Jump to content
Eternal Lands Official Forums

NotaBot(tm).

Members
  • Content count

    35
  • Joined

  • Last visited

Everything posted by NotaBot(tm).

  1. Sorry about this. Problems connecting.

    So, does that below help in any way? I simply can't get past the log in page. I've had this problem before and if I recall correctly it was never address/cleared, I had an old pc at the time. Now I have a new machine and I'm having the same trouble. I've found this (below) which I 'think' is the right page to print for help? Log started at 2010-01-23 11:33:49 localtime (West-Europa (standaardtijd)) [11:33:49] Window size adjusted to 1018x706 [11:33:49] Hmm... This mode seems to fall back in software 'acceleration'. Trying to disable the stencil buffer. [11:33:49] Hmm... No luck without a stencil buffer either... Let's try one more thing... [11:33:50] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers... [11:33:51] Couldn't find the GL_ARB_multitexture extension, not using it... [11:33:51] Couldn't find the GL_ARB_texture_env_combine extension, not using it... [11:33:51] Couldn't find the GL_EXT_compiled_vertex_array extension, not using it... [11:33:51] Couldn't find the GL_ARB_point_sprite extension, not using it... [11:33:51] Couldn't find the GL_ARB_texture_compression extension, not using it... [11:33:51] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it... [11:33:51] Couldn't find the GL_SGIS_generate_mipmap extension, not using it... [11:33:51] Couldn't find the GL_ARB_shadow extension, not using it... [11:33:51] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it... [11:33:51] Couldn't find the GL_EXT_framebuffer_object extension, not using it... [11:33:51] Couldn't find the GL_EXT_draw_range_elements extension, not using it... [11:33:51] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it... [11:33:51] Couldn't find the GL_ARB_fragment_program extension, not using it... [11:33:51] Couldn't find the GL_ARB_vertex_program extension, not using it... [11:33:51] Couldn't find the GL_ARB_fragment_shader extension, not using it... [11:33:51] Couldn't find the GL_ARB_vertex_shader extension, not using it... [11:33:51] Couldn't find the GL_ARB_shader_objects extension, not using it... [11:33:51] Couldn't find the GL_ARB_shading_language_100 extension, not using it... [11:33:51] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it... [11:33:51] Couldn't find the GL_ARB_texture_rectangle extension, not using it... [11:33:51] Couldn't find the GL_EXT_fog_coord extension, not using it... [11:33:51] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [11:33:51] Couldn't find the GL_EXT_texture_compression_latc extension, not using it... [11:33:54] Framebuffer disabled (need newer driver) [11:33:54] Shadow map size not supported! Shadow map size reduced to 256! [11:33:54] Shadowmapping disabled (need newer hardware) [11:33:54] Not using vertex program for actor animation. [11:33:56] Error opening sound configuration file [11:34:12] The location of the data files in use is c:\Program Files\Eternal Lands/ [11:34:12] Your personal settings and logs will be saved in C:\Documents and Settings\compaq oem\Mijn documenten/Eternal Lands/main/ [11:35:26] Connecting to Server... [11:35:27] Hi, and welcome to Eternal Lands! If you're new to the game and need help, please read the newbie helper guides on the main website. If you would rather learn by doing, talk to the Tutorial NPC, which is at the start point. In addition to that, you can type #help_me and your question to get a live response if there are helpers online. Click on the screen to continue! Log started at 2010-01-23 11:39:08 localtime (West-Europa (standaardtijd)) [11:39:08] Window size adjusted to 1018x706 [11:39:08] Hmm... This mode seems to fall back in software 'acceleration'. Trying to disable the stencil buffer. [11:39:08] Hmm... No luck without a stencil buffer either... Let's try one more thing... [11:39:09] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers... [11:39:09] Couldn't find the GL_ARB_multitexture extension, not using it... [11:39:09] Couldn't find the GL_ARB_texture_env_combine extension, not using it... [11:39:09] Couldn't find the GL_EXT_compiled_vertex_array extension, not using it... [11:39:09] Couldn't find the GL_ARB_point_sprite extension, not using it... [11:39:09] Couldn't find the GL_ARB_texture_compression extension, not using it... [11:39:09] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it... [11:39:09] Couldn't find the GL_SGIS_generate_mipmap extension, not using it... [11:39:09] Couldn't find the GL_ARB_shadow extension, not using it... [11:39:09] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it... [11:39:09] Couldn't find the GL_EXT_framebuffer_object extension, not using it... [11:39:09] Couldn't find the GL_EXT_draw_range_elements extension, not using it... [11:39:09] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it... [11:39:09] Couldn't find the GL_ARB_fragment_program extension, not using it... [11:39:09] Couldn't find the GL_ARB_vertex_program extension, not using it... [11:39:09] Couldn't find the GL_ARB_fragment_shader