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It works!! I compiled latest openAL source and overwrote the Tiger Framework. No crashes, no hiccuping. If someone needs the library it is here: http://www.ilmiomenu.altervista.org/OpenAL.zip just unzip it and copy the OpenAL.framework directory inside /Library/Frameworks overwriting the old one (make a backup first )
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Well, interested in 20 ele for you 10 efe? Let me know...
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i get a similiar bug on the Mac client. When you are fighting and type #sto no window appears, only the line with used/free slots. In every other case i tried #sto works correctly.
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copy&paste source: http://www.ilmiomenu.altervista.org/paste.c you need to add "-framework Carbon" in makefile
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downloaded and updated my system (now 10.4.11) but the bug remains and i get the same backtrace as before with gdb. This means the shipped OpenAL is buggy, at least for ppc. I will try to compile my own openAL package...if anyone knows where to start, pls leave me a PM
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Sorry to bother again, but i overwrote that Framework (my bad ). Where can i find the right one? i searched the Tiger DVD but cant find it. Latest Framework downloaded by creative site gives random crashes...
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both starting and switching. But just now i noticed that after a switch some graphical bugs appears: invisible dropped bags and perspective errors (seeing strange polygons through rocks)
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ehm... so, is there a working OpenAL Framework to use (no crash and no hiccuping)? I can think of 4 options: - OpenAL shipped with Tiger --> not tried - Outnumbered framework --> hiccuping - Latest release of OpenAL from www.openal.org -->crashes - OpenAL compiled from bugfree source (in this case, can someone provide a makefile/Xcode project) which one to modify/use? Tnx for help EDIT @Florian: full screen works in PowerPc
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I did some search about the error i was having and found this http://www.idevgames.com/forum/archive/ind...hp/t-12051.html I downloaded Outnumbered, taken out the OpenAL framework and put it in /Library/Frameworks (risking to mess up my system?) since there is no OpenAL framework inside el_osx.app. Sound crashes are gone now and everything works fine. I know this is a really dirt hack, but i dont know how to link the client against libraries inside the el_osx.app Hope this helps. EDIT Spoke too soon. It seems that looping sounds (crowd at sto) have noise when they get repeated, something like hiccuping. After a while it crashes. Crash is prevented if i disable sound during the hiccuping...
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I compiled my client again adding debug info (_EXTRA_SOUND_DEBUG) and a printf at the beginning and ending of alutLoadMemoryFromFile and alutCreateBufferFromFile. Then i ran the client on the test server, killed a bear in votd, changed map to dp and crashed. Error log showed no error messages and really weird not even trace of my added printf, as if those functions are never called. Moreover searching through sound.c it seems that alutCreateBufferFromFile is defined but never used. I ran the client again using gdb. It crashed after a while and this is what i get: Any clues of what's happening?
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with both. And also with 1.4. Every screenshot app relying on system calls to get a screenshot have this problem too. One out of 3 or 4 screenshots is good, the others have problems. Ctrl+p with libpng never fails for me. I'll look in the sound code as soon as i get some free time
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@Enly: from other apps you have to use normal shortcuts (apple+c, apple+v). Inside EL it is ctrl+c, ctrl+v I get wrong screenshots with that combo (missing actors or missing bars). My compiled ppc client has libpng statically linked and ctrl+p works fine, leaving a screenshot under Library/Application Support/Eternal Lands/main/screenshots Is it possible to add libpng in the universal package? Sound is still buggy: left alone it crashes after random amount of time, and often when changing maps. The link is broken, this works: http://www.0ctane.net/files/el_osx1501a.dmg IBook G4 1,2GHz + 10.4
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Ok, i will upload my whole client...but tomorrow morning, now it is very late. I sent my code to 0ctane so he can add it to the universal package.
