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DarkWarriorBOW

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About DarkWarriorBOW

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    The Netherlands
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    Computers obviously :P
  1. definition of dllimport function not allowed

    Seems you were right. That indeed fixed the problem and now it finally compiles. YAY. And once I figure out why my own build is as slow as a snale in hybernation, I am going to sit back and pat myself on the shoulder for not having such an incredible disorganized and undocumenting development team under my command LOL. Thanks for all your help Lhibou and ttan.
  2. definition of dllimport function not allowed

    Hmm sorry, but that doesnt seem to do anything for me. I still get the same errors. Somehow those functions are not available to the project or something. Like I am forgetting to include some kind of package.
  3. definition of dllimport function not allowed

    I confirmed that and items.c(h) is in the project and is getting compiled. has to be something else then.
  4. definition of dllimport function not allowed

    Ok.. one other problem that I can't seem to fix on my own. Anyone know how to fix this one ? I am quite sure its easy, i just can't figure it out. Linking... Creating library C:\Eternal Lands\EternalLands.lib and object C:\Eternal Lands\EternalLands.exp trade.obj : error LNK2001: unresolved external symbol _get_items_texture bags.obj : error LNK2001: unresolved external symbol _get_items_texture hud.obj : error LNK2001: unresolved external symbol _get_items_texture manufacture.obj : error LNK2001: unresolved external symbol _get_items_texture storage.obj : error LNK2001: unresolved external symbol _get_items_texture C:\Eternal Lands\EternalLands.exe : fatal error LNK1120: 1 unresolved externals Error executing link.exe. EternalLands.exe - 6 error(s), 273 warning(s) By the way, what's with the thread system of this messageboard. It totally sucks i hate it. Is the old system still available ?
  5. definition of dllimport function not allowed

    cool, that worked, thanks.. Now i am left with some undefined external symbols on a handful of files, but i'll try and figure that out on my own first. so much for documentation...
  6. Can anyone enlighten me on why I am getting this ? Compiling... cal3d_wrapper.cpp H:\Development\EL\elc\cal3d_wrapper.cpp(6) : error C2491: 'CalModel_GetAttachedMesh' : definition of dllimport function not allowed H:\Development\EL\elc\cal3d_wrapper.cpp(11) : error C2491: 'CalCoreSkeleton_Scale' : definition of dllimport function not allowed H:\Development\EL\elc\cal3d_wrapper.cpp(17) : error C2491: 'CalMixer_ExecuteAction_Stop' : definition of dllimport function not allowed H:\Development\EL\elc\cal3d_wrapper.cpp(22) : error C2491: 'CalMixer_RemoveAction' : definition of dllimport function not allowed H:\Development\EL\elc\cal3d_wrapper.cpp(27) : error C2491: 'CalCoreAnimation_Scale' : definition of dllimport function not allowed H:\Development\EL\elc\cal3d_wrapper.cpp(32) : error C2491: 'CalCoreMesh_Scale' : definition of dllimport function not allowed Error executing cl.exe. many thanks in advance.
  7. He's In His Happy Place

    And you should finally grow up and think before you actually say something. Everyone is entitled to their own opinion, and clearly, you disrespect that. Many people regard children as something really precious and thus are seriously offended when they see this shit pulled with them. Can you actually understand that ? No ? Than your lack of empathy and ability to see something from someone else's point of view is not their flaw but yours alone. I agree, the baby wasnt hurt, altho its obviously crying and genuinly not liking the position it's in, it really crosses the line of good taste with the majority of the world population. If you can't see that.. well.. hire a PR manager lol. you obviously need one. i'm done with this thread. some threads you just dont want to see because you'll inevitably be confronted with other people's sicknesses.
  8. He's In His Happy Place

    -sigh- I wonder how it is possible that people that do THIS to their child actually can have children and that people who wish for children and would be great parents, can't conceive them. This is plain sick beyond description. fubar. period. poor child.
  9. Undefined Reference To _imp__xmlfree ?

    Nope. will do asap and let you know
  10. Optimizing The Renderer

    LOL.. oh.. Well eehmm.. it didnt show this in the original CVS for me. Good that this vbo thing also fixes that
  11. Awareness Of 3d_objects

    You could make the bot aware of its own hunger, and then start to eat the edible things in inv. If it doesnt have that anymore, then there is a problem. I assume you already got this far : You could do the following. I won't go into details as i never coded a bot before, but i'll point anyway. There is a list of items in your Eternal Lands folder that's named 'harvestable.lst' I suggest, pick out the edibles and compare them with your surroundings. if you find an edible harvestable object, walk to it and harvest, if not, move on and run that again. you can compare the harvestable list with the e3dobjects list get the ID codes. Again, this is not the set in stone procedure, but my take on how i would tackle your problem. If anyone knows better or could fill in the huge gaps, please be my guest oh, if you manage to get it done, would you mind sharing how you did it ? Thinking of coding my own bot sometime..
  12. Optimizing The Renderer

    Ok, well, here it is Solid as a rock up to now. BUT It keeps giving me weird spikes on Isla Prima.. Altho it looks cool, i hardly believe its intended to be this way : Any ideas ? p.s. One thing i need to add. up to now this use of VBO also rids me of that insanely annoying texture flashing. I will try it on the NVidia chipset asap and see what happens there *crosses fingers* EDIT : no such luck on the NVidia chipset
  13. Optimizing The Renderer

    LOL Well, what you just said gave me an idea. yes i downloaded it straight to my hd all the time, and not copy and paste it into notepad as i assumed that would fubar it. So, I decided to go against the rules and do exactly that. And guess what.. patches in without a problem, even on my expirimental sources. How nice how windows manages to fux0r downloading a simple text file up and leaving you digging out a problem for hours. Do more in less time you said ?
  14. Optimizing The Renderer

    lol. i lost count on how many times i downloaded that thing. hmmm... maybe windows fuX0rz it up..
  15. Optimizing The Renderer

    Alas I lack time to dig into it. Got some other projects running as well. It's strange tho, as it went haywire with the last 2 updates on that patch.. Maybe if im in the mood i'll patch it in by hand. Timeconsuming, but always works. Sorry that I can't help debug it.
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