extension, not using it... [11:39:09] Couldn't find the GL_ARB_vertex_shader extension, not using it... [11:39:09] Couldn't find the GL_ARB_shader_objects extension, not using it... [11:39:09] Couldn't find the GL_ARB_shading_language_100 extension, not using it... [11:39:09] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it... [11:39:09] Couldn't find the GL_ARB_texture_rectangle extension, not using it... [11:39:09] Couldn't find the GL_EXT_fog_coord extension, not using it... [11:39:09] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [11:39:09] Couldn't find the GL_EXT_texture_compression_latc extension, not using it... [11:39:12] Framebuffer disabled (need newer driver) [11:39:12] Shadow map size not supported! Shadow map size reduced to 256! [11:39:12] Shadowmapping disabled (need newer hardware) [11:39:12] Not using vertex program for actor animation. [11:39:14] Error opening sound configuration file [11:39:30] The location of the data files in use is c:\Program Files\Eternal Lands/ [11:39:30] Your personal settings and logs will be saved in C:\Documents and Settings\compaq oem\Mijn documenten/Eternal Lands/main/ [11:40:15] Connecting to Server... [11:40:15] Hi, and welcome to Eternal Lands! If you're new to the game and need help, please read the newbie helper guides on the main website. If you would rather learn by doing, talk to the Tutorial NPC, which is at the start point. In addition to that, you can type #help_me and your question to get a live response if there are helpers online. Click on the screen to continue! [11:40:22] To customize your character and select name/password, press the buttons at the bottom. Log started at 2010-01-23 11:42:16 localtime (West-Europa (standaardtijd)) [11:42:16] Window size adjusted to 1018x706 [11:42:16] Hmm... This mode seems to fall back in software 'acceleration'. Trying to disable the stencil buffer. [11:42:16] Hmm... No luck without a stencil buffer either... Let's try one more thing... [11:42:18] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers... [11:42:18] Couldn't find the GL_ARB_multitexture extension, not using it... [11:42:18] Couldn't find the GL_ARB_texture_env_combine extension, not using it... [11:42:18] Couldn't find the GL_EXT_compiled_vertex_array extension, not using it... [11:42:18] Couldn't find the GL_ARB_point_sprite extension, not using it... [11:42:18] Couldn't find the GL_ARB_texture_compression extension, not using it... [11:42:18] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it... [11:42:18] Couldn't find the GL_SGIS_generate_mipmap extension, not using it... [11:42:18] Couldn't find the GL_ARB_shadow extension, not using it... [11:42:18] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it... [11:42:18] Couldn't find the GL_EXT_framebuffer_object extension, not using it... [11:42:18] Couldn't find the GL_EXT_draw_range_elements extension, not using it... [11:42:18] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it... [11:42:18] Couldn't find the GL_ARB_fragment_program extension, not using it... [11:42:18] Couldn't find the GL_ARB_vertex_program extension, not using it... [11:42:18] Couldn't find the GL_ARB_fragment_shader extension, not using it... [11:42:18] Couldn't find the GL_ARB_vertex_shader extension, not using it... [11:42:18] Couldn't find the GL_ARB_shader_objects extension, not using it... [11:42:18] Couldn't find the GL_ARB_shading_language_100 extension, not using it... [11:42:18] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it... [11:42:18] Couldn't find the GL_ARB_texture_rectangle extension, not using it... [11:42:18] Couldn't find the GL_EXT_fog_coord extension, not using it... [11:42:18] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [11:42:18] Couldn't find the GL_EXT_texture_compression_latc extension, not using it... [11:42:20] Framebuffer disabled (need newer driver) [11:42:20] Shadow map size not supported! Shadow map size reduced to 256! [11:42:20] Shadowmapping disabled (need newer hardware) [11:42:20] Not using vertex program for actor animation. [11:42:21] Error opening sound configuration file [11:42:33] The location of the data files in use is c:\Program Files\Eternal Lands/ [11:42:33] Your personal settings and logs will be saved in C:\Documents and Settings\compaq oem\Mijn documenten/Eternal Lands/main/ [11:42:52] Connecting to Server... [11:42:52] Hi, and welcome to Eternal Lands! If you're new to the game and need help, please read the newbie helper guides on the main website. If you would rather learn by doing, talk to the Tutorial NPC, which is at the start point. In addition to that, you can type #help_me and your question to get a live response if there are helpers online. Click on the screen to continue! [11:43:02] To customize your character and select name/password, press the buttons at the bottom. Log started at 2010-01-23 12:58:29 localtime (West-Europa (standaardtijd)) [12:58:29] Window size adjusted to 1018x706 [12:58:29] Hmm... This mode seems to fall back in software 'acceleration'. Trying to disable the stencil buffer. [12:58:29] Hmm... No luck without a stencil buffer