Starman_Omega
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Everything posted by Starman_Omega
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^ | | | | | Agrees Half of us(probably ALL of us) know that game exists, and we hate it.
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I wish I could pick them all but developers don't have that much time... so I guess I'll voice my opinion on ALL of them. Communications (multi-channel, buddy list, more emotes)-Not really helpful to gameplay, except for those that come here to chat alot. not what I picked, and not very important to me. Economy (balancing item supply and money flow) Definately. All the classes need more balance. the harvesting changes hurt harvesting as an economy more than it helped. take away tele, mother nature, randons, wall collapses, leave pickaxe break, but add something that keeps each skill worthy of investing time into. for example, make crafting rings a chance maybe 1 out of 1000 to make a ring with only 20 percent of losing it. although that is just giving a little perk to the crafters. tweaking nexus requirements would help. remove the magic nexus and put in a crafting nexus, and you'd need only 4 nexuses to max crafting. little things like that could really help boost crafting economy. I might pick this one as a vote. Enemies (new monsters, invasions, better spawn logic, etc.)It would be pretty cool to have monster invasions and such, and I also think there should be a couple more monsters to round out the game, and maybe make each monster have a uniqe trait(armoed gobs have a chance of dropping a rare scimitar or whatever they are holding, goblins should be immune to any indirect damage(damage rings, harm spell, and maybe trolls should have a chance of dropping a club.hammer, anything to make a monster unique.) Features (shortcuts, tweaks, new abilities, perks, etc.) I'd love to see new features too, but what would be the worth? all perks are based around fighting(the whole game is leaning toward fighting, which we should fix) and make the perks cheap enough to have use. the only one i can think of is fast regen, only 3 pp, all the other perks are way too high. and each race has their own special perks. dwarves get extra harvesting levels without having to level up, so the 11th level would only be 140 exp, and have 10% better chance to make anything, andhandle all axes and hammers wil 3 plus accuracy, power, and critical. elves are so old and with the earth that they can temporarily calm hostile monsters down enough to not attack them. they have an extra 10% chance to evade an attack, and all bows and staffs they handle are 3 plus power, accuracy, and critical. humans recieve uh.....an...i don't know at the moment Graphics (better particles, more realistic models, etc.) Doesn't concearn me at the moment, I alreadny can't run shadows or reflections and i still get 10 FPS. Items (more weapons, armour, potions, etc.) also very needed. we need balance in weapons and armor, I have a good chance for voting on this. my ideas are simple as a spear head that can attach to a staff(quarter or not) and there are soo many cool armors and items this game can have. Even catapaults, slings and ballistas could fit into the mix to make an even more exciting war event. Maps (new maps, more interactions with background items)Yes. more PK maps, more maps, more maps. definately some non hostile, some hostile, some PK, and some with both. of course, the one map I would always want IS a big PK forest about the size of nordcarn or bigger with no monsters, multicombat, and a big river running right through it, 2 huge castles on each side. each wouldbe equipped with catapaults, iron sword and wooden sheild spawns, and mltiple levels. more maps would rock. Quests and Events (more challenges and stories)knowing you're very interested in quests, lyanna, I am not that quite interested. nost of the quests lack some feeling, namely because they talk as if they are in the 21st century. if quests had a reward for everyone like the first two quests, it would feel better, and more seriousness, the game loses it's medevil feel when they talk about air to ground missiles, advanced irrigation, and other technology. I'd be best if they had a little more medevil touch to them. Systems (new magic system, make levelling less repetitive)I'd really like the system of leveling being less repetetive, all i do is walk around in a cave with stuff i can't mine, clicking on gargs and body rest potions. it can take forever to get some good levels on this game. the magic system needs to be revamped completely, it's too weak now, or at least it seems that way with only 1 attack spell and too many perk spells like teleport to the portals room, bones to gold, etc. fighting and magic should be equally matched. Considering all this, I think I'd vote for.... :lol: a better economy. finishing second is more items, shortly thereafter mew maps crosses the line, features is fourth, and systems is fifth.
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actually, don't use the sword when trying to level up. the system of gaining exp is something like this: Attack exp: experience is decieded by when you hit the animal/monster. the more hits, the more exp per monster. Deffense exp: experience is decided when you dodge a hit. the more you dodge, the more exp per monster. just remember don't go barehanded when trying to fight new animals/monsters.
