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Everything posted by Columba

  1. Selling: Human removal stone

    Hi folks, I'm selling: 1 * Human removal stone @ 750k Post here, or message me in-game. Sold.
  2. Potion of Speed Hax

    I voted yes*2. I never did get a chance to play with the potion last time since I was busy with other things like maxing out my mule. Hopefully I won't have to read the book again...
  3. The RPing in MMORPGs

    I used to play Planeshift before I moved to Eternal-Lands. Quests and role playing are the things I miss from Planeshift. Gaining knowledge to make or manufacture some items, or gain access to certain areas and maps by doing a quest or series of interconnected quests was nice and helped set the role playing scene nicely. Of course Eternal-Lands surpasses Planeshift in most ways, but it is good to see here and in the blog that Radu has some very interesting ideas he is working on for the quests. Unlike Planeshift we have a decent bug free game with a very nice tech tree, and we don't suffer from asshat developers and mods. More role playing and quests would really be the icing on the cake, for me. I'm already enjoying the new quests and look forward to what is to come.
  4. Ranging Arena during invasions

    Beware of getting caught in the Ranging Arena during an invasion...I got caught out in there this morning. I thought this arena was like a school or storage area and wasn't worried about the invasion until it suddenly filled up with monsters...yeah I know, too much skipping nekkid through fields of flowers hugging trees and looking at fluffy clouds. A few points to consider: 1. If you have muled in with a shed load of arrows you will be rooted to the spot. 2. You cannot cast magic here, so you will not be able to heal yourself. 3. Since you cannot cast magic here you will not be able to Teleport out. Some good ideas: 1. Carry a few Disengagement Rings... 2. Carry an IP or other Teleport Ring. 3. Carry some potions of Greater Healing, since you won't be able to heal otherwise. 4. Carry a MoL, it might heal you and save your ass. I always carry a Disengagement Ring and an IP Ring, but hit my Dis Ring at the wrong moment, then had to wait while the cooldown counted out until I could try again. Luckily my MoL healed me a few times while I was lost in the mob of monsters. I'd be interested in any other strategies and ideas people might have regarding getting out of a tight spot in this arena.
  5. Rostogols, how many do you have?

    Just the one, on me... always.
  6. New special day, will you use it?

    Nice idea. I'd use it. I've used the Summoning and Potion schools in the past.
  7. Depletable Resources Poll

    I voted no. It's interesting and thought provoking, but not a feature I would want. Thank you.
  8. About TSP changes

    I doubt anyone ever became rich from making TS Potions. It used to take me a few hours to gather and mix ingredients in the bag at the toads to get 100 potions. This went for 6,000Gc to the NPC. After taking out the price of the vials, the profit wasn't going to set the world alight for anyone. It was enough to keep me ticking over on a small scale basis, but certainly nothing spectacular. The change is fine by me since I'll adapt and find something else to keep me ticking over. Whatever animal parts are decided upon for the final potion...it would be nice if it was some animal with good eyesight since that would add to the feel of the game. I don't think it's going to make much of a difference if people use the same animal hide for other things since this will effectively kill TS Potions and not many will be made. So I doubt very much whether it will actually impact on low ranking people finding ingredients to level.
  9. More quests would add a lot to the game for me. Interlinked quests would be nice, and could add a lot to the role playing in the game. They could be used to get special one off items to unlock new maps, perks etc. It would be nice if it didn't merely involve talking to NPC X followed by NPC Y, but also involved doing things like killing some monster or shooting a target with a bow and arrow etc. Just my 2 cents.
  10. New engine test 5, mainly for Linux users

