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Giove

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Posts posted by Giove


  1. I never broke a thing in previous 600 yetis.

    And you may not break a thing in another 600 yetis or break 10 whole sets in 100 yetis... It's probability ...

     

     

    So i have to believe that killing last 10000 cyclops, 35000 fluffies, 29000 feros, 37000 desert chimeran, 6500 forest chimeran without broke or damage a single armor, was not depending from a good defense and a different break formula.

     

    Sure, sure it was just big luck...

     

    Now the break formula has changed and in the while monsters hit more deeply.

    Both things toghether means the number of critical hits are strongly increased.

    And this is the reason of the increase of the breakage.

     

    The new formula is not so fair for me.

     

    Giove


  2. You only broke used titanium shield, red dragon armor and col got degraded, it seems normal with your toughness and reaction- imho always

     

    I broke used titanium shield and col got degraded in the last 60 yetis, after formula is changed.

    I never broke a thing in previous 600 yetis.

     

    Giove


  3. In the last months i don't go for training too much, but i do Haidir daily.

     

    Recently the game was changed to make impossible afk train, changing the break formula and critic:

    http://www.eternal-lands.com/forum/index.php?showtopic=54271

     

    I saw as the phantom warrior is gone hard to kill, i saw as a rat can hit me with 7 hp damage and even if i dont understand well why i accept that facts.

     

    It was also told "Different break formula, should be fair to everyone."

     

    In the last few days i notice the change to critic is very invasive for me. Also if i am skeptic.

    I broke/degraded 3 armor pieces so quick.

     

    From Yeti for Haidir quest:

    att:138/46 def:139/65 phy:48 coo:48 rea:16 wil:12 ins:16 vit:12 combat level:316.75

    Log started at 2010-12-21 localtime (ora solare Europa occidentale) at [22:10:03] Your Used Titanium Shield has been destroyed

     

    Training Mountain Chimeran:

    att:138/46 def:140/60 phy:48 coo:48 rea:16 wil:12 ins:16 vit:12 combat level:317.5

    Log started at 2010-12-29 localtime (ora solare Europa occidentale) at [21:16:45] Your Red Dragon Mail has been degraded to Damaged Red Dragon Mail

     

    I moved 4 Instinct into 4 Vitality, to improve Thoughness

     

    From Yeti for Haidir quest:

    att:138/46 def:140/59 phy:48 coo:48 rea:16 wil:12 ins:12 vit:16 combat level:317.5

    Log started at 2011-01-05 localtime (ora solare Europa occidentale) at [18:13:33] Your Crown of Life has been degraded to Damaged Crown of Life

     

     

    Well i know my character is not good to go for training from high level monster, but i think i could train monster with Attack/Defense 115/115 like Mountain Chimeran because my defense is 25 level more without get armor broken so bad, or to broke so bad things in only 30+30 Yeti (who have Attack/Defense 125/125, 15 level under my defense).

     

    The reason i write here is not for the breakages it self, they are just few gold coins.

     

    The reason is the high demotivation the breakages gave when you train with similar monster, also getting low experience.

     

    Sorry Radu for this post.

    You can remove it if it hurts, but i needed to write it.

     

    Thank you if you will do something to adjust that.

     

    Yours sincerely

     

    Giove


  4. This post is about new RC2, but not about the ranging tests.

     

    I noticed the nice work done about clothes and i appreciate very much new dimension and better quality of the clothes and the flowers.

     

    I noticed an odd difference in the file "cape1_medium.cmf" between RC1 and RC2.

     

    So i created a new cape just to test the difference.

     

    In RC1 the cape was resized in the same way in all the parts.

     

    I noticed in RC2 there is a part of the cape that is not resised like the rest of the cape.

     

    Here you can find a sample of that i mean:

    http://bycortez.altervista.org/new-clothes/rc1vsrc2.htm

     

    I don't know if this is wanted or not, so this post is made just to ask if the new file "cape1_medium.cmf" is right.

     

    Thanks

    Giove


  5. I take all this:

     

    5642 Impatiens - 2.8k gc for all

    5630 Lilacs - 2.8k gc for all

     

    5160 Sunflowers - 3k for all

     

    661 energy essences - 8gc each

     

    5608 Emeralds - 3gc each

     

    10535 Blue Quartz - 2gc each

     

    pm me in game

     

    tyvm

     

    Giove


  6. New special items: "I lost my special day"

     

    How many time when you are quitting EL you saw a special day at his start?

    How many time when you logged into EL you saw a special day at his end?

    How many time when you logged into EL your friends told you "just in time, special day is finished 10 minutes ago..."

    But you can't come before or stay and play, because RL wants you at work or away...

     

     

    So why not?

    How about a stone that can give you 3 hours of special day?

    Only for you, so you can get back your lost special day ;-)

     

    Well this is my idea. I try to explain.

     

    In EL-shop (only there, yes, so Radu can get his bricks) there will be this new special items to buy.

     

    Special items are different and with different prices and different benefits, see my proposal for market price below.

     

    Rules, first:

    - item can be used only in an ordinary day between 0:01 and 3:55

    - item has one use only, it disappear after the usage

    - benefits are only for the player who use it

    - item will give 3 hours of special day or less till the end of the day

    - you can't use more than 3 items of the same kind for each months (so benefits will be limited)

    (indeed i told you, this is not a true benefits it is only a way to get back your lost special day)

    - no needs that the special day is really passed and you lost it (you lost enough times ago...)

    - items work also in pk/pvp

    - no sides effects

    - you can use only one item in each EL ordinary day

     

    Market item and prices

    Item have to be easy for all, so price need to be low (price low = sell many).

    But it has not to be a trouble so items will be sell in stock of 5.

    No limits to sell in El-shop, no limit to sell in game between players.

     

    Delivery to players: a new easy way

    The delivery to the players could be changed to be more easy and don't bother Radu.

    So each NPC need to have a new function: "Get my items".

    All players can go from all npcs (also antisocial ones) and get the things they bought in EL-Shop

    El-shop will put item in game and send a message to players (similar to the gosssip way) to advertise about items ready from npcs.

     

    Proposal about items and price for a lot of 5 items each:

    - "I lost Sun tzu (2x a/d)", 5 item, price 6 us dollars

    - "I lost Day of no griefs (no armor breakages)", 5 item, price 3 us dollars

    - "I lost scholar Day", 5 item, price 4 us dollars

    - "I lost make rare increased Day", 5 item, price 4 us dollars

    - "I lost Stakanohov Day (3x harvest)", 5 item, price 4 us dollars

    - "I lost Reconstruction Day", 5 item, price 4 us dollars

    - "I lost Day of the joule (half food)", 5 item, price 2 us dollars

     

    As told different prices for different benefits.

     

    Well the final question: Why this?

    There can be a lot of answers, you can choose the one you love more ;-)

     

    And now Radu you have the last word. How about? Can we get this?

     

    Thanks and regards

    Giove

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