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dipi

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Posts posted by dipi


  1. I have this issue - and it seems to be items later in the category. ie the first few items you can withdraw. I have also noticed in the console - a sorry you have not seen what you have in that category message.

    I have not got the latest version installed - but have this on the old one. Would it help if I did some tests on the old client and posted the results here?

     

    Yes, the problem is withdrawing the later item(s) in each category... I know nothing of programation, i'm just guessing, but maybe each category makes a chain of the items' id and the parameters are limiting this chain (for example the chain reaches 1000 and the parameter has only 3 digits)...

     

    sorry for that random guess, but i hope that inspires anyone with more knowledge than me :P


  2. You are wrong, Schollars' Day gives a random (1-38%) extra exp in all skills. But the randomness is when the day is defined, so if at 0:00 was defined a random 12% all skills will have +12% exp in the whole day.

     

    For example if the previous day you were receiving 100xp of att, in the next one (Schollars) you will receive 112xp per hit.


  3. Maybe you was in pk area,and the other guy was outside it.when you click him..always click yourself to see if you are pk area,not other ppl.

     

    So every step i do i need to click on myself?

    yes, in this game there are many unwarned pk areas...

    but c'mon! in that place you see a lot of dead around you.

     

    anyway, for the temple, as a circle design I can tell you that the steps near the wall aren't pk, the pkness of a map is coded by rectangles. If the spots near the wall would be pk, then the observation areas wouldnt be safe.


  4. For your example. I don't want to tread on someone's toes, but I think none of the two characters deserves being able to make a book. From one point of view, they both degraded themselves to some stupid machines doing the same thing ~3 millions times over and over again, just because it's the most economic way to level. The game is repetitive enough in itself, to not having the need to force myself in even more repetitions. If someone likes this style of playing, it's up to them, I simply can't enjoy it, the built-in repetition while going up the skill ladder is enough, with some items bringing in a natural break and being used for leveling more than others.

    From another point of view, none of them has read any higher level item books beyond leather helmet (I think that's a valid assumption, why should someone invest a lot of money into books, they don't need). How should they be able to write anything meaningfull into this book?

     

     

    -.-'

     

     

    Some ppl can't understand how an example works...


  5. Well... I'll expose an example that makes clear why I think the current system is unfair.

     

    Lets imagine a simple situation with 2 players, player A has only 4 Rationality (Reas and Will 4) and player B has 14 Rationality (wich makes 260 maximum Action Point, enought for make a Manufacturing Exp Book).

     

    Both players level from 0 to lvl 100 Manu, only making leather helm in the Manu School on #Day of schools.

     

    Let's remember that Rationality increases the amount of experience you receive. So player A obtains 47exp from leather helms, meanwhile player B obtains 52exp per helm.

     

    From lvl 0 to lvl 100 you need 437.721.397 total experience. Player A would need a total of 3104407 helms in the school, and player B would need 2805906 helms. So player A made ~300k more helms that player B for reach level 100.

     

    Now seeing that, how would someone think that player B (lets say a non-fighter build) deserves to make a book and player A (lets say a fighter build) doesn't, when the effort made from A was bigger than B???


  6. It was a great team job... The donate/harvesting part of the quest is already done.

    Now for the worms... We found 2/3 worms, so 1 is missing...

    If you want to help looking: wear Night Visor and see all the trees (eye icon). the correct tree will give you a pop up.

     

    After finding the last worm the quest is almost done, just go to talk to wimmip in TG school :)


  7. Hi, i was thinking that to have a good level for writting an experience book is great and motivating for keep leveling up. Though IMO the need of huge Actions Points can make someone with good level on the skill not able to write them, or make them to change their build for increase their maximum APs (+rationality).

     

    I see this a bit unfair for those who worked too hard in getting a pr0 level in a mixing skill and feel confortable with their attributes build.

     

    So, I suggest to make Action Points for mixing, work like food does. I mean, you are able to mix IF your APs are positive (no requiere a max). If you mix the book succesfully, then you lose X (450 for Tailoring for example, wich is a minimum of 23 rationality on your build) APs going to negative (if you had +10 AP, they go to -440).

