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Khalai

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Everything posted by Khalai

  1. new day!

    Yes, this day seems to work similar to scholars day, so a/d-increase is measured in %. Today we had ~7% a/d increase (measured on dchim, which gave increased xp like it had 107/107 a/d instead of 100/100 a/d - similar with fluff 101/101 instead of 95/95). I've later discovered, that stronger monsters stay until killed even if the day passed. I got lions for daily quest and first one gave significantly more experience than the rest. Since it was right after the day has ended, I can only assume, the a/d entity bonus stays with the entity until it's killed even after day has ended.
  2. new day!

    Is there also a bonus to a/d experience gain since the monsters has a bonus to theirs?
  3. Retiring from Neno hunt 'thanks' to Morath

    People will leave you alone, when you leave THEM alone and not bugger them Is that too hard logic for you? If you want to play the bad guy, you should really be able to withstand the insults and negative attention. If you're not up to it, better lie low and don't make too much fuss
  4. Retiring from Neno hunt 'thanks' to Morath

    Ok: 1.:It was DPA no drop ... so no rosto 2.:Did i knew someone would wait there to kill me and take my stuff? was my first time and i was n00b ... even if it would have been fair action i hadnt carried a rosto coz i didnt knew what this is at this moment 3.: i went there to train ... no clue to newhope 4.: I didnt compare newhope with bagjumping, i answered to players who spoil fun ... and btw he bjs himself 5.: "Maxine could not do much to prevent Morath's bagjump." could i do something with newhope?? I think u forgot what being a n00b is ... and it was the first time there ... + that "trick" to get drops on no drop arena, that newbs definately cant know Was it my fault that Newhope uses "tricks" (to not to say "bugs") to get drops, that he is that a unfair guy? Wait a sec, no drop and you lost stuff? How come. And one more thing, you can always defend in PK, for example hiring a bodyguard, avoid going there, carry a rosto. You HAD a choice, Maxine didn't. If you die in PK, it's your fault and yours only, this is totally different as Maxine could not prevent this from happening in any way, whilst you could have...
  5. Neno

    It may be more coding than it appears though. We know damage can be tracked for a melee combat session, but damage from mines/ranging/etc. doesn't have a 'session' in the same fashion, well, i doubt it does. Well, I'm not a programmer, so I can only come up with "common sense logic" But since every mine has a flag of who put it (engineering level based damage), it only needs to mark if that particular mine/caltrop/heap of dung really did damage to Neno, no?
  6. Neno

    Combination of damage counter (we have that in gatherer medallion) and automatic picking up of drops (again in gatherer medallion). That could be applied to Neno, that who placed the most mines, which have hurt Neno will automatically get a drop inside his inventory, when the Nenorocit is in certain range of him (so if he logs off, leave the map or whatever else, he is out of the game). If that person is not available for this, either a standart drop bag could appear or there could be like three counters for three most damageful sappers hurting Neno or whatever else...
  7. Neno

    Neno also drops 50k gc's which the hunting team really like to have to help pay for all the supplies in the hunt. The stone (as long as it is not already a special day) gets used automaticly upon the monsters death. One non-restrictive thing could be done about that. Under e.g. 200 HP, Neno will become attackable as usual monster, that way, you can use gatherer and finish him the usual close combat way. You would still need to use sappery tactics to get him down to 200 HP, yet the part of finishing him without engagement in combat would be gone... I know, this could be abused as usual, but if you make Neno as strong as Trice or Yeti, that could eliminate many troublemakers IMO...
  8. Vote for the next monster!

    Could be just a small tweak to differ him a bit from the ordinary kittens there Sort of more fangs, more claws, more deadlier look, like nay-noh-roh-cheet
  9. Neno

    Well, what good is to jump day stone for anyway? I mean, it doesn't matter, who uses it, everyone gets the benefit of it... And I don't like to make more hurdles for ordinary players just because some jerk makes a bad move (speaking in general, if you control something too much, only the law-abiding will usually get punished for that, villains always gets through no matter what sanctions are in the progress...)
  10. Vote for the next monster!

