frak
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Everything posted by frak
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found nothing good though :pickaxe_rune:
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its based on the e3d file importer i wrote some time ago. You could make videos and rendered still images with this. interested? ------------------------ -EF- pawns y00 all!! ------------------------
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- fixed that segfault - guildless players are white, guildmembers have the guild tag color. http://reloaded.iuk.hdm-stuttgart.de/~rutk...p-patch2.tar.gz circle.bmp goes into textures folder. you need some mapname_m.bmp files in the maps folder for it to work. this patch still needs alot of work though.
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but it only happened when the minimap was open and i walked to a map border. but ok ill cvs update and try again
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i get segfaults in particles.c when the minimap is open and i walk towards east map border. i didnt touch particles.c though. any ideas?
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it is not playable, unless u r a developer and know how to build a client
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i ask for playernames. guildname is no problem cause its 4 chars. A Uint32 can hold the guildtag.
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what is the max name length and what is the alphabet? alphanumeric, minus and underscore?
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oh very interesting. about guildtags. i already use the guildtag as "guild_id". i changed parts of customizing code for that. now that you say guildtags will be unchangeable, does that mean no guild or player ids will be sent from server?
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i cant cvs add. my berlios user was kicked from elc project XD
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heres a patch: http://reloaded.iuk.hdm-stuttgart.de/~rutk...ap-patch.tar.gz this is for developers. u can play with this! its a cvs diff file, 2 new .c/h files, and a texture circle.bmp that goes into textures folder of el. minimaps textures are called <mapname>_m.bmp. e.g. startmap_m.bmp for IP. they are in the maps folder. exploration is saved in maps folder too, in files called <mapname>.xm (currently they are only saved at a mapchange) the minimap is not finished yet. but some asked for a patch to test it. btw: i worked on linux only with emacs and gimp. it should run on windows. but i havent tryd it.
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i like the idea of the "radar" in corner of root window too. and it dont have to be hardcoded into the gui. my idea is to show the visible area as a disk in perspective 3D and rotating it with the camera rotation. = combine compass and radar.
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it will help you exploring, cause it can show where you been and where not. i dont think its meant to be open all the time, it doesnt replace the normal tab map.
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the minimap uses its own bitmaps. i just took a copy of IP map to have at least something. theres no color information in actors names (atm). it chooses by actor type n such. wraith is blue on minimap.
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entropy asked me to do it. so it is approved. its my "patriotic" work XD im only 75% done though.
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-yellow = animals/monster -blue = NPC -red = pkable
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i started playing el cause it has an opensource client that i could "play" with.
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ef client had features like ef guild MOTD, and a EF theme (see screenshots). so even if it was an approved legal client we wouldnt give it to public.
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mihaim, roja, youre right. but whats the point? automization or macroing, both are illegal. the question is, what is the advantage of ef client over official. some ppl had wrong ideas, like it would let you train for hours while being afk. ofcourse saying "i didnt macro i just used automix" is wrong.
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looks like theres not just the ef client. following users were not on ef clients userlist. 029 Bugs 020 FirEBallS 015 poetic_justice 012 spice1 006 mort 005 Gampa 005 Eru_Illuvatar entropy, maybe you want to ask them what client they used. and if they used ef client ask them how they bypassed the usercheck. if they cant explain correctly they used another client.
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abel on the list but not frak. looks reasonable. but there are still ppl on that list that couldnt have used ef client unless they knew how to bypass the usercheck.
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ent didnt tell us how he detected the clients yet. but i can tell you its not that. cause the automix put a random delay between mix commands (wich even made it slower than manually mixing)
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you probably the only 1 wasting time with thinking about this. ofcourse the illegal client was there before the update.
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i still have the userlist. i just disabled the usercheck so no1 can use the ef client nemore (unless s/he knows how the usercheck works and can bypass it). i also posted the list of names that were in entropys logs but not in ef clients userlist in the other thread (most likely false positives). i dont want to explain how the usercheck works as that would make the ef client usable for many more ppl. but i can say that it is effective, no matter what server you log on to. I also dont want to show the userlist unless theres a good reason for it, other than to punish those on it or put them under surveillance.
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shes telling the truth. some1 else askd me to add her to the userlist.