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popeye

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Everything posted by popeye

  1. Pretty sure it's not.Tirun can construct proper sentences and paragraphs. Maybe that's his "cover". Hmm?
  2. Gold membership

    I haven't voted yet, I'm still reading. I'm inclined to vote yes I'll detail that later. You know I like ya baby Timmay's daddy, But I have a ? I've seen other MMO's that have paid and non-paying memberships. El is different than other MMO's. I like EL. This probably will help the economy, (ya know we like what's good for the Economy) help lower the cost of rostos (you also know we like rostos) as well as other rares, help with the bricks for Radu, and possibly give it more exposure generating more interest. This in turn would bring in more players (yay!!!!!!) and might bring about better changes development wise. There's another possibility: Radu <or other developers> might be able to provide support for older graphic cards due to more folks helping pay for the game. As it stands, it's mostly a free game and older systems have a hard time getting support. I've seen similar systems in Card games. My wife and I played and paid for premium memberships. We played in Cases ladder, yahoo spades and Hardwood spades. Platinum members could gift gold, same as diamond members. There were tiers, everyone knew there were advantages. I don't want to make this into a long winded post like some other player does from time to time. I'm just trying to point out some positives and my view. I love you bro <shang too>. One thing I forgot to mention. In spades you won "bux". In EL we have gold coins. Premium members could buy memberships for non-premium members. Another way to get premium memberships were contests or saving enough "bux" to buy one. Just my 2 cents.
  3. One character per person at a time

    I get it, this must be an April Fool's day post, right?
  4. what must be hear

    Ouch. Shocker's not a nice person to begin w/. Him and his buddy try to lure folks into the Pk section of Zirak crypt. One "dies" and pm's you, "Can you get my bag, I didn't heal?"
  5. One character per person at a time

    I voted no. P.S. Offtopic: I see Ateh...........
  6. Trik Vs. School

    That's alot of reading AND thinking, Buford. Is trik faster to level? (I like the yes or no answers).
  7. Nothing New?

    GOod to hear you and Poot are doing well. We miss you both on the main server as well.
  8. Manufacturing strike!

    Maybe he doesn't give a rat's bag drop about folks' whining/crying/bitching/bellyaching/yourchoicewordhere. I know I wouldn't. Folks cry alot in this game. WWKD?
  9. Events

    He announced it in channel six. 2 ice dragons guarding a hyperbag I believe. [00:06:07] Today is the 28th day in the month of Fruitfall, the year 0018, Age of the Eternals [00:06:07] Game Time: 04:05:02 [00:06:07] There are 2 invaded monsters left. [00:06:13] You need to wear a Pickaxe in order to harvest this item! [00:06:38] Welcome to channel 6. [00:07:09] You started to harvest Titanium Ore. [00:07:10] You stopped harvesting. [00:07:16] You started to harvest Titanium Ore. [00:08:07] cajun_belle has logged on. [00:08:57] chrismani has logged on. [00:09:37] [radu @ 6]: are we still looking? [00:09:44] [ryddler @ 6]: you bet [00:09:44] [Elmo @ 6]: maybe ^^ [00:13:00] While harvesting, Berlioz upset a radon pouch, and was hit for 30 points of radiation damage. [00:13:03] [MysticViper @ 6]: [radu @ 6]: so, we have two icys[radu @ 6]: guarding a hyperspace bag[radu @ 6]: the location is in a secret place
  10. CVS Error

    That was the first time I had seen the message. My el screen blacks out sometimes if I'm afk for awhile and doesn't come back unless I reboot. That was before a reboot.
  11. CVS Error

    djr@popeye-laptop:~/elc$ ./el.x86.linux.bin el.x86.linux.bin: ../common/dri_bufmgr_fake.c:579: dri_bufmgr_fake_contended_lock_take: Assertion `_fence_test(bufmgr_fake, block->fence)' failed. Aborted First time I've seen this one.
  12. Manufacturing strike!

    It's theirs. That's why they have the right to sell it for a flower if they want. I sell what I have for the price I want or I hold on to it. It's my right. It's a game, live with it or get over it.
  13. Horses

    It's a money sink and was designed as such. On another note, I saw someone mention Jousting from horses. These ARE players fighting not just the horse fighting. Could this be possible in a future update? It would introduce new clothes, armor and weapons and make the horses more used. The following Pie chart was made by a guildie. *Edit:fixed This is to These ARE.
  14. Coordination in Invasions

    If you have a linux version of cvs it tells you how many monsters are left when you boot. Today is the 2nd day in the month of Fruitfall, the year 0018, Age of the Eternals Game Time: 03:31:56 There are 0 invaded monsters left.
  15. Manufacturing strike!