    Casty as primary, naspa as secondary option for me
  11. The new Perk

    Three methane pouches in short interval of time on nearby dungers and you're off to free underworld trip even as a passer-by
  12. Client patch for Windows and Linux data (V2)

    Images in the encyclopedia are smeared or wrong. I guess it's the similar issue with wrong images in the dropped bags.
  13. Client patch for Windows and Linux data (V2)

    Impressive, I'm experiencing about 40-60% faster loading when loggin in or changing maps. No problems so far, will be looking for glitches meanwhile... (quite old laptop, Intel Pentium M 2GHz, 1GB RAM, ATi X300, Win XP SP3)
  14. Gem sander

    Very good idea. This way, it would only go to those really devoted to crafting skill (so I coulnd't use it )...
  15. Food Level limit...

    Checking back every 55/100 minutes does seem to be quite idle by me I was able to read many books while doing work and running EL in the background...
  16. Sponsoring Instances

    There are very few pureblooded mixers IMO. I think that every mixer has to be a warrior to a certain degree. I consider myself more a mixer, yet my greatest levels are attack and defense. Why? Because it's the fastest way to raise your OA (you can carry more, mix more, have more nexi...). So IMO great part of the mixers can go on the instance as well (not WFT one particulary, but you get the point), I know I have been to 50+ so far
  17. Sponsoring Instances

    If I get this idea right, the reward for the mixers (myself included) would be the special day stone from the instance. I don't know how about you, but for me, one more Joule stone is a bliss, I don't need another cut from the gold drops there
  18. Concerning bagjumping

    You need to see bad people in order to differentiate from the good people. Without comparision, how would you know, they are respectable? Good and evil - there is none without the other
  19. Stuff that should be addressed.

    Low level mobs such as skeletons are easily substituted by gargoyles, male goblins or even large spider to a certain degree. FWIW I think gargs are far better mobs to train than skeletons...
  20. Stuff that should be addressed.

    Wizzy, this just shows you are too pro to remember what it is like to be newb. It will take them more than just a couple hours. Anyways, I guess nobody thought it was a good idea to have the forest chim out in the woods even if you added a third, so we might as well drop that idea. I wish you high level fighters luck filling in your over-active training gaps. I guess I am just that pro, and thanks for the good wishes, Part of asking for fchim spawns in a cave, is to avoid the dam trees and runaway spawns. And between goblins, spiders and gargs, really one or two a/d levels makes a big difference, yes I will still stand here and say a person will be stuck on forest chims a Heck of a lot longer then a newb on skeletons. 100% agreed. It can take one week to move from a/d 20 to a/d 40, but it does not take even dozens of week to move from 110 to 130... There are plenty of places for newbies to train, but there are not that much places for high-leveled players to train...
  21. Second ranging target !

    There is plenty of room to add second target on the opposite side of the arena, it should not be a major problem IMO... C2 arena would be nice as well of course. Maybe PV ttpr landing place? (I know it would be needed to retweak whole map and ttpr landing spot, but it would fit there )
  22. Stuff that should be addressed.

    You can also train on skeletons in more like 10 other places, while on FCW, you can't, so I think we are all talking about something, which is completely not neccesary to talk about in the first place
  23. Stuff that should be addressed.

    Along with DCW, they do have 30 mana (or is that 50?), I use that on fluff+dcw melinis spawn once in a while
  24. Cancel Reading option

    First of all, the book has already been removed from your inventory when you start reading, that means to return the book it must be recreated. Secondly, on fast reading days it would be abused by constantly starting/stopping reading until you get it instantly. Third, to make people actually think in game about the consequences of their actions and to think ahead a little bit. Fourth ... Add a 1-6h cooldown on stopping/re-reading the book and you cannot abuse "print day". Considering how the current cooldowns are implement do you really want something with a 1hr-6hr cooldown? If you want to have a chance of implementing, the solution needs to be simple or it won't be worth the time to add! You could use "daily NPC algorhytm" - you would need to visit NPC to stop/restart reading (could also implement some kgc fee) and that NPC would not allow you to stop/restart a book until next game day. It's all here, no need to add anything new IMO...
  25. Cancel Reading option

    First of all, the book has already been removed from your inventory when you start reading, that means to return the book it must be recreated. Secondly, on fast reading days it would be abused by constantly starting/stopping reading until you get it instantly. Third, to make people actually think in game about the consequences of their actions and to think ahead a little bit. Fourth ... Add a 1-6h cooldown on stopping/re-reading the book and you cannot abuse "print day".
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