either... Let's try one more thing... [12:58:30] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers... [12:58:31] Couldn't find the GL_ARB_multitexture extension, not using it... [12:58:31] Couldn't find the GL_ARB_texture_env_combine extension, not using it... [12:58:31] Couldn't find the GL_EXT_compiled_vertex_array extension, not using it... [12:58:31] Couldn't find the GL_ARB_point_sprite extension, not using it... [12:58:31] Couldn't find the GL_ARB_texture_compression extension, not using it... [12:58:31] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it... [12:58:31] Couldn't find the GL_SGIS_generate_mipmap extension, not using it... [12:58:31] Couldn't find the GL_ARB_shadow extension, not using it... [12:58:31] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it... [12:58:31] Couldn't find the GL_EXT_framebuffer_object extension, not using it... [12:58:31] Couldn't find the GL_EXT_draw_range_elements extension, not using it... [12:58:31] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it... [12:58:31] Couldn't find the GL_ARB_fragment_program extension, not using it... [12:58:31] Couldn't find the GL_ARB_vertex_program extension, not using it... [12:58:31] Couldn't find the GL_ARB_fragment_shader extension, not using it... [12:58:31] Couldn't find the GL_ARB_vertex_shader extension, not using it... [12:58:31] Couldn't find the GL_ARB_shader_objects extension, not using it... [12:58:31] Couldn't find the GL_ARB_shading_language_100 extension, not using it... [12:58:31] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it... [12:58:31] Couldn't find the GL_ARB_texture_rectangle extension, not using it... [12:58:31] Couldn't find the GL_EXT_fog_coord extension, not using it... [12:58:31] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [12:58:31] Couldn't find the GL_EXT_texture_compression_latc extension, not using it... [12:58:36] Framebuffer disabled (need newer driver) [12:58:36] Shadow map size not supported! Shadow map size reduced to 256! [12:58:36] Shadowmapping disabled (need newer hardware) [12:58:36] Not using vertex program for actor animation. [12:58:37] Error opening sound configuration file [12:58:55] The location of the data files in use is c:\Program Files\Eternal Lands/ [12:58:55] Your personal settings and logs will be saved in C:\Documents and Settings\compaq oem\Mijn documenten/Eternal Lands/main/ [12:59:16] Connecting to Server... [12:59:17] Hi, and welcome to Eternal Lands! If you're new to the game and need help, please read the newbie helper guides on the main website. If you would rather learn by doing, talk to the Tutorial NPC, which is at the start point. In addition to that, you can type #help_me and your question to get a live response if there are helpers online. Click on the screen to continue! Log started at 2010-01-24 13:51:34 localtime (West-Europa (standaardtijd)) [13:51:34] Window size adjusted to 1018x706 [13:51:34] Hmm... This mode seems to fall back in software 'acceleration'. Trying to disable the stencil buffer. [13:51:34] Hmm... No luck without a stencil buffer either... Let's try one more thing... [13:51:36] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers... [13:51:36] Couldn't find the GL_ARB_multitexture extension, not using it... [13:51:36] Couldn't find the GL_ARB_texture_env_combine extension, not using it... [13:51:36] Couldn't find the GL_EXT_compiled_vertex_array extension, not using it... [13:51:36] Couldn't find the GL_ARB_point_sprite extension, not using it... [13:51:36] Couldn't find the GL_ARB_texture_compression extension, not using it... [13:51:36] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it... [13:51:36] Couldn't find the GL_SGIS_generate_mipmap extension, not using it... [13:51:36] Couldn't find the GL_ARB_shadow extension, not using it... [13:51:36] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it... [13:51:36] Couldn't find the GL_EXT_framebuffer_object extension, not using it... [13:51:36] Couldn't find the GL_EXT_draw_range_elements extension, not using it... [13:51:36] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it... [13:51:36] Couldn't find the GL_ARB_fragment_program extension, not using it... [13:51:36] Couldn't find the GL_ARB_vertex_program extension, not using it... [13:51:36] Couldn't find the GL_ARB_fragment_shader extension, not using it... [13:51:36] Couldn't find the GL_ARB_vertex_shader extension, not using it... [13:51:36] Couldn't find the GL_ARB_shader_objects extension, not using it... [13:51:36] Couldn't find the GL_ARB_shading_language_100 extension, not using it... [13:51:36] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it... [13:51:36] Couldn't find the GL_ARB_texture_rectangle extension, not using it... [13:51:36] Couldn't find the GL_EXT_fog_coord extension, not using it... [13:51:36] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [13:51:36] Couldn't find the GL_EXT_texture_compression_latc extension, not using it... [13:51:39] Framebuffer disabled (need newer driver) [13:51:39] Shadow map size not supported! Shadow map size reduced to 256! [13:51:39] Shadowmapping disabled (need newer