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Posts posted by Miiks
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OK, contact me ingame.
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If you like over-priced items,you can start play at PK server, there are prices so expansive, js 80kgc+ here and i think,it would be similiar here,the prices here are at least anyhow capped, so voted prices are ok
Could you please stay on topic?
Imo it was on topic.
Anyway I voted for "NPC prices are OK" too. Same reasons as mentioned many times before.
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9440 Tree Mushroom
28 Deer Fur
1.3k gc for all, i look forward to trading with you!
Ok I'll try to catch you after few hours, when I get home from school
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For sale:
22 hydro bars - 12,5k gc ea
1k gypsum - 10gc ea
Flowers (offers):
173 Cactus
483 Blue Berries
582 Chrysanthemum
350 Impatiens
3512 Mullein
2112 Red Snapdragons
912 Nightshade
300 Blue Star Flower
22 Wormwood
227 Red Rose
8 Poppies
221 Tulips
240 Lilacs
9440 Tree Mushroom
16 Swamp Candles
300 Poison Ivy
162 Blue Lupine
1 Cotton
120 Tiger Lilly
213 Henbane
1966 Ogre Toes
222 Red Currents
748 White Asiatic Lilly
1931 White Chanterelle
2059 Toadstool
1639 Sunflower
Potions (offers):
97 Magic Potion
53 Invisibility Potion
76 Potion of Great Healing
10 Potion of Extra Mana
42 Poison Antidote
(Edit) Oops forgot animal st00f:
37 Snow Leopard fur
1076 Bones
67 Brown Snake Skin
282 Polar Bear Fur
101 Skunk fur
61 Black panther fur
1 Cockatrice Feather
472 Feran Horn
34 Puma Fur
28 Deer Fur
6 Falcon Feather
7128 Raw Meat
74 Green Snake Skin
85 Fox Fur
295 Wolf Fur
68 White rabbit fur
28 Bear Summoning Stone
430 Leopard fur
7 Leonard fur
466 Tiger fur
82 Deer Antlers
70 Hawk Feather
10 Beaver fur
271 Racoon fur
38 Red Snake Skin
171 Rat tail
155 Brown rabbit fur
Contact me (MiiX) in game or post here.
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There is so many perks already though
There isn't too many useful positive perks.
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I think an "I have thumbtacks in my back pocket" (takes 1 damage per minute while sitting for 1 PP cost for the perk) perk would make more sense than this, but I would not expect Radu to bother coding that up.
Only while sitting? Yeah it would be free PP.
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Yeah that's the problem Some people can do more quests even if they take the perk.
If you take the perk now, you can't do any quests that are added in future.
If you take the perk after 2 years, you can do much more quests than the people who took the perk earlier so it doesn't have so big negative impact for them.
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Imo it should apply only for daily quests, since "single" quests don't give that much exp in long run anyway. Secondly people would just do every existing quest and then take the perk. Otherwise it's good idea.
Would give maybe 3-5 PP?
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Hmmmm one tip for you Lucifer, there are other ways to become famous in EL, not only by being total ass.Yeah but famous isn't his goal, infamous is.
Yeah I've been bit surprised Luci has been so kind lately
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Here's finally some clothes just for the girls
http://www.eternal-lands.com/forum/index.php?app=gallery&module=images§ion=viewimage&img=1290
Just curious, will they be coded so only female chars are able to wear them? My green bald orchan would look sexy with them
But yeah looks good
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Still most probably they aren't stones that already exist. So can't say yet what they do.
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Why not simply create a gc fund - and use that to buy a joule stone
That way the fighters have a guaranteed market for the stone!
Joule stone? Is it sure the casty drops joule stones now?
Edit: "New day stones, available from the WTF instance (sometimes)"
For me it seems there's new day stones and ONLY they are available from wtf. Not the old ones that already exist.
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I voted "As a fighter, I would love some sponsorship!", even I'm not strong enough to fight in wtf-instances It's really good idea and I'd love to see it work in practice.
