Jump to content
Eternal Lands Official Forums

Walt-Her

Members
  • Content count

    266
  • Joined

  • Last visited

Everything posted by Walt-Her

  1. El item stats

    Lol... so again, WE, fighters pay for everybody... when u'll check the top 100 richest list, i bet 80% of them are mainly manuers, alchers, crafters and stuff like that... (with a few fighters/manu or some "hybrid" char) maybe make the "workers" pay a bit more now ? like increasing fail rate, but they would anyway increase the price of the item so again fighters will pay more again, fighters will pay more. So what must we do to increase basics cost without increasing the price of an item ? maybe set a rather low npc sales price to fix a maximum to the market price. (we already got a minimum with the NPC buy price, why not set a maximum price to control the economy ?) you're gonna tell me now, manuers & co that u don't make any profit coz ppl breaking price by selling under ingreds cost. i don't think its really true otherwise u would't manu. (someone will show me i'm wrong again by posting the cost for a tit chain or chat ever ^^) (i got more to say but i'll keep it for later ;p i think i know why the economy is quite fucked up for fighters ) just my imHo :> ~TommyKnocker And looking to it from the othereside : What if required materials get even more rare ? like an efe. What will happen ? I would only use them for items i use myself and wont sell them. So if more manuers/crafters start doing that ppl like fightertes will have to buy there armor form npc which is ebull high priced or from the shop. Tell me what would be better and who get the most profid ? PS. since i dont have enough items and dont have high enough skills i still prefer not to be mentioned on any listing what soever.
  2. El item stats

    imho you might also easaly take wrong conclusions of those stats. Like you assume that EFE should be decreased will couse ppl to save them even more then to use them with the risk to loose some. I think if such items are not too rare they will be used more and so be lost more or items made with them will be used more. i might think that decreasing repair rate would be a better way to get rid of some items then to decrease to chance to ea. EFE. imho when ea. EFE will be less in game ppl are only be able to lvl manu skill with things like leather helms wich is totally nuts as it has nothing to do with getting a better skill only with making useless items a lot.
  3. I think that best thing to do is not give pp back but choose where to put it, in that case bought nexus wont be able to put into the attributes but will always be in nexus.
  4. Today's Invasion

    First invasion i really took part of and i must say this was great. different parts for different levels of fighters and look, the fighters spread out to the part they were able to handle, so almost no high lvl' fighters at Leaven Vale. The idea of an invasion like this is what i like, every one can take part of it and dont have to bother about too high creatures which will kill him/her instantly.
  5. Today's Invasion

    I'm so sorry for myself that i took a nap so logged in later than normal votd invasion should have been nice for me (mosters i could have handled) but was over assoon as i arrived so jumped in into PV underground and was instantly killed by yeti LOL from what i heard it was nice
  6. Harvest Medallion statistics

    Ouch, i should have paid more attantion to that If i had done that i wouldn't brake so many (luckely i make them myself and the xp for the ing's is welcome ) But now i know that i will pay more attantion and see what will come out if it, i only started tracking on them after i broke 4 already, but i know of ppl who i borrowed some who didn't really get the advantage of wearing. Rest of the time i wil wear another med wich seems to prevent me from events. ps. i realize that this is only for the blessings, the gc's go also bejond the 120 harvests
  7. Server down?

    no more bagmixing for me till things work good again i must thank algernon for saving my bag as i got disconnected I hope things will work as they should be soon and thanks for those who work on it.
  8. Manufacture window

    This is kind the way rings are made. but stil things like the matter cong. could then only be replaced if 80 earth ess could be combined into 1 enriched and even thensome1 has to click 80 times
  9. Manufacture window

    yes but have you tried to make an mat.congo?? you first shout click 80 times on the earth ess and instead of "adding a formula" Thats what this is about now.
  10. Manufacture window

    it is indeed strange that the quantity numbers from your inv. cant be used in the mixing window. It would indeed be a great improve and reduce the pain from clicking 30 times the same item. So i me too love this idee.
  11. No space in storage

    More slots would be nice and easy but the stratagy of using them is a good thing too. If slots are not preconsumed on the server then it would be nice if storage just has a limit on emu rather then space. this wouldn't limit the diferent items but just the quantitiy and then there wont be any trouble with space. This would fit logical better then 10 books using as much space as 10*10k flowers (or ore's) As i said el-life would be better but as alrounder i didn't face the 200 slot-limit either yet although 190+ has been reached several times. And maybe there should be a possiblity to buy space but then against pritty high prices (this would add some prgramming on the storage npc's i know)
  12. Lets start fixing the economy system

    Indeed trinity's prices dont match market all times. And as from expirience ppl say youre greedy if you want to make a slichtly better price then others want to have. For the different skills : Why do you need to wear a pixaxe if your s2e's disappear from your inv. ? just wear the item and let it disappear would make more sence imho. for low lvl crafters it would be nice if there were special rings needed to get to certain aria's . eg. a PL-titianium ring to get into the mine would force the demand and make it more likely to make a little profit of making rings. same would be for some other things and then not only alc. would lvl up but also other skills. for i know ppl who get to lvl 30 crafting just by making thread monster drops are the same imho. why not make them even more random and not so predictable and i think the problem with too many item's (eg. the axebook) wont appear. problem now imho is that the way to lvl your skils is too hard compared to your a/d and you need alot of pp's in nexus to do the things you have to to improve your skils. i'm pretty much an alrounder and to make a little profit to buy books and other things i indeed need to harvest everything myself and make the stuf i need to make from scratch. And yes i would like it more if i just could buy thread and fe's from lower lvl. players so they could earn gc and i dont have to wast my time on them. just my 2gc
  13. I hope it will be between tit. chain mail and steel plate. So it will be the armor for the low levels who want to ficht monsters up till bear orso. And imho it should be as hard to make as tit chain mail but with the same sort of ings as steel plate
×