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SkyHigh

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Posts posted by SkyHigh


  1. Wouldn't this make the Attribute Stones worthless in time? Once a few of us get 48?

     

    Why not cap all attributes BUT reasoning? This way we can still have EMU, and extra exp. Only thing we'd have to worry about is the dexterity though...

     

    Or capping the cross attributes instead? dexterity, toughness, might, and ethereality. Anything that would effect a pk or a fight of some sort.

     

    Yes indeed Medalion of EMU EMUX2 breaks easy in combat. if it breaks you randomly drop items that you can not carry..

     

    (would this keep the ebul rich harvesters happy?)

     

    Now the item thing would be nice honestly.

     

    fantastic idea cap all fighting related cross atribs to keep them happy..... leave us other oflks alone we like EL the way it is


  2. sorry but isn't the name of the game eternal lands. why are you putting limits in ent. the entire point of this game was to be endless. Now this game will become more similar to RS, you main competitor (i know you guys hate to admit it)

     

    you are going to hate it when people say how they "beat" the game log off and move on to the next.

     

    Yes i agree with lobster you put these limits on I'm out of here plus i am noob, it not the work its just that i think the game is selling out.

     

     

    There are many other ways to fix the game. Take away flower shops, take away nux remoovale, and stop selling rare items at the shop.


  3. Log started at 2007-11-27 12:43:42 localtime (Eastern Standard Time)

     

    [12:43:42] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

    [12:43:42] Using the server profile: main

    [12:43:42] No language set so defaulting to [en] and using language selection window

    [12:43:42] Could not read console.xml

    [12:43:42] Could not read errors.xml

    [12:43:42] Could not read help.xml

    [12:43:42] Could not read options.xml

    [12:43:42] Could not read spells.xml

    [12:43:42] Could not read stats.xml

    [12:43:42] Could not read titles.xml

    [12:43:42] Error: Can't open file "mapinfo.lst"

    [12:43:43] Error: Can't open file "harvestable.lst"

    [12:43:43] Error: Can't open file "entrable.lst"

    [12:43:43] Error: Can't open file "knowledge.lst"

    [12:43:43] Error opening mines configuration file: mines.xml

    [12:43:43] EXTENDED EXCEPTION(1:file_not_found): Can't find file textures/cursors.bmp in el_file at io/elfile.cpp (line 179)

    [12:43:43] Error opening sound configuration file

    [12:43:43] Unable to read actor definition file actor_defs/actor_defs.xml

    [12:43:44] Error: Can't open file "quest.log"

    [12:43:44] Could not load a channel list from file. Using a limited built-in set instead.

    [12:43:44] Error: Can't open file "mirrors.lst"

    [12:43:44] An error occured while reading the rules

    [12:43:44] The rules.xml file was not found. You will have to redownload your game.

     

     

    any ideas turned frame bufer off redownloaded game sevral tmes :)

     

     

    Log started at 2007-11-27 12:43:42 localtime (Eastern Standard Time)

     

    [12:43:42] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

    [12:43:42] Using the server profile: main

    [12:43:42] No language set so defaulting to [en] and using language selection window

    [12:43:42] Could not read console.xml

    [12:43:42] Could not read errors.xml

    [12:43:42] Could not read help.xml

    [12:43:42] Could not read options.xml

    [12:43:42] Could not read spells.xml

    [12:43:42] Could not read stats.xml

    [12:43:42] Could not read titles.xml

    [12:43:42] Error: Can't open file "mapinfo.lst"

    [12:43:43] Error: Can't open file "harvestable.lst"

    [12:43:43] Error: Can't open file "entrable.lst"

    [12:43:43] Error: Can't open file "knowledge.lst"

    [12:43:43] Error opening mines configuration file: mines.xml

    [12:43:43] EXTENDED EXCEPTION(1:file_not_found): Can't find file textures/cursors.bmp in el_file at io/elfile.cpp (line 179)

    [12:43:43] Error opening sound configuration file

    [12:43:43] Unable to read actor definition file actor_defs/actor_defs.xml

    [12:43:44] Error: Can't open file "quest.log"

    [12:43:44] Could not load a channel list from file. Using a limited built-in set instead.

    [12:43:44] Error: Can't open file "mirrors.lst"

    [12:43:44] An error occured while reading the rules

    [12:43:44] The rules.xml file was not found. You will have to redownload your game.

     

     

    any ideas turned frame bufer off redownloaded game sevral tmes :confused:


  4. Log started at 2007-11-27 12:43:42 localtime (Eastern Standard Time)

     

    [12:43:42] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

    [12:43:42] Using the server profile: main

    [12:43:42] No language set so defaulting to [en] and using language selection window

    [12:43:42] Could not read console.xml

    [12:43:42] Could not read errors.xml

    [12:43:42] Could not read help.xml

    [12:43:42] Could not read options.xml

    [12:43:42] Could not read spells.xml

    [12:43:42] Could not read stats.xml

    [12:43:42] Could not read titles.xml

    [12:43:42] Error: Can't open file "mapinfo.lst"

    [12:43:43] Error: Can't open file "harvestable.lst"

    [12:43:43] Error: Can't open file "entrable.lst"

    [12:43:43] Error: Can't open file "knowledge.lst"

    [12:43:43] Error opening mines configuration file: mines.xml

    [12:43:43] EXTENDED EXCEPTION(1:file_not_found): Can't find file textures/cursors.bmp in el_file at io/elfile.cpp (line 179)

    [12:43:43] Error opening sound configuration file

    [12:43:43] Unable to read actor definition file actor_defs/actor_defs.xml

    [12:43:44] Error: Can't open file "quest.log"

    [12:43:44] Could not load a channel list from file. Using a limited built-in set instead.

    [12:43:44] Error: Can't open file "mirrors.lst"

    [12:43:44] An error occured while reading the rules

    [12:43:44] The rules.xml file was not found. You will have to redownload your game.


  5. It is correct that at the rec level you have a 50% chance at success. That doesn't however mean that you will crit fail 50% of the time. IIRC, every fail has a 1/3 chance of being a crit fail. With that said, personally, I'm comfortable mixing something when I am 30 levels over rec. That may just be my personal preferance, but it seems that I have much less fails once I hit 30 over.

     

     

    Just asking a pr0 :devlish: for advice. would you say that for ALL skills or just alc (p.s. I'm intrested in manu, pots, alc)

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