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Fedora

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Everything posted by Fedora

  1. Summoning 100 \o/

    true, but this accomplishment is not retroactive. It has sense for everyone who approached summoning since the introduction of stones and that will work on the skill until they're eventually removed (never, i fear...-_-). I started summoning because it seemed a difficult skill and a very socializing one (all the people you get to know searching for furs, meat and bones). When i got to stones it sadly became a grinding fest. Lot of money too, must admit (luckily decreased at a certain point). Awesome in the beginning, poorly rewarding after a while. That's why i chose to do it as fast as possible, working on other skills to raise funds. There are still ways to get extremely good xp faster than with stones, with a total loss though. In the end, my initial capital has more than halved, and from lvl 80 i made stones at a loss...speed costs. Ty All!! Now I go exterminating fluffies/feroses/dchims for a while...cant have Reddie make all the dirty job for me :>
  2. 10.000 Rat Tails

    omg...50k
  3. Draia Astrology Guide

    must be wrong, i'm 8 and i'm ebul without doubt (and i spend most of my time devising ebul plans too...) *hugs*
  4. Macintosh OS X client 1.7.0 bugs thread

    everyone with no sky, pls post mac hardware and system you are using, what graphical settings you have (water shader, shadow, framebuffer....) and the contents of home/library/application support/Eternal Lands/error_log.txt
  5. Macintosh OS X client 1.7.0 bugs thread

    And while i'm at it, here is the updater for the client with new minimap and new weather (i missed it too in the first build ) Download: http://www.ilmiomenu.altervista.org/update_el170b.zip Unzip it Launch update_el application Follow instructions (simply select the EL client and click ok) The updater is *really* experimental, i'm still learning Applescript in my little spare time, but it should work for the time being. EDIT: if the link doesnt work by clicking it (opening the web space provider homepage), copy it in a new browser window url bar
  6. Macintosh OS X client 1.7.0 bugs thread

    mmm...check el.ini. If there is a line starting with "#data_dir=", remove it and let us know.
  7. Macintosh OS X client 1.7.0 bugs thread

    duh! is it? well...not round but at least is sticky Ok, as soon as updater is finished i compile with MINIMAP2 and distribute it
  8. Macintosh OS X client 1.7.0 bugs thread

    I'm working on a little update system for Mac client. With it you will be able to have the latest cvs client (with not yet released features like the rotating minimap) without downloading the whole data everytime or compiling the client. When rotating minimap is finished (and i have some free time ) i will distribute the updater.
  9. Macintosh OS X client 1.7.0 bugs thread

    I can assure you the new camera is a lot smoother than the previous. However try playing with: - Camera rotation speed under Controls tab - Maximum viewing distance under Adv video tab (the lower you set, the higher the fps but less object seen) - Maximum reflecion distance under Adv video tab (the lower you set, the higher the fps but not so good loking reflections)
  10. Macintosh OS X client 1.7.0 bugs thread

    mmm...now that you point it out...yes, i have solid color water too (and no water shader support). Looking into data seems that tiles/tile0.bmp is the guilty one. In this client it is a 16x16 blueish texture, while in 1.6 is a 256x256 "waved" texture...should ask Roja about this. EDIT: [PM from Roja: hi, yes it was made solid because the clouds from the sky are now reflected in it] so i guess that without a working water shader we cant have rippled water. I cant look into mac shader due to my hardware, maybe in september if that long awaited iMac comes to me
  11. Macintosh OS X client 1.7.0

    [edit by Entropy]: Please download the file from here: http://www.eternal-lands.com/el_osx_170a_snd.dmg Mac client 1.7.0 is downloadable at http://www.ilmiomenu.altervista.org/ You can use it on main server already, even if you can experience some map bugs until the server is updated. Report Mac related bugs here.
  12. Macintosh OS X client 1.7.0 bugs thread

    Someone reported to me crashes before the login screen, apparently caused by the loading of animation programs (i.e. a call to load_vertex_programs) with an ATI video card. I cant test animation programs so i cant investigate further. However in such cases, just adding #use_animation_program=0 in el.ini (locate under home/Library/Application Support/Eternal Lands/main) solves the issue. There is a separate el.ini for each server, so if you want to log on test or pk you have to modify the corresponding el.ini If the crash (or the weird graphics, low fps, no texturing...) is after the login screen you can solve directly by clicking on settings button at login and unchecking the animaton program option (under video tab iirc). Probably you have to log out and log back in for it to work. Enjoy P.S. Play a bit with the sky&cam settings so we can have feedback on the new cameras. Also try alt+f for first person view and alt+g for grab mode. If you lack a third mouse button you can set the second one for camera movement. Also we have now context menus. Just right click (or apple+click) on windows, hud, console and your character to bring up some options.
  13. 170 OSX and Linux versions

    preparing the Mac client (almost done, should be ready tomorrow)
  14. Wonderful patch Can we have a switchable size for the mix window too?
  15. Harvesting service!