    I'm testing on Slackware 12.1 Using a Compaq Presario CQ50 laptop. 2Gb RAM. nVidia 8200M graphics chipset with 512Mb RAM allocated to it, and using the 177.82 version of their driver. Colour depth is 24. Resolution is 1280*800. I get 75FPS on Isla Prima when the map viewer opens. Introducing 1 dragon takes it down to 74FPS, and introducing 100 rabbits as well as the dragon takes it down to 65FPS. I don't notice any peculiarities with the rendering. However, sometimes the left and right scrolling on the map reverses itself. i.e, the mouse action to move the map left and right inverts. If I scroll in or out it sometimes corrects itself again, and then will hit another weird spot where it will inverse. Other than that all looks fine.
  11. Red Dragon Helm of Life and Mana

    Buy it now for 230k PM me in game
  12. New Linux binary

    This one works nicely on Slacware 12.1 too, including the sound. Not only is the sound in the game working, but I can listen to music with Amarok and get notifications from IRC/XChat too at the same time. Thank you.
  13. Linux Client test

    Works fine one Slackware 12.1, apart from the sound. bash-3.1$ ./el.x86.1-8.linux.bin open /dev/[sound/]dsp: No such file or directory
  14. 10k Toads for 12.5k Gc

    *** Sold *** I'm selling 10k Toads for 12.5k Gc. PM me in game. *** Sold ***
  15. Selling 10k Toads

    10k Toads for 12.5k Gc. PM me in-game. ----------- Sold already. Thank you.
  16. No drops KF

    I'm certainly more likely to walk through there if I'm not going to be losing stuff quite so easily. However, our characters do reflect something about our real world selves. For some people that means they actually find killing distasteful and no incentive is going to change that. Hmm, Bronze armour you say? I see an opportunity coming... >}
  17. Linux 1.6.0 client test

    O.K, I we can count Slackware 12 as working with the new semi-static version then. Thank you.
  18. Linux 1.6.0 client test

    Excuse my stupidity here. When I extract the new data files and new semi static binary, then put the binary into the resulting data folder it gives no output at all...just runs and exits. No output on the xterm, no graphical client starts up. If on the other hand I take the new data files and paste them over my old 1.5.0 data files, then also paste the new binary into the resulting folder it starts up and works. I've not got time to test this properly yet, but on the face of it this works....will do more testing after work today. Using Slackware 12 as you might remember from the previous post....
  19. Linux 1.6.0 client test

    I compiled OpenAL, after which it complained that it needed libcal3d, so I compiled that, and now it's saying: bash-3.1$ ./el.x86.linux.bin ./el.x86.linux.bin: /usr/lib/libpng12.so.0: no version information available (required by ./el.x86.linux.bin) bash-3.1$ ...then recompiled libpng to the latest and it erm...runs, however, the binary runs and exits without any output at all. i.e, no output on the command line, and no client actually starting up...it just "starts" and exits. >_< bash-3.1$ ./el.x86.linux.bin bash-3.1$ O_o ...so yes, static linked please.
  20. Linux 1.6.0 client test

    I'm running Slackware 12. The client is trying to use a shared version of libopenal. Shouldn't it be compiled to use static libraries instead? bash-3.1$ ./el.x86.linux.bin ./el.x86.linux.bin: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory bash-3.1$
  21. Man (player) eating leopard

    Nice... mwhmwhuahauhahahahaaa!!! >}
  22. LION's New Player Holiday Contests

    Go LIONs!
  23. Attributes cap for the main server

    Here in England we play footie, the goal posts are in the ground...we can see them and we know where they are before the game starts. If the referee decided to move the posts or the field lines during the game the players will rightly be miffed....
  24. Sound errors elc-1.5.0 linux

    It's working fine for me on Slackware 11 with sound effects and music. I'm using the 2.6 kernel.
  25. Importing custom map markings

    Hi, I made quite a few markings on my maps in version 1.4 and I would like to import them into version 1.5. I am using Linux and can see that there are *.elm.txt files containing the comments in my .elc folder from v 1.4. I've tried copying these to the .elc folder for v 1.5 without any joy. A few people have commented that doing the above should solve the problem, but it has not done so for me. I would appreciate it if someone would post a working howto.