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About DarkFury

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  1. @ProHibited thats what i am trying to say exacly. Thanks for agreeing with me and for the additional points added.
  2. Hi Welcome to Eternal Lands To be honest, I am not going to reply to the points you made, I think you really havent played long enough to completly grasp the game as a whole. Sure the ghraphics are not cutting edge. There is enough animations imo, because once you make your 100,000 health essence, I think you would be bloody sick of seeing the animations over and over and all that movement in storages. PK in eternal lands is sort of unique. It is a combination of dice rolls and hand/keyboard/mouse skill. Also a through knowldge of game items is needed to be successful. Eternal lands is slow....this is why it is called "eternal" I suppose. It is as painfull as a never ending game of chess. And impossible to truely win. The point is that there is too few PK areas and in they are usually occupied by top50 att/def/mag players. How am i supposed to even try face such players when it takes so many years to develop character ? I'm not saying that i have to PK from 20 att/def/rang level. Even if i get some few weeks training i cannot face opponents equal to me because they only visit the safe places. When i try to say that i wanna PK/PVP most of peeps laugh at me, because i dont have their thousands of time played. Also the PK action is not a lot in general. I'm always in #6 and i see like few PKs per day and only between the same people. EVE Online for example uses ur pattern of "eternal development", but you can participate in pvp pretty early and really it doesnt matter how much skillpoints you got so you can have fun, its just with bigger ships weapons and such. In EL there isnt such thing as low lvl pvp, or prove me wrong if i am mistaken. Thats why i am suggesting the territorial control - not everyone is forced to do it, but definitely it will bring a lot more action to EL, at least IMO. About the graphics - in order to make someone to mix those 100,000 Health Essences, you gotta attract him somehow. Thats why i'm talking about the graphics. As i said, i don't care about the graphics. Runescape is perfect example of game that can offer a lot without having DX10 fancy graphics with blur effects and such, also its availablity. Ultima online is also a good example of a game that doensn't have good graphics ( a lot of players are playing it on free shards where 2d gfx are only available ).
  3. I am sorry if it is a bit unclear, but otherwise the post would be a lot longer, which isn't cool. My point was : do NOT force peaceful people to participate by making more maps PK (the so called risk vs. reward that im talking about ) AND making those territories/places. Thus you are NOT really forced to PK. It's a win-win situation in my opinion.
  4. NOTE:Many of the suggestion that i am about to give you may have seen in another games, other you havent. I dont suggest them, because i want you to make EL like the game X, but because they are proven successful over the years. I KNOW that this game is developed only by 1 person with a little help from fans, but want to give my full opinion. I also apoligize for my bad english First of all, i'd like to say that im fairly new player ( playing for almost 2 weeks now ), but I used to play the game before, but only for a while and I'm going to give suggestions based on my brief experiance. I've play a lot of other online games and I can see what you have, what you need, also I got good observation on what people are looking for in a game. This post will be separated in different parts, coverint the different aspects of the game. Introduction: Eternal Lands is a sandbox type of a mmorpg (for those who dosnt know, sandbox game is a type of mmorpg, where you have freedom of your activities, in other words non-linear). Those type of games arent very popular, but the ones that uses this pattern are very good and respected games. Just to name few: EVE Online, Ultima online, Ryzom, Old Star Wars: Galaxies, Runescape, Darkfall, Wurm online. EL is very addicting, a lot of nice and original features and great potential of being really great game. Once again, I know that it is developed only by one person and everything is slow, but if he focus on the right things to adjust and develop, you wont regret. GRAPHICS: Hands down, the first thing most of the people notice every time they stumble on a game, is the appearance of the game. While to many it is important, to me it isnt. I can have a blast in a game with 2d sticks, as long as it offers good gameplay. Now lets talk about the EL's graphics: the graphics and the animations aren't the best and there isnt even animations for a lot of activities( harving, magic , mixing etc ), as i said i personally don't care, but that turns off a lot of people. When i try to offer the game to someone hes like "LOLOLOL dude are you mad that game has graphics from the 90s" and I'm like "ya ya but you can do a lot of stuff.." hes already "gimme a break it looks like pacman on steroids, im going back to WOW or <insert random shiny game here>". A graphics is something to consider, but definitely not the most important. A good improovement would be just polishing the graphics, adding new animations and improving the current ones. SOUND: Again, something that i personally don't care, unless its connected directly with the game (for example Counter-Strike). Then again, the music and the sounds are pretty nice and fresh. GAMEPLAY: This is where Eternal Lands shines. There arent much games that offer the diversity of EL. I love that i can harvest, fight, make potions, armors, land mines, rings, summon monsters, do quests, participate in events, instances and invasions. The progress in the game is slow, which is good, but i think its just too slow. People don't want to waste their lives on playing a game. Considering somewhat faster advancing will be good. If I personally was keen on mixing stuff and harvesting, I would be okay, but I like the PVP/PK part. What I don't like is that, if you want to be successful PKer, you need to spend years to improve your skills and then again always will be someone who will be just better than you skillLevel-wise. That's just not right if you want to attract new players. Thats also a thing which would turn them off. I like the idea of the PK server, but separating such a small project into two just isnt right. There can't be two servers in existance. Making two servers with different purposes just isnt the right thing to do, it is like separating the real world - one part only with criminals and the other only with peaceful people. The PK server will always be filled with players that like mainly to PVP/PK and this is where it fails and i will tell you why. The magic of the PK is in the unknown, being killed while harvesting or training, ganking little group of players who try to do some RP or have some guild event or just for the sake of it. The fear if someone might gank you while you harvest, counting the steps to the storage, to the safe place, the fear that group of player killers might just pop and kill you and take your boss and loot. Thats the magic of the PK and the full looting game. Eternal lands somewhat has this element, but not entirely. Most of the activities can be done, without even going into PK areas. Most of the ores are gathered in safe areas, where there is no form of danger. There is no actual "risk vs. reward". While suggesting this to be changed might be much, i can just suggest different aproachest to the "problem". Make different territories/places that people can conquer and fight for. Make it so everyone with decent skill in Attack, Defence, Ranging, Magic can participate, something like the PK arenas . Some vets will say "no, thats not fair i've played for years to be so imba" which will drive new players away, but at the same time the very same vets say "man pk is dead, there is no pk" - there can't be flow of new players when the game does not allow it. An example of such territory can be mine - guilds fight for a mine and after controlling it they recieve bonus to harvesting and access to some rare ore. Players can use the benefits for certain amount of time and after that it will be available again for capturing by other guild. A good suggestion about the PK server would be something like free trial. Give the new players chance to try out the full pvp server and then, if they like it, they can pay and play. Some time ago when i saw the PK server and when it was still active i really wanted to try it, but those 5 bucks stoped me from doing it. I wouldnt give money for something that i havent tested. Think about it. Those are the things that come to my mind at the moment. Ofcourse there is a lot of little ones, but i think those are the ones that need the most attention. If you check here you can read what are people looking for. I hope i can get some feedback from the devs and the players.
  5. So im a "new" player