    OR the fighters should get better at fighting? The better you are, the more drops you get, because you're that good. You can kill more things in less time=more gc from drops. Train away.
  16. Quote of the week submissions

    I like that one ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.
  17. Is that all you know how to do? I'm broke as a joke, btw. 12k gc in sto, working my way back up to 100k+ again.
  18. Manufacturing strike!

    Not true. I make stuff for my own use, for guildies or to give to Annatira for n00bs. I'm manu 19 and can make s2e's. These come in handy when I want hydro ore. If I misread your post, my apologies. One day I would like to make the rare stuff just 'cause I can.
  19. New engine test 5, mainly for Linux users

    Fresh install of Ubuntu 8.10. EXTENDED EXCEPTION(7:internal_error) at file 'engine/source/resource.cpp' in function 'load' line 66: std::exception 'basic_string::_S_construct NULL not valid' while loading arb-vertex-program 'arb-vertex-program/default/shadow_caster/shadow_caster'. [engine/source/scenemanager.cpp:263] Done loading map file 'maps/startmap.elm'. [engine/source/filesystem.cpp:42] Loading file 'shader/arbvp-96/default/shadow_caster/shadow_caster.vert'. [engine/source/filesystem.cpp:46] Checking archive './data.zip'. [engine/source/filesystem.cpp:50] Loading file 'shader/arbvp-96/default/shadow_caster/shadow_caster.vert' in archive './data.zip'. [engine/source/gpuprogram.cpp:245] ARB st_vertex program 'shader/arbvp-96/default/shadow_caster/shadow_caster.vert' build starts. [engine/source/gpuprogram.cpp:265] ARB st_vertex program 'shader/arbvp-96/default/shadow_caster/shadow_caster.vert' uniforms: [engine/source/gpuprogram.cpp:269] [name] color_id [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 0 [engine/source/gpuprogram.cpp:269] [name] worldviewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0 [engine/source/gpuprogram.cpp:272] ARB st_vertex program 'shader/arbvp-96/default/shadow_caster/shadow_caster.vert' instances: 1 [map_viewer/main.cpp:372] EXTENDED EXCEPTION(7:internal_error) at file 'engine/source/resource.cpp' in function 'load' line 66: std::exception 'basic_string::_S_construct NULL not valid' while loading arb-vertex-program 'arb-vertex-program/default/shadow_caster/shadow_caster'.
  20. New engine test 5, mainly for Linux users

    I get a solid black window with 176 or so fps. The game doesn't crash, but I can't see anything on the screen. [engine/source/opengl.cpp:458] OpenGL function 'glMultiTexCoord3iv': found[engine/source/opengl.cpp:493] OpenGL function 'glSecondaryColor3bv': found[engine/source/opengl.cp[engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_texture_float': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_object': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_blit': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_multisample': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_packed_depth_stencil': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_latc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_s3tc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_filter_anisotropic': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ATI_texture_compression_3dc': missingp:523] OpenGL function 'glWindowPos3s': found [engine/source/opengl.cpp:493] OpenGL function 'glSecondaryColor3bv': found[engine/source/opengl.cp[engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_texture_float': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_object': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_blit': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_multisample': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_packed_depth_stencil': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_latc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_s3tc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_filter_anisotropic': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ATI_texture_compression_3dc': missingp:523] OpenGL function 'glWindowPos3s': found [engine/source/opengl.cp[engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_texture_float': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_object': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_blit': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_multisample': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_packed_depth_stencil': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_latc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_s3tc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_filter_anisotropic': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ATI_texture_compression_3dc': missingp:523] OpenGL function 'glWindowPos3s': found [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_texture_float': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_object': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_blit': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_multisample': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_packed_depth_stencil': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_latc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_s3tc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_filter_anisotropic': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ATI_texture_compression_3dc': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_gpu_program_parameters': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_sRGB': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_vertex_array_object': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_map_buffer_range': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_pixel': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_vertex': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_NV_conditional_render': missinger4fvARB': found [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_fragment_program': found [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_gpu_program_parameters': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_sRGB': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_vertex_array_object': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_map_buffer_range': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_pixel': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_vertex': missing [engine/source/opengl.cpp:1100] OpenGL extension 'GL_NV_conditional_render': missing [engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_pixel_buffer_object. [engine/source/opengl.cpp:1450] OpenGL maximum anisotropic filter: 0. [engine/source/scenequality.cpp:96] Can`t use reflections, because 'GL_EXT_framebuffer_object' extension is missing. [engine/source/scenequality.cpp:159] Can`t use alpha to coverage without anti-aliasing. [engine/source/scenemanager.cpp:238] Loading map file 'maps/anitora.elm'.
  21. New engine test 4

