Jump to content
Eternal Lands Official Forums

elpargo

Members
  • Content count

    120
  • Joined

  • Last visited

Everything posted by elpargo

  1. Come on how could fan sites have more information about the game then the creators websites? some people r just fanatics yes, but how long ago was gargs summoning introduced? i really cant find it....
  2. if you where the person that post it or if you have the article around or if you can make another one it will be great if that thread be posted again.
  3. well it was really informative. It had links to what u needed to download, where to install it, etc. As for "it is the same as linux" well what if you don't know how to compile it on linux.
  4. Beam Me Up

    on Dev-cpp File -> New -> Project mark "C Project" and it works
  5. 0 Fps On Linux

    I'm getting 0fps on linux - running slackware 10 - i just downloaded the newest executables. - running the static bin build - i got a P4 2.1Ghz with 512ram so problem is not there - i usually run on windows with at least 10-15fps - running xserver with kde (if that mathers ....) - using Konsole for "shell" running top with el on i'm getting that the X process usesaround 95% of the CPU and 10% of system memory, and the client barely gets to 5% ones i close el X goes down to 6% RAM and like 3% cpu. what am i doing wrong? do i have to run el from single command line? do i have to turn of Xserver to play?
  6. 0 Fps On Linux

    ok i fix it. Thanks for the driver tip. I didn't had a nvidia driver and it make it run slooow with the mesa driver. I just didn't though of it back to 24FPS
  7. Winery + Antisocial

    Why are people able to buy from the winery if they are antisocial? isnt the winery another shop or isnt wine something u buy from an NPC?
  8. Winery + Antisocial

    so know antisocial's cant buy wine? or they still can if they do the quest?
  9. Winery + Antisocial

    So is it hard to code? or you don't want 100's of people winning because they have antisocial and can't buy wine <_< to ember, you can do almost everything with a runner, that isn't the reason...
  10. 0 Fps On Linux

    how silly of me i forgot the video card. I got a nvidia GeForce2 64Mb the el command reports GeForce2 MX/AGP/SSE2 NVIDIA corporation 1.4.1 this is running my windows client. on linux i'm getting mesa GLX Indirect Mesa Project www.mesa3d.org 1.2 (1,4 Mesa 5.0.2) i'll take a look at that webside to see what i can find.
  11. Why they can buy wine from winery?
  12. Buying Deer Furs

    Im buying deers furs please not less then 50 per sale. PM me in game pro prices, they will go up as the amount. if i dont answer its cause im afk, then please leave a message in this forum. or ill try to contact you in game.
  13. Client Crash

