why not just apply the cap on the PK server? all sides have been arguing which is better, which is more suitable, which is more appropriate. besides, this is what (most) PKers think is best for the game/world/economy. so, for the PK server, if this is best, then i believe it will work well in it. but for the general EL populace, i don't think the needs of the few outweigh the needs of the many.
for me, i just want to enjoy the game just like it is when i joined a year ago (well, not EXACTLY, since i enjoy the updates and upgrades; awesome, btw). i'm not into PK, as many of you know, but rather trying to find out what i can do to help anybody. currently, i do harvesting services, but that does not make me a non-fighter (i enjoy NDD/I ). so, for me, yes, it will greatly hamper my goals of increasing my load capacity. the cap will limit my capacity to service clients in the fastest possible time. and quizzel, i know you got something to say about this, so why don't you do it in PM instead?
imagine everybody else getting affected: alchemists, manufacturers, potioners, engineers, etc...the less room for items carried, the more time spent in reaching storage for them. some have over 1k+ emu (and wow to them), and still i hear some complains . but, to each his own. if you can live with a cap, then i guess it's okay for you. i just know i'll have a hard time with it. but like everything else, if the majority goes YES, then there would be no choice but to bear with it, sans the enjoyment of reaching a stellar goal of high attributes.
off topic (but may be related): a while back, i have seen discussion on ch4 about the dwindling online players day after day, since the 1.5.0 update. i agree with the chatters; may be difficulties in using the new version on old computers, may be difficulties in setting up the game; a dozen more or so reasons. so why add an erstwhile potential hump to get over in the game? i understand this was meant to give some improvement on the game, but for whose improvement?