hardware) [13:51:39] Not using vertex program for actor animation. [13:51:40] Error opening sound configuration file [13:52:02] The location of the data files in use is c:\Program Files\Eternal Lands/ [13:52:02] Your personal settings and logs will be saved in C:\Documents and Settings\compaq oem\Mijn documenten/Eternal Lands/main/ [13:52:20] Connecting to Server... [13:52:21] Hi, and welcome to Eternal Lands! If you're new to the game and need help, please read the newbie helper guides on the main website. If you would rather learn by doing, talk to the Tutorial NPC, which is at the start point. In addition to that, you can type #help_me and your question to get a live response if there are helpers online. Click on the screen to continue! [13:52:56] Today is a special day: Peace Day English: No fighting today, you can't attack players, animals or monsters, and the animals or monsters won't attack you either. Role Playing: Today we celebrate life and, as such, we will not fight with eachother, nor will will harm any life form. [14:06:53] Today is a special day: Scotty's vacation English: No #beam me up. Role Playing: Umm.. Scotty has to take his cat to the vet today, so he can't beam you up. Gods teeth! That was longer than I thought. Anyway. I found the other info where in you can change the directory and I've done this (below) Only directives that start with a # are taken in consideration Anything else is treated as a comment For the directives that accept a boolean value (on/off), 0 is off, 1 is on !!!WARNING!!! Make a backup of this file, before messing with it. In case it gets corrupted, the game might not start at all, etc. Login settings: Having a Username and Password defined can be a security problem. Use if you are comfortable in people that can get to your machine knowing this information #username = "" #password = "" video modes: 1 = 640x480 16bpp 2 = 640x480 32bpp 3 = 800x600 16bpp 4 = 800x600 32bpp 5 = 1024x768 16bpp 6 = 1024x768 32bpp 7 = 1152x864 16bpp 8 = 1152x864 32bpp 9 = 1280x1024 16bpp 10 = 1280x1024 32bpp full screen can be 0 (windowed) or 1 (full screen) if it is windowed, it will use the desktop BPP #video_mode= 6 #full_screen= 0 The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if the frame rate is too low. #no_adjust_shadows= 1 Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode 16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string #shadows_on= 0 If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources than the old shadows, but will look prettier: #use_shadow_mapping= 0 The clouds shadows are projected on the ground, and the game looks nicer with them on. There is a small (about 10) speed penality, if you let it on, so you might want to disable them if you have an old video board. #clouds_shadows= 0 The reflections can now be turned off without using poor_man. Set the following to 0 to just disable reflections. #show_reflection= 0 Set this to 0 to disable showing the FPS in the corner #show_fps= 1 Setting this to a non-zero value will throttle EL back only when it's grabbing far more CPU time than it really needs to render a scene smoothly. This shouldn't affect slower systems at all, as they need all the CPU time that they can get to render nicely. #limit_fps= 0 If you REALLY have a VERY poor machine, try to set the next variable on 1 You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture filtering is set to NEAREST), but you might get a performance increase. It is highly discouraged to turn it on, tho. #poor_man= 1 If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to increase performance. This works well in crowded areas, but can use 130M or more of memory. Not recommended for machines with less then 384M of memory, 512M of memory is suggested for this feature. The higher the number, the faster a system needs to be. If your system lags when lots of player appear, then consider lowering the number. #use_vertex_array = 0 Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse depending on your graphics driver settings and the like. It might also improve performance. To enable mipmaps in the client set the following parameter to 1: #use_mipmaps = 0 Some systems will not support the new point based particles in EL. If your client complaints about not having the point based particles extension, set the following to 0: #use_point_particles= 0 If you experience a significant slowdown when particles are nearby, you should consider lowering the percentage of particles that are displayed. You can set the particles percentage between 0 and 100: #particles_percentage = 50 You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to lower numbers, but usually the FPS will drop as well! #mouse_limit= 2 The following two directives are for configuring the camera rotation speed, when you press left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode) Increase for a faster camera turning speed, decrease for a smoother animation. #normal_camera_rotation_speed= 50 #fine_camera_rotation_speed = 5.0 To prevent your player from moving by accident when you are sitting check sit_lock to 1 and enable it #sit_lock = 0 Set to 0 if you don't want the item window to be opened when dropping things #item_window_on_drop = 1 Set to 1 to see the digital clock #view_digital_clock= 0 Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal or vertical (default) and leftclick+ctrl+shift resets the quickbar. #relocate_quickbar = 0 Shows your stats in the hud (only works in resolutions > 640x480) #show_stats_in_hud= 1 Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for all your skills on the right side of the screen. #show_statbars_in_hud= 1 Shows help text, that tells about the function of a button: #show_help_text= 1 Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically and you'll have to set the client AFK yourself. #auto_afk_time= 5 Set the default afk message: #afk_message = "Automessage: I am currently away from my computer" If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs #afk_local= 1 Global ignores is a list with people that are well known for being nasty, so we put them into a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on start up, so you will have some sort of additional protection against those nasty people. By default, this feature is turned on #use_global_ignores = 1 Gloabal filters are a list of words that people have found offensive and can be replaced locally. Set the following to 0 if you don't want to use the default word filtering. #use_global_filters = 0 Set the following text to whatever you want filtered words to be replaced by. #text_filter_replace = smeg The following directive allows you to choose wether or not you want that each time when you ignore someone, his/her/it's name to be saved on your local ignores list, so you will permanently ignore that person (unless/until you manually remove the name from the local_ignores.txt file) #save_ignores = 1 Indicate if and how you want text messages to be logged to file. A distinction is made between server messages, which are informational messages like "slow down" or "you failed to harvest the [whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are 0: don't log anything at all 1: log chat to chat_log.txt, but don't log server messages 2: log both chat and server messages to chat_log.txt 3: log chat to chat_log.txt, and server messages to srv_log.txt #log_chat = 2 You can adjust the size of the text used for the players name tags on the screen. A value of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values. #name_text_size= 1 Reserved for future usage #name_font = 0 You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values. #chat_text_size= 1 Reserved for future usage #chat_font = 0 Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take over your sound card, or if you have sound problems that might crash the client. #enable_sound= 0 Setting enable_music to 1 will make the game play background music. Note that the music files themselves are not distributed with the game, and are available as a separate download. #enable_music= 0 You can change the music or sound gain (volume) with the following parameters. 0.0 means muted, 1.0 means full volume: #sound_gain= 0.5 #music_gain= 0.2 Here is where you give the path to your favorite browser. Due to the large diversity of browsers used, no default browser is selected, but you can easily change it in-game in the configuration tool, or here by adding a # before the browser command you prefer, and removing it on the next line: #browser = "mozilla" Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently in Win9* and in Windows NT ® ©, so you have to manually select how to invoke your browser. Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not to work. For Windows NT/2K/XP browser = "start iexplore.exe" For Win9* If you don't use quotation marks, the spaces will be stripped. browser = "c:\Program Files\Internet Explorer\iexplore.exe" For Linux: Just put a # before the browser you use, and make sure there there are not two or more browsers selected. That is, deselect the windows browser browser = konqueror browser = opera browser = mozilla browser = netscape Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory. The languages are however easily extendable and if you wish, you can translate the client into your language by editing the files found in the languages directory. #language= "en" This option allows you to specify a directory other than the current directory to load data from. This needs to be set to where you installed EL. For Windows users, the default is "c:\Program Files\Eternal Lands\". For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands. #data_dir = "c:\Program Files\Eternal Lands" Set render_fog to 1 to show fog in the game. #render_fog= 0 Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering process, at the expense of using more video memory. #use_vertex_buffers= 1 If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle always points to the north. If it is zero, the needle points in the direction your character is facing, and the north is in the direction of the N on the on-screen compass. #compass_north = 1 If caps_filter is set, messages that are entirely in upper case are automatically converted to lower case. #caps_filter = 0 The value for windowed_chat determines how text messages are displayed. Valid options are: 0: Simply print all text on the screen 1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages, guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen only one (or all) channel or type of message is shown. 