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Ummm nathan... I really hope you don't give such advice to newbies in your guild. Max. r/w build is only good for mages, mixers and allrounders if they already have decent i/v (for mixers/allrounders only if p/c is already maxed).
For fighters (as mcb seems to be pure fighter), Korrode's combat guide is the best and easiest way to lvl a/d. Of course when you have more experience of the game and understand how attributes work, you can start thinking the attribute settings more "with your own brain".
Even if you are allrounder, it's not smart to max r/w. If you do even a little of fighting, at some point you need to have higher p/c and some i/v too. Will isn't that bad for allrounders (it's not that bad even for fighters imo, but anyway...) but just don't start maxing r/w until you have at least decent i/v too.
What comes to nathan's statement about fighters not wanting to be "rational"... Just point me one pure fighter over 120's a/d that doesn't have any reas. I don't understand where did you make that up.
Edit: And of course if you have all other attributes maxed, will is good to have
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Are the HEs sold yet? If not, please contact MiiX ingame.
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E2: how about a rosto for teleport nexus? lose the stone instead of teleporting (you could call it a bribe for MN)No more mining in expensive gear since you'd lose rosto everytime you hit tele nexus
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I'd take both to 12, then save PPs to get more p/c when you move to fluffs.
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At that point I'd suggest you to take some vit and reas, since they both are still at 4. P/c is pretty good for mobs you are training with that a/d.
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There's like 100 places to train skellies, PL ti cave being the best one. Imo there's no need to move FCW's so newbs could train skellies in the cave.
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Bag aren't ment to be safe. Haul the harvestables to sto and mix them there so there's no risk of being bagjumped.
I think this has been discussed thousands of times before. Imo there's no need to make bagjumping illegal.
Thirdly this belongs to disputes, imo.
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I'm pretty sure no one would train single MCW even if their respawn time was reduced. Douple FCW is still better exp and gc.If MCW respawn was same as DCW's they would easily be better exp p/h than double FCW for ppl of appropriate levels.
I can get 275k exp p/h on on singe MCW now and can't break past 315k p/h on double FCW, wiping the respawn down would make the single MCW better... and the entire point I was trying to get addressed with the "fix the exp hole" was to at least just match what a Feros trainer can make, which has not been achieved for everyone in the levels of 'the hole'.
Oh didn't think you'd get that good exp from MCW.
Well yeah it's pretty funny I can still get 330-360k per hour from (douple) feroses at 110/128 a/d by using about 20 HE.
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@radu
Thanks again for putting in the double FCW spawns, the exp hole is now smaller... but as i said in-game at the time, adjustment to MCW respawn is needed to fix it completely... would you consider lowering the MCW respawn to be the same as DCW?
I know you said "we want to much at once", but i don't see the point only in half-fixing the problem when it could so easily be completely fixed.
I'm pretty sure no one would train single MCW even if their respawn time was reduced. Douple FCW is still better exp and gc.
But secondly makes no harm so why not?
Edit: Well of course if all other spawns are taken, MCW is better than nothing so forget what I said
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That is probably the worst fake screenie I've ever seen.
I completely agree.
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Everytime themuntdregger, forever or caliphear post something, the flaming starts. Couldn't you just try to get along or flame each others in pm or ig?
"You knowingly took in someone who is on half EL's brod list.
Brod'ing members of guilds that shelter serious enemies isn't "dishonourable" in my book.
just my personal opinion ofc." From Korrode's post (I was too lazy to quote it properly)
I fully agree with this. Even I personally don't hate dubro, I understand why so many people will shitlist any guild he goes in. It's always risk to take such person in your guild and I bet you knew it well when you accepted him.
Increasing NPC prices
in General Chat
Posted · Report reply
Actually I think it would be good to lower the NPC prices for ores and minerals under the market price. Like 2,3gc for silver, 2gc for coal etc. People, who don't need them asap, would just haul them from NPC and harvers can still sell them for current prices to people, who are too lazy/busy to haul them from NPC.