound.
  4. cannot get the sound to work at all

    If I knew how to do something like that maybe. For now, people will have to resort to reading
  5. cannot get the sound to work at all

    Or when you unzip choose "extract here" instead of extracting into a folder the zip program makes.
  6. cannot get the sound to work at all

    Just go through the check list.. 1. Correct directory? Example for windows: the directory should look like: C:\Program Files\Eternal Lands\sound\file.ogg It should NOT look like this: C:\Program Files\Eternal Lands\sound\sound\file.ogg 2. Enabled in the game? Options>Audio>Enable Sound Effects. Make sure Sound Gain is up high. 3. You installed the FULL pack and not just the update? 4. You restarted the game? 5. Other audio works on your computer?
  7. Taharaji Desert dragon cave (map15_cave)

    bkc please put the map name in the title of the thread.
  8. How about we include a default user menu in the next update, so people have a sample one to work from? That's always easier than starting from scratch. And I didnt' know about this feature either >.< Yes we really need better documentation on things for users. But that's for another thread.
  9. Vote for Eternal Lands!

    Here's a number of different sites where you can vote for EL! Help us advertise a little by voting once a day. topgamelisting.com gamesites200.com mpogd.com Top 100 Games MMORPG 100 Here a German Games Website http://www.gamer-site.de/eternal-lands/ , just click on the Stars (five Stars is the highest rating), so it will be show up in the Top50
  10. Vote for Eternal Lands!

    Having rewards is an artificial way to get votes. People should vote because they want and like the game, not for any other reasons.
  11. Morcraven Marsh

    Please always post the map name in the title of the thread....and post in the MAP BUGS section.
  12. Help Please

    Did you read the FAQ's here first? Try updating your video card driver: http://www.eternal-lands.com/forum/index.php?showtopic=46061
  13. Advice on the music

    I don't know how things are on the MAC, but I assume the directory structure would be similar. Make sure the music is unzipped to EternalLands/music and not EternalLands/music/music/ Also make sure the option is checked in game to have the music on, although if you have sound on it should be on too. In your config options, audio tab.
  14. goblin model problem with head swivel

    Yeah, I know about it, been like that forever
  15. Idle Animations

    That sounds similar to something I was discussing with Fedora months back. We were planning to make "poses" Basically you'd be able to pick, from a list, your standing and sitting idles, and even possibly your walk. If we did do something like this I'd want players to be able to choose it, and then it also needs to go to the server. This gets pretty complicated fast though, as not only do we need blends for sitting/standing up, but for all the emotes(and emotes while sitting+standing) which need to look good, and other animations too. So I was just trying to keep it on the simple side now, which I think we should stick to-just various standing idles
  16. Idle Animations

    Another idea, something along the lines of what bkc said, is to randomly trigger some emotes from time to time(specific emotes not all of them). Although this still would be best in addition to different poses.
  17. Then no one will know it's even there(newbies). It's easier for a more experienced player to find the ctrl command option.
  18. Idle Animations

    The monster idles are relatively long, and both start and end in the same position, that's why they "blend" ok. Yet even still they too look repetative. I can make an extremely long idle, say at LEAST 200 frames(but 400 would probably be more ideal) so it doesn't look as bad for players and so it lasts. The current idle is just a standing breathing animation, what I had planned were other slightly different positions, standing and breathing, so really no other movements than that which would have made a short animation-just needing it to loop-and it having variable start/ending times too which isn't possible with set lengths. The other problem with long animations is if we need to wait for it to finish so that it "blends". That's why having some blending function in programming would make it a ton better.
  19. Idle Animations

    Yeah, and if that repeats over and over, the same movements say from the current idle to a new one every few seconds that looks retarded. Trust me guys, I do put some thought into things.
  20. Idle Animations

    That works if you don't do much else but breathe. but if you move a foot for instance, even slightly...
  21. Idle Animations

    The problem is the transitions between idles. One idea I had with Fedora was to make special "poses" that you could choose-this needs server support too though. So basically you'd choose a sitting animation you'd want to use, and it would use that one evertime you sat until you changed it to something else. Could also have this with walking, standing, etc...but again the problem is when you need to blend these with ALL the other animations-can't make transition animations for all so it would need to be done in programming. I figure since that was so complex might as well do something easier, which is why I suggested the standing idles here.
  22. Idle Animations

    Thank you knufasz! No there doesn't have to be sitting idles bkc. Sure would be cool, but we can't have everything. I figured these standing idles wouldn't be too hard, that's why I suggested it.
  23. More Zoom-out level

    For those of you that want this and have compiled a client with it, then please go around in all the maps, at the map edges, and see how things look there. That is one thing that can be a problem.
  24. More Zoom-out level

    Will look into it after the update. Just have to make sure nothing looks bad with the map edges, and keeping it an option is good in case it slows some people's computers down or something.
  25. Can this stuff get put in the CVS so I can test it too? The text doesn't have to be centered, it's ok I think if it's left justified(if easier to make 2 lines).
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