    i restarted playing like 2 days ago, is that bug older then that?
  14. Check all the code to prevent manu/pots/alchemy around storages. I wont say more so people wont abuse it. Ask me to send a PM and ill tell you what i know
  15. ska u know how old was this? anyway if what ur saying is true then why they didnt put one in new storage? on the other hand why the message bans alc/manu/summ,pot near storage area if it was put there just so people wont do summon in VOTD.
  16. ok this may be long but it is a big problem that demands a big solution remenber think of items globally, not the ones you have but the ones EVERY player on EL has. also remenber that this is an exam of WHAT is the problem and a way to solve it, it is NOT a suggestion of how to create the system nor how to implement it. This just shows the problem and a way to solve it, not how to solve it.(if you didnt undestand the diference think about it before u read on) 1- What is the problem? people have identifed 2 sources of high income for fighters A- books and capes selling for a lot B- high lvl items, not being sold problem A will be solve with time, ones " everyone"knows how to harv tit ore it wont be that rare anymore. Ex: i have a tit molding book now that anyone will kill for it 2 weeks ago. then the real problem is B Now think of EL as a collection of all items. This items r divided into 2 categories: a- the items players have: that is everything in storage and inventory b- the items AI has: this is divided into items in bags and items not yet "made" like the items monsters "have" and the items NPC sells. the Quotations are because all this items are created and destroyed ones they go from players to NPC/monsters and viceversa. so bottom line is. WE got serps drops, we got manu people making serps. This makes the total number of items of type A(players have) grow and grow and grow. what stop it earlier trik, why trik didnt solve the problem because he didnt destroyed it he just traded for another item (MONEY) and then we had the money problem. so ANY way to make computer take away items form players in exchange for something (because the wont give away for free,exception to the rule god quests) will just make the total of items in the game grow. entropy the concept,not the god :roll: is the problem anything we do that will make AI give items to players will just make the players have more and more, and that will take the prices down and kill the economy. Now that we have the problem. My suggestions(and others i read in this forum) 2- Solutions: a- FULL WIPE!: wrong this will just send the problem into the future in 3-4-6months a year max! this happen again. b- make trik buy items: if we consider money as an items then this wont destroy the items it will just exchange it for other item. so Entropy grows the concept again c- make items SUPER rare: arent they super rare ? come on really how many green cape the game has? variant to c: make it a timed drop. so where is luck? you just have to wait for something to happen? wont that be boring? just make stat and find out the the "drop time" of that item is ones every 2weeks then ones that items is drop u wont play for 1week or so until the times has expire..... so all being said what i suggest: I suggest DESTROY the only way to reduce the items players have is to make them dissapear, not give them something in exchange just gone! the game already destroys items in some ways 1- went you die 2- god quest but they are easy to recover, #1 you can get ur guild or friend or even some1 else to pick and it isint destroyed and the second ones is just a little part of the problem. So we need a real way to destroy the items which wil be it? As in real life everything gets used up, everything gets broken or gets out of date. Just think of this ones you have a serp sword why u need a second one? the answer is i dont need it! and thats why the economy is so #$($ up. if we make everything last for some time then the economy starts working again. for example as ent said food spoils so you cant store it. wont a leather armor put into a corner be less usefull then one just made? wont a nice clean titanium armor right from the BlackSmith be better then one a monster drop? the answer to all of them is yes. i suggest a property call durability everything will have "an expiration date" this could be set as the number of times used,(medalions,rings) or the number of HP it has reduced(armor), or the number of HP it has inflicted(weapons), it could lose their magical effect (sigils), everything will die eventually, and you will have to replace it. ------------------------------------------ Notes on comments: 1- DO not post stupid 1 line reply 2- DO not reply without reading the whole thing 3- DO NOT talk about implementing this, this is just the theory i know (or think i Know) how to implement it. 4- DO not talk about the other suggestions on this thread.
  17. well i think this is because you are new but almost 90% of the times you die there is a friend or good person nearby to pick up your bag and give it to you.
  18. about ur 1st input you are right the fact of losing your tit chain in the middle of a fight may get you killed... but that is the point fighting has become borring and timed. right now the only time I die is went i fail the restoration spell and i dont have time to reach to the body rest potion i get. as of degrade that will be the best idea but as some people noted. this will increase the data transfer from server to client a LOT right now the software does something like this: the're 4 iron swords carried by him,her.him and that guy. and the client just takes the picture and puts it in their hand. with the new system they must "talk" about each and every item. so imagine 10 people together all with 8 items in use (from which 6 of them will degrade) you got 60 items to create. the idea of making lvls of damage will reduce this a little and may help on your 1st input because you could have a spare went the item is "highly damaged" or something but the above problem still persist. and since you can have a spare it will not help into making fighting less boring. about the last part the change of droping something went u die is 50% at the moment. the actual destruction time hasnt been discuss but it should be 10% or less IMO. so each item has a 10% chance of being destroyed and 50% of ending in the bag.
  19. yea good idea vart. drain life is a great spell but 10HP is .... sad. although they are working on a whole new magic system so changes like this probably wont be done until that new system is ready and then implemented into that new syst.
  20. monster 'leaders'

    then good idea. now will it be the whole map? or how big of an area... because in most maps the fight will be over before the arrive.
  21. monster 'leaders'

    if the mm cape prevent this then your making a great cape even greater
  22. cant get in game

    due to some problems with abuse some host are banned to create characters. solution send a PM (in forum) to any mid-high lvl admin or a friend with diferent ISP so he/she will create you a character and then you change the password.
  23. HOST and PORT

    did u change any configuration? did u try reinstalling the game?
  24. was the summon potion book forgotten?

    i just got one didnt notice it was missing i though it was just out of my range. Ent will u check on the storage for that book i try to store it. I found it on a drop so it should be rare
  25. Game resets...

    did u check your computer for virus? I think there is no way for EL to be causing that.
×