Jump to content
Eternal Lands Official Forums

Drain

Members
  • Content count

    7
  • Joined

  • Last visited

About Drain

  • Rank
    Newbie
  • Birthday 01/08/1986

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Gender
    Male
  1. Auctioning Human Removal Stone

    SOLD to private message bidder.
  2. Human Removal Stone ~~~~~~~~~~~~~~~~~~ Auction starts at: 200k Bidding Increments: multiples of 10k Buy Now: 300k Auction Ends: Friday 20th of June when I log in, or when "Buy Now" price is reached.
  3. Which part of the brain do you use more?

    pretty interesting... When I looked at her dead-on... She was turning counter-clockwise. Yet, I noticed, if I wasn't directly looking at her, she was turning the other way.
  4. Potential Outlaws.

    As I see it: 1: If an archer is training in an area and is just standing there, or moving around a little wounding all enemies that come into sight, then the last enemy they shot, they claim. If they change their target to another, instead of chasing the one they just shot down, then their claim on the previous enemy is lost. 2: If you wander in an area and there are lots of wounded enemies, then watch out for arrows whizzing by you toward their target, and attack anything you wish. (except, of course the target the arrows were after) If you then happen across the archer, refer to #1. 3: When you're in an area with an archer, I think it's always good to give them a little time to see if they're trying to chase down an enemy, or moving for another target, or etc... 4: About bags, ...I do think something needs to be done for archery. When you do kill a monster, you do claim that bag, other wise (in melee) why would your character immediately and automatically step onto that bag and open it? I'm meaning immediately after the kill, not killing it, then walking off, then coming back about claiming it. For people currently using archery, should they be in a populated place, or should someone else just happens along, they usually will not have enough time to get to the bag that was dropped from the enemy they just killed. Of course, until something is done about this, if something is going to be done, you can always do what was suggested before, by peino, and bring a friend with them to protect/collect the bags for them, or train in relatively unpopulated areas. I think I covered everything I was going to cover... If not, I'm sure someone will point out something I missed. ^_^
  5. Def files

    Okay, ty again. =)
  6. Def files

    Ah, okay, ty... Cleared up a lot for me =) What I mean by a particle bridge is to have them, say.. pull a lever, or use an item, which would start a particle emitter, which was set to emit horizontally, making a sort of... "magical bridge" It's already in the map, but what I mean is like having a secret entrance like that into the castle area. And I asked about value, because there was an option for "value:" with a 0 or 1, so that's why I asked. If it was just like the other 0 and 1, where you turn things on or off, or if it had some other meaning. Like if it enables that set or not, like allow or disallow harvest while still displaying the text, like it has in that one example about picking flowers from graves i think it was.
  7. Def files

    What is "value" and how is it used? I've read the explanation, but a little more detail would be nice =) And, ...why at the beginning of some of the blocks are the names like this: ship "banner2" Text object"sign-to docks" Locked house "house3" While other times, they're like this: "Tavern" "House5 - rat house" "House4" What's the difference for those? Some other things are: boat north->south (and it's other version) secret room (map6nf_cave) -------------------------------------------------- I think that's about it for now, if I think of some other questions, I'll post them too. I want to make sure I'm absolutely clear on how things are in them, before I start one to save lots of time and headaches =) Also, is Notepad++ good to use when you make a def file? And to make it a def, do you just type like... "mymap.def" in the save as field, then hit save? Also, is it possible to make it so that they have to... say... use an object on the map, or in their inv, and make a particle bridge appear, or something like that?
×