2: Windowed chat: like tabbed chat, but the text is displayed in a separate window. #windowed_chat = 1 Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close the game. You probably do not want to do this, so if you don't know what you're doing, leave it at 1. #write_ini_on_exit = 1 If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not able to walk and you have an Ati video card. #ati_click_workaround = 0 Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows. #use_alpha_border = 1 Setting use_floating_messages to 1 will show a message floating above your characters head when you gain experience. #use_floating_messages = 1 If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then all local chat messages will be displayed in a separate tab, otherwise they will be shown in all tabs. #local_chat_separate = 0 Same as local_chat_separate, but for guild messages. #guild_chat_separate = 1 Same as local_chat_separate, but for server and other informational messages. #server_chat_separate= 1 This option is useful for EL moderators only. Same as local_chat_separate, but for moderator messages. #mod_chat_separate= 1 If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is mentioned will be highlighted. #highlight_tab_on_nick = 1 If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it when your frame rate is low, it can speed up the rendering process significantly. #isometric= 0 The perspective correction, only used when isometric is 0. The farther this value deviates from 1, the higher the perspective distortion is. #perspective= 0.4 The distance to the near clipping plane from the camera. Objects that are closer to the camera than this distance will not be displayed. #near_plane= 0.1 If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off. #buddy_log_notice = 1 Gamma correction, the higher this value, the higher the contrast between light and dark colors. You can try to use this option when the game looks very dark on your screen, but note that it affects the entire display, not just the game window. #gamma= 1 This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources. Valid options for shadow_map_size are 0: 256 1: 512 2: 768 3: 1024 4: 1280 5: 1536 6: 1792 7: 2048 8: 3072 9: 4096 #shadow_map_size= 3 If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some systems don't support this option well, so you can try turning it off when you notice that 3D objects aren't displayed correctly. #use_compiled_vertex_array= 0 If autoupdate is set, updates can be automatically downloaded from the server and installed. Note that this requires the game to have write permissions in your configuration directory, or the game data directory. If you are able to play the game with default settings, that is most likely not a problem, since the log files are created in either of those directories as well. all log fil #autoupdate = 1 When serverpopup is set, special server messages with channel id 255 are displayed in a separate popup window. #serverpopup = 1 Set this option to 1 if you find that clicking the mouse on the ground does not move your character. Instead of reading the depth buffer, the game will then trace the line of view to find the ground tile to move to. #use_old_clicker = 0 Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections. #use_frame_buffer= 1 If windows_on_top is set, certain windows can be shown on top of the console and map interfaces. #windows_on_top= 1 #video_info_sent= 1 #use_eye_candy= 0 #enable_blood= 0 #use_lamp_halo= 0 #transparency_resolution_fix= 0 #max_ec_framerate= 45 #min_ec_framerate= 15 #light_columns_threshold= 5 #use_fancy_smoke= 0 #max_idle_cycles_per_second= 40 #note_text_size= 1 #crowd_gain= 1 #enviro_gain= 0.3 #actor_gain= 1 #walking_gain= 0.4 #gamewin_gain= 1 #client_gain= 1 #dim_sounds_on_rain= 0 #view_analog_clock= 1 #use_alpha_banner= 0 #opaque_window_backgrounds= 0 #customupdate= 1 #special_effects= 0 #time_warning_hour= -1 #time_warning_sun= -1 #time_warning_day= -1 #continent_map_boundaries= 1 #anisotropic_filter= 2 #warn_gain= 1 #render_skeleton= 0 #render_mesh= 1 #use_cursor_on_animal= 1 #use_display_actors= 1 #use_actor_bbox_check= 1 #use_render_mesh_shader= 1 #use_set_transformation_buffers= 1 #use_build_actor_bounding_box= 1 #use_model_attach_and_detach_mesh= 1 #use_render_attached_meshs= 1 #always_pathfinding= 1 #water_shader_quality= 2 #use_keypress_dialog_boxes= 1 #use_full_dialogue_window= 1 #use_ext_gpu_program_parameters= 0 #use_new_selection= 1 #use_harvesting_eye_candy= 1 (Really sorry this is so long) So, what I'm going to try now is to change "start iexplore.exe" to, I think it is "el.ini', is that correct? Once again sorry for the trouble and any help would be great. Col.
  2. Sorry about this. Problems connecting.