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w00t, I'm...Blue? :lol:
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Bradley, I find it funny most of your Ideas have to do with bags/bagjumping. :lol: Of course bags are free to everyone.......and you just happen to take them when you see them. Anyway, I don't think this would be a good Idea. we should have Useful spells. most of magic spells now are just little perks like teleport to range or heal summoned.magic should have just a little less level requirement and more damaging spells, healing spells, and maybe an escape spell or something of the sort. magic needs an advantage.
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I think you're a really nice person that likes to share. I wish i could share more like YOU. but remember to put a patch on htose pockets, or else you'll go broke :lol:
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I can only vote once so i'm gonna say what i like about them: Naralik-a good spot, isolated from other storages so makes a great place to put a storage, but because of gobs, it might not be a good place.(what i voted for) Tarsengard-Since there is a store on a map right next to another(VOTD and nordcarn) I think tarsengard would be a little too much, cramming storages together. but since the map hasn't com out yet, i don't really know(3r'd choice) WSC- I think a great place to put a storage, but since there would be 2 storages there maybe remove raven. a great place for a WSC storage would be in the little market square.(2nd Choice) Morcraven-right next to portland, along with ws. so i don't think it would be a good choice(last choice)
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Emphasis on P2P!
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The reason they make these boots is more variety and choices for the player. they can't bring out new armor and weapons each day. you might as well get the easy stuff done first. the IN-GAME reason they made these is when snow maps cme to EL. maybe it takes 10+ cold protection to ward off frostbite? wear the boots and it's another thingthat can protect you. It's just like the leather helm, not as powerful as the iron helm, but cheap and easy for newbs.
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Uhh......do I win?
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I really need an mm cape....start your offers here
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Nevermind....bought one from FenerBance
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7k :lol: [EDIT] sorry for double post, i guess i should never use the back button on the forums
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True, probably about a good half the population of EL would be gone, but I wonder to myself would it be any Big loss? Hmm... Nope Not in my oppion Not in mine either Ditto! Ditto quared times the radius of pie I mean.....Ditto too
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don't think like that, man. I'm gonna miss you on the game ent! and most of all thank you for making this game!
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buying lumber will take money out of the game, which we want, right? Or we could go the other way and make it harvestable, put wood items say sheilds before leather which will definately boost manu levels, but if it is just harvestable wood would be very easy to manu, levels would rise, and plate mail would cost 2k....so i say leave it buyable
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These are all GREAT ideas that I back 100 percent. this should be the solution. don't make little riddles because they can be avoided somehow. this is the perfect idea. maybe make the wall colapse like :You see pebbles fall from the ceiling, and you hear a deep rumble: for the bees, maybe: you hear loud buzzing and see a be land on a flower: Then we would be given some time to get the heck out of there
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Listen to him! We need wood ent! wood makes sheilds, staffs, and definately some bows and arrows
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Maybe make the random questions choose B automatically if you don't respond quick enough that way they can have alot of fun "Macroing" the sand in tarajhi desert
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Yeah, I like the wine quest's science fiction-ish touch, but missiles? no way. i came to this game because it was midevil BASED, and PLAYED like a midevil game,with chainmail, and swords, monsters and magic. But I don't want to play a game where it is midevil BASED, but PLAYED like a sci-fi game. I just don't want people cayying guns and missiles and all this new stuff-that's what i can look at the news for <_< I'm just mentioning that this game should be AT LEAST 50% midevil, hearing about missiles and stuff only in quests and other things like them.
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I definately know ent is doing this because of the increase in macroing, and that's fine. I just think he should find a better way to deal with it. I haven't gone harvesting since about a week ago(when i made 5k fire essences) so i wouldn't know the way around what all the terms are. but here are my suggestions. remove reandons(the things that deal 50 hp while harvestiong) lessen chance to break pickaxe and bee sting. remove portal to PK maps, and lessen chance of portal altogether (TOTALLY OFF-TOPIC)-make smaller monster invasions contain more monsters Maybe Ent just should lower any macroers INORGANIC level to zero, along with harvestiong level. It would save us all some trouble, and all ent has to do is lower the levels, no other punishment until second offense, then definately a character creation ban. And can anyone fill me on these serp stones and exp gains? huh?