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mmm...i think there is an error in Florian instructions. Here is what Mac users should do: Intel Mac users (MacBook, MacBook Pro, Mac Pro, iMac with Core Duo CPU) have to download this: http://el.beplacid.net/downloads/el_osx-1.5.0a1.zip and start it to play. PowerPC users have to download this: http://el.beplacid.net/downloads/el_osx_ppc.zip and this: http://www.ilmiomenu.altervista.org/el_osx_patched_cp.zip and then Florian instructions: - unpack el_osx_patched_cp.zip, a file called "el_osx" is in there - right click (or ctrl+click) the el_osx application package you downloaded with el_osx_ppc.zip - browse to Contents/MacOS - replace the file el_osx with the el_osx you got from el_osx_patched_cp.zip - start it and play ----> another way for PowerPc users that already downloaded el_osx-1.5.0a1.zip: <---- download this: http://www.ilmiomenu.altervista.org/el_osx_patched_cp.zip and this: http://www.ilmiomenu.altervista.org/Frameworks.zip - unpack both files - right click (or ctrl+click) the el_osx application package you downloaded with el_osx-1.5.0a1.zip - browse to Contents/MacOS - replace the file el_osx with the el_osx you got from el_osx_patched_cp.zip - browse back to Contents - copy the directory "Frameworks" you got from Frameworks.zip overwriting the directory Contents/Frameworks - start EL and play
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As posted before, sometimes it happens for unknown (to me) reason. Just copy the link instead of clicking, and paste it in the browser.
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ehm...since i was searching through the code for sound/crashing bugs, i also added cut & paste support. Now you can use ctrl+c to copy selected console text, and ctrl+v to paste. Sorry, i really dont know how to add mac shortcuts (apple+c, apple+v). http://www.ilmiomenu.altervista.org/el_osx_patched_cp.zip To install, download it and follow Florian's instruction.
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I compiled the PowerPC client and found two bugs in the code that i think will affect the intel version too: - Withdrawing items from storage: in items.c line 622 (or near, i added some printf here and there to debug) *((Uint16*)(str+1))=storage_items[storage_item_dragged].pos; should be *((Uint16*)(str+1))=SDL_SwapLE16(storage_items[storage_item_dragged].pos); because now the pos field is 16bit - Looking at storage item Same issue, in storage.c at line 376 or so, another SDL_SwapLE16 is needed. There are also random crashes when sound is enabled.
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@peino you should use powerpc client and follow my instructions. The latest client has been obtained by modifying the source code, so sticking to rules, you couldnt use it on main server. To be honest, i changed a few line of code and i swear i didnt add anything like a God Mode . I used the modified client on main server to test it, and i dont think Entropy will get mad at us if we use it. If you dont want to test teh G0d patience, use the first powerpc client i compiled...you can still harvest and put things in sto.
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I found and corrected the sto (and #sto) bug. New client is here: http://www.ilmiomenu.altervista.org/el_osx_patched.zip For some reasons this link can redirect you to home page. Copy it in a new window if you cant download by clicking it. As before unzip and copy it in app package under Contents/MacOS replacing the existing el_osx file since i havent received (yet) Entropy permission to share this client, USE IT ONLY IN TEST SERVER (to check if it works for you too)
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I dont think this is the correct thread, however for the time being here is some other findings: - disabling sound helps a lot with random crashes - right clicking on a storage item makes you disconnect this is what error log says after crash
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in the meanwhile i'm testing it... there is at least one very bad bug: i can put things in sto from my inv, but i cant get them back. When i tried i got disconnected a couple of times. The trade window from storage works, infact i asked a friend of mine to trade with me to retrieve things from sto and it worked... another bug: #sto interface comes up, it is browsable but if you click on an item you get disconnected
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Ok, i've just sent you the link. If someone wants to try it: - download http://www.ilmiomenu.altervista.org/el_osx.zip - download the Intel Mac Client - browse the Intel Mac Client App (ctrl+click, open package) - go to Contents/Resources - copy the Data dir - browse the PowerPc Client App and paste the Data dir inside Contents/Resources Hope it works for you all.
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It works!! I just compiled for powerpc and logged in...now how/where can i share my client?
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I'm compiling for powerPC...cross your fingers sorry, no luck i get the loading screen and then a segmentatio fault...