    ...didn't work.
  3. Finding an old character.

    Hello. I should be coming back to the game after a break of 3 years or so. My question is, will my original character still be viable? And if so and if I can't, for example remember my password how would I go about retrieving the information I need? Not that he was ever one of the highest players but he had (at the time) some decent gears and I'm loath to start from scratch once again. Any help? I can provide email address/login name and ip address if that's needed. colgonk/Not-A-Bot .
  4. Finding an old character.

    Hey. Thanks for the reply. 'Not_a_bot'...that's not me. Sorry for the confusion. My Character ingame is 'colgonk'. The 'NotaBot'-as seen written here-I use for the forum as a sales tool. Anyway, that's great news about the retrieval of 'colgonk'! So, I'm not going to be as strong as I was...dag'nab'it! I'll need to watch where I'm walking and who I'm talking to from now on. But on the upside I can once again begin to play the best online game out there and not have to mess around with these pale imitations. Thanks once again for your help. Col.
  5. Making EL better

    Surely new players are coming back all the time, no? I played this game for a number of years before being updated out of play (old pc/no graphics card). Just as soon as I get that sorted I'll be back with a bullet and I'll not be coming alone. I'll make a point of bringing a number of new players along with me that are also more than dissatisfied with the game we are currently playing (not a patch on this one). So, for the love of Gods above! don't be telling me that you're having problems with this one! It's the last hope for MPOLRPG!...or however that is typed...
  6. Seridia Irilion Trade Union

    Yes! This was the guild I was a part of! Not sure who's still here, but I can see that the main players have remained. I'm'a'comin' back, oh yes! I'll be SO! outdated but, as, if you know me you'll be aware, that won't hold me back for long! Can't wait to see the changes and fit snuggly back in to my Ti' armor...or is that too old skool? It's been, what? 3, 4 years since I've played at least but nothing compares to the game or the people I met in this guild. ColGonk. (aka Not-A-Bot .
  7. Hi, I hope this is the correct place...

    I played this (fantastic!) game for a number of years but, due to updates (and crap PC) had to go to another (not so good) game. I'll be coming back to this one as soon as I get a new pc/driver updates. And can't wait, too be honest as I've missed...EVERYTHING! about E/L...Oh! the dreams I've had... But, and here's the point of the post. On another game someone has been fishing for my details for E/L. Password, etc. Now, I've been canny and not given anything away. But they have access (through the 'net) to my email address and I want to make sure that no one will be able to send a request (with my address) and say they are me and get access to my account. It's obviously active as I got on the forum. So, what I'm asking is for you to check the IP address before even thinking of passing out my details. My PC has not changed so my IP address will be the same as always. Maybe I'm just being paranoid, but they seemed a bit TOO! interested in my ingame details for my comfort. Thank you. P.s....you have the BEST! game out there. I dream of the years I spent on here and feel a bit dirty for the time spent elsewhere. P.p.s...anyone on here from Situ? That was the guild I was in. I'd be glad to here from you (Ag', etc) email me and chat about changes to get me bck up to speed before my return. Col.
  8. Soooooooooo........

    .........I notice there is a new patch. I've also read posted from players saying they need new graphics cards but can still access the game.......I'm gaggin' here! I've tried playing other games......but they're mainly all..(try to be nice.try to be nice......) rubbish, I simply can't find them interesting. Help a Brother out here. I can't understand when I'm told to change the directory/path (sorry, a bit thick when it comes to following instructions, even simple ones, it's not medical, just.......a bit thick.....it would appear) in the folder I've set everything to the lowest/poorman, etc, placed the......something or other (c/blahblah) all to no avail. Is there, other than paying for something another way to get the gmae to work? Can I still play the old (1.4?) version? Am I able to log into the game on another pc, would you say? Obviously with my character, or is 'he' stored in this stoneage claptrap of a contrapion? *shakin' and pasty in Antwerpen*
  9. Soooooooooo........

    ..........post jumping and 'whataboutery' has begun. Confused. In your world is not possible to travel? Get your hackles down. Your head out in the sunshine and not that dark hole you currently inhabit. It's rank and quite possibly bad for your health. It's certainly illmannered and rude.
  10. Soooooooooo........

    Sorry, GarfieldClowntje. As I say, I'm full of flu and out of temper. Pray accept my apologies. I had taken your comment as an aside/non-related snide attack (as often happens on forums-topic jumpers and 'whatabouterists' abound). This obviously was not the case in this instance. And, yes, one has to find the humour in the situation, no? Hoeveel dagen zonder regering? Een klein land met groot voeten. "patattekes-eters" Ha! "Kaaskoppers" Ha! ps. I'm Irish, so I can laugh at both sides......and the Wallonians.........
  11. Soooooooooo........

    "where the Dutch come every weekend to "leak" against the cathedral" Ha! So true! And they don't even have the manners to wait in an orderly queue! Buitenlanders, hey!
  12. Soooooooooo........