    max sunflowers pls
  16. Gildrigs Harvesting Service

    another 10k sunflowers, ty
  17. Gildrigs Harvesting Service

    10k sunflowers, ty
  18. Accuracy Book

    5k
  19. Rare books

    7k for ts
  20. Temporary class system

    also artificer perk, 7pp/60kgc
  21. Temporary class system

    Ent, what is the aim of those changes? Are you trying to add classes, enhance the magic system, add different pk strategies...? I ask because these solutions (this ad the mega mage perk) seem to be aimed to a major game change through some tweaks here and there. Imo if you want a mage class (and the opposite fighter class) the first thing to do is to change the magic system. Allow only a small set of defensive and healing spells to be castable in melee, add ranged and area-affecting spells, higher cooldown on strong ones, a better interface (maybe a grid of icons for castable spells, not just the 6 quickslots available now) and so on. This way you cant be both a tremendous fighter and a mage, which is one of the main problems. Yes, it is more requesting in terms of programming, but at least it will be a game improvement, not just a fast patch to a flaw in magic. After those changes a "I r teh specialist" perk like the one of this thread could be a nice strategic addition to temporary gain advantages from your skill of choice (no more than 5 pp imo, in the end it's only a strategic change, you dont get only advantages from the use of stones).
  22. Mage class idea

    mmm...i understand the difficulties of changing magic skill at this point of game development, but i think the mega-perk solution is a bit raw. As in all other professions your ability is measured by skill and nexus, so a possible solution is to make spells accessible by the same logic. Leave lower utility spells, restoration and mi nexus free (or just a few pps ) while the others and the new ones (strongly hoping for new att and def ranged spells) will require many pps on magic nexus. This allows for some more freedom in character development, rather than a 40pp perk...namely pk mage will go for the omg-itz-armageddon-dayz spell, while the peaceful ones can stop at the heal-all-my-nice-friends-in-range.
  23. Alchers needed

    I need alchers for a steady supply of life essences. I pay 4.5gc each, but i can give food/flowers/silver if you are hunting for eles or just for fast exp. Pm me in game for details. (And if you have deer/wolf/beaver/rats/bones/thread/vials/wine for sale, you make me happy )
  24. Big Bang and Black Holes

    I have been away from this thread, you know exams...and still a lot to revise. However i'd like to answer to this point. There is experimental evidence that in a primordial atmosphere made of methane, carbon dioxyde, ammonia and no oxygen (it was a pollution product of blue algae, proved by geological findings), coupled with radiation and electricity you can easily have the basic building blocks of life: lipids, carbohydrates, aminoacids, nitrogen basis. First, talking about the chance of atoms to mix, is not correct. You have molecules to start with and an enviroment to consider. Still the chances are near the impossible if you want life to be assembled from its components in a single step. It's like saying that falling down a staircase is as probable as falling down each stair-step separately...actually if you fall down the first stair-step, the probability of reaching the bottom of the staircase is alomost 1, because each subsequent probability is strongly increased by the previous event...events arent not indipendent, to say it mathematically. Second, you dont need a metabolism when the environment around you is so unstable to create the organic matter you need to fuel your reproduction. You dont even need a cell. You simply need a molecule capable of reproducing itself to start. This molecule exists and it is RNA (some particular RNA to be precise) which has the enzymatic activity required to act as an enzyme...not a very efficient one, but still working. Couple togheter both the above arguments and the chance of life being created shrinks a lot, in the realm of probable at least. Theories about origin of life are (simplifying a bit) trying to find the initial conditions of a chaotic system. It is a difficult task, many problems arise, from the instability of molecules to difficulties in polymerization reactions...still at this stage, more convincing than a divine intervent (imo). Life is chemistry, nothing more than a wonderful use of those laws.
  25. Alchers needed

    *bump* many alchers helped me a lot, but some more are needed to replace the tired ones Pm me! (i can also use some potioners for small batches of srs, ingrs and food included)
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