    So, in other words i have to shoot stuff few months so i can participate in PVP. This was actually my initial plan with gettin magic or potions for invis, or both and also getting the ninja tunic/cape.
  6. So im a "new" player

    I've been playing for a week now (played 6 years ago, but not for long) and i am 43 OA with some skills here and there. As i am PVP player in all of the games i have played, i was wondering whats the story with EL PVP/PK. I got back because this is one of the few sandbox games out there with PK/Looting system. I'm really interested in the PK server, but i see its pretty much a ghost town. I want your opinions and thoughts on what lvl i will be able to successfuly PK/PVP.
  7. Appropriate behavior ?

    Last night there was a little conversation in @6, which some people didn't like. Its okay, i noted the warning and I ended talking. Several minutes later the guy named RAT said he hated me for no obvious reason. I tried to fix this and screenshots are showing what happened. I want just a little discussion about that. pic1 pic2 pic3 pic4 pic5
  8. Cant Connect To The Server!

    grr . it doesnt again . can u attach me a zip of your EL ??
  9. Cant Connect To The Server!

    its OFF !!!
  10. Cant Connect..

    its off...
  11. Cant Connect To The Server!

    i have i-net , firewall , can connect to online players page , and it doesnt work with this IP . what about the port ?
  12. Cant Connect To The Server!

    hi . i downloaded the game started it and it stays on Connecting to server... ive played this game before and i have this problem for first time . im using windows XP
  13. Cant Connect..

    its lastest . im using Windows XP . i downloaded the game yesterday