     

    Note that the time consumed for gain the APs for write another book again will be the same.

     

    Regards.

     

    Dipi.


  8. Im in the gap of MCW-Yeti so my vote goes there...

     

     

    In other point, i'd suggest for their location the open map Dra Syn (Trassian city) and/or the Trassian/Iscalrith Underground (huge underground and desolated map). Both places have none or few NPC, so the frosties history could fit with new NPCs.


  9. Just the other day, a guy I won't give his name, was afk training and farming for days. He had a similar build, had healing items and a gatherer med, and he would just stay there and trolls would attack him. He did that for days.

    Ok after some days i found what didnt make me think clearly about this issue... So if the problem you discovered was with a guy training on TROLLS, why the hell

    Lowered the ignores for fluffy and feros.

    ???

     

    So you just assumed that every tanker was doing the same shit and punnished those ones using fluf/feros?

     

    This reminds me other kind of decitions seen in the last months:

    *you complaint about people not killing the Badaran and said you would remove it (and for the amount of rare days we have lately it is killed pretty often)

    *you just deactivated the global quest because a few scales hoarders wouldnt give them away

    *the "harvest mob" was a fact... but you didn't like how Nenorocit and Badaran were ignored by most, so you didn't implement it.

     

    IMO fixing something that is wrong in the game by making a big cut is way uneffective... or maybe you just want see how people complain about the changes.


  10. And you mentioned the instance training but you didnt know about that till after you made the change to the ignore lvls of fluffs and feros... what is your problem with me training them?

    There are a very limited number of instance maps, so if you stay in 1 of them you are taking away the chance to other team enters.


  11. I dont complain about tank builds, but i do see as absurd that people with really low level get ignored by strong mobs. The only solution i see to that is to implement a double ignore system: a reasonable combat level AND a defense level, the lower of both limits would make the mob to ignore the player... I've been told that is "too difficult to implement", and i don't know much of programming maybe it is; or just maybe is matter to create a complex maths formula?


  12. Instinct removal at VOTD Impatients

    Coordination removal at PL Titanium

    Will removal stone at Hydrogenium

    Will removal stone at Willowvine Titanium

    Vitality removal stone at Willowvine Titanium

    Will removal stone at Willowvine Titanium

    Physique removal at WS Diamonds

    Will removal stone at Ida Wheat

    Will revomal stone at WS Diamonds

    Artificial Removal Stone at WS Diamonds

    Magic Removal Stone at MM Silver

    Coordination removal stone at DP Coal

    Instinct removal stone at Willowvine Titanium

    Coordination removal stone at MM Sunflowers

    Reasoning removal stone at Nordcarn Turqoise

    Vitality removal stone at VOTD Red Snaps

    Coordination removal stone at TG Toadstool

    Instinct removal stone at TG Yarrow

    Instinct removal stone at EVTR Iron

    Will removal stone at EVTR Wormwood


  13. Instinct removal at VOTD Impatients

    Coordination removal at PL Titanium

    Will removal stone at Hydrogenium

    Will removal stone at Willowvine Titanium

    Vitality removal stone at Willowvine Titanium

    Will removal stone at Willowvine Titanium

    Physique removal at WS Diamonds

    Will removal stone at Ida Wheat

    Will revomal stone at WS Diamonds

    Artificial Removal Stone at WS Diamonds

    Magic Removal Stone at MM Silver

    Coordination removal stone at DP Coal

    Instinct removal stone at Willowvine Titanium

    Coordination removal stone at MM Sunflowers

    Reasoning removal stone at Nordcarn Turqoise

    Vitality removal stone at VOTD Red Snaps

    Coordination removal stone at TG Toadstool

    Keeping alive this post and tracking my stones...

     

    Instinct removal stone at TG Yarrow


  14. Hi.

     

    In a recent update the Tai school was introduced. Some tailorers told me it doesn't work (i can't check it by myself, since i dont do tai)

     

    In case we are right and the school IS the Glacmor Runway (like the NPCs there say) or the nextdoor room, it is a bug. (unless it should work in a diferent way as other manufacturing schools)

     

    Regards.

    Dipi.

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