    Last time I checked Antwerpen is in Belgium, not Netherlands, but nearly the same One is full of flu today, so I shall try to keep this short; yes, thank you Mr. Pedantic. I am (as I'm sure Nostalg is also) aware of the geographical location of Antwerpen. What puzzles me more is why you would feel it so important to point this fact out to the EL world at large. Unless you got a new Atlas for Xmas and wish to make use of it for the good of one and all?
  13. Soooooooooo........

    Thank you, Nostalg. Dat's niet zo veel te betalen! Prima! Sadara? No time or patience, sorry hey, lifes to short, get over yourself.
  14. Soooooooooo........

    Points taken aboard. And I applaud your resonse. Can't help the phonetic typing. Sorry for that. I'll just buy......whatever it is that's needed to play. It can't be big bucks, hey? And well worth the cash for the enjoyment of the game. ps. It's taken me more than..what? ten minutes to type this as I've tried NOT to go off on one........you know? being human, an'tha'? Bedankt voor t'geduld.
  15. Ok, so I need (apparently) new driver/s for my pc (windows 2000). So, is there anywhere I can download a FREE! version of one that'll work for me to use the game? *ColGonk-going squiffy in Antwerpen*
  16. Help. Small query...from a tight Irish man.

    Pre-history. It runs on steam and makes a sound not unlike a coffee perculater in full swing; It's got Windows 2000 (BC.......) installed on it. It's also 2nd (at the very least!) hand. So, if it needs a graphics card, that needs to be done instore? I guess I can always trail the bastar........blasted thing down the road but the store I've purchased it from I doubt if they'd have the facilities to do something like that. It's a very local store......for very local people.......unfortunately not local to me anymore. But then, that's my concern. Thanks, once again for the patience and information. I guess I'll need to splash out on one of the aforementioned items after the New Year. Cheers. *ColGonk-saunters off counting his loose change*
  17. Help. Small query...from a tight Irish man.

    Mate, you're a VERY patient guy, right enough. Alrighty. I 'think' this is it......I hope. My pc is in Dutch, which although I speak quite well, the technical language is rather difficult to get ones head around. "Intel® 82815 Graphics Control". Does that make any sense to you? Thank you, btw, a lot.I'm gaggin' to get back into the game.
  18. Help. Small query...from a tight Irish man.

    Now, LR, do I sound like the kind of person that would know the answer to that? I've no idea, drivers to make the game play. Whenever I start the game up it says something along the lines of "blahblah need new drivers/hardware...blahyaddayadda". Also, the word 'drivers' is bandied around here a lot, so I thought I'd try and be as cool as the rest and use it once........feels alright, as it happens. I've no idea,drivers that are more uptodate, does that help? So, I should be looking for xp drivers?
  19. El Crash:: Windows Video Driver Infinite Loop

    Great. You're actually TRYING to get the game to crash! I can't even get in! Ah, the subtle balance of rEaL life!
  20. NotaBot(TradeMarked).

    Due to a number of (irrate?) pm's from players ingame, let me clarify a point about NotaBot(TradeMarked). This is a role playing game. With that in mind I have 'roleplayed' and created an 'imaginary' patent/tm for NotaBot. This, of course does not hold up in a court of law in the rEaL world, of course not, that would cost time and cash and more incentive and motivation than I have. In the true tradition of Marketing the world over I found something I could slighty change that was pre-recognised but not as yet exploited and give it a twist, thus enhancing and laying claim to the format on artistic terms. It's as simple and as convoulted as that. Role playing. In the words of Morrisey, "If you must write prose/poems The words you use should be your own Don't plagiarise or take "on loan" (Cemetry Gates-The Smiths). NotaBot(TradeMarked) (aka) ColGonk.
  21. NotaBot(TradeMarked).

    That's what I like to see, good healthy market brand competiton, keeps the thing fresh. Well done, Sir! I think I said the very same to you before?
  22. Update problems

    I don't understand this. How can it be that it downloads fine, the game even starts (I can see my counters going down a little) then the error message comes? ColGonk
  23. Update problems

    But you think that's on the right track? Cheers.
  24. Update problems

    intel® 82815 graphics controller or speedtouchusb adsl ppp#2 ? Micros soft windows media v 9 vcm ?
  25. Update problems

    C:\Program Files\Eternal Lands Looks the same to me. And, your Spidey Sense is spot on. It's a Dutch version, and my Dutch, though good does not really stretch to technical issues. Any help with that? Thank you, btw. I may be about to really embarrass myself here....but......do I have enough space? It says I need193.7mb for the game and I have 13.7gb available. Now, I've said before I'm no p.c wizard, is that enough space?
×