    You might try here: http://intellinuxgraphics.org/ Ok. I downloaded the tar file. I've untarred it. I haven't found directions to make. djr@popeye-laptop:~$ cd ~/Desktop/intel djr@popeye-laptop:~/Desktop/intel$ make -f Makefile.am Makefile.am:23: *** missing separator. Stop. djr@popeye-laptop:~/Desktop/intel$ make -f Makefile.in Makefile.in:15: *** missing separator. Stop. djr@popeye-laptop:~/Desktop/intel$ Makefile.in bash: Makefile.in: command not found djr@popeye-laptop:~/Desktop/intel$ make Makefile.in make: Nothing to be done for `Makefile.in'. djr@popeye-laptop:~/Desktop/intel$ make make: *** No targets specified and no makefile found. Stop. djr@popeye-laptop:~/Desktop/intel$ makefile bash: makefile: command not found
  22. New engine test 4

    I'm running Ubuntu Linux. The driver version's 1.4. I updated my siggy today. Don't know when for sure, but I think it changed in 8.10.
  23. New engine test 4

    [engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_pixel_buffer_object. [engine\source\opengl.cpp:1450] OpenGL maximum anisotropic filter: 0. [engine\source\scenequality.cpp:96] Can`t use reflections, because 'GL_EXT_framebuffer_object' extension is missing. [engine\source\scenequality.cpp:159] Can`t use alpha to coverage without anti-aliasing. [engine/source/scenequality.cpp:124] Can`t use reflections, because 'GL_EXT_framebuffer_object' extension is missing. [engine/source/scenequality.cpp:206] Can`t use alpha to coverage without anti-aliasing. [map_viewer/main.cpp:351] stream error
  24. Looking For A Guild

    Zenial, looking at your page, you obviously pk. You might want to mention your pk morals for those interested in recruiting you. Some guilds will only allow pkers that have specific pk morals. Examples of pk morals I have seen include not attacking the unarmed, not attacking hydro harvesters, not attacking anyone else than red tags unless they interfere with your hunting, etc. I am sure you know this already. Don't know why you didn't mention your pk morals though. He said pk morals...........lol. He's right though.
  25. New engine test, part 3

    Now loads w/ No Map and a black screen again. djr@popeye-laptop:~/map$ ./map_viewer terminate called after throwing an instance of 'eternal_lands::ExtendedException' Aborted EXTENDED EXCEPTION(7:internal_error) at file 'engine/source/resource.cpp' in function 'load' line 66: std::exception 'basic_string::_S_construct NULL not valid' while loading arb-program 'extended-material/shadow_caster/shadow_caster_alpha'. [engine/source/scenemanager.cpp:234] Done loading map file 'maps/startmap.elm'. [engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/shadow_caster/shadow_caster.vert'. [engine/source/filesystem.cpp:46] Checking archive './data.zip'. [engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/shadow_caster/shadow_caster.vert' in archive './data.zip'. [engine/source/gpuprogram.cpp:217] ARB st_vertex program 'shader/extended-material/shadow_caster/shadow_caster.vert' build starts. [engine/source/gpuprogram.cpp:237] ARB st_vertex program 'shader/extended-material/shadow_caster/shadow_caster.vert' uniforms: [engine/source/gpuprogram.cpp:241] [name] color_id [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 0 [engine/source/gpuprogram.cpp:241] [name] worldviewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0 [engine/source/gpuprogram.cpp:244] ARB st_vertex program 'shader/extended-material/shadow_caster/shadow_caster.vert' instances: 1 [map_viewer/main.cpp:351] EXTENDED EXCEPTION(7:internal_error) at file 'engine/source/resource.cpp' in function 'load' line 66: std::exception 'basic_string::_S_construct NULL not valid' while loading arb-program 'extended-material/shadow_caster/shadow_caster_alpha'.
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