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Kazoo

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About Kazoo

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    Rabbit
  1. New engine test, part 3

    Everything seemed to work here. On Isla Prima: Instancing=1: 13 fps zoomed out 20-35 zoomed in Instancing=1000: 30 fps zoomed out 25-35 fps zoomed in System: NVidia Geforce Go 7400 Intel Core 2 Duo T7200 2.0 GHz 2 GB Ram XP SP3
  2. Do saws break?

    I broke one on a troll, though never while harvesting. So they can break, just not sure if a yew tree will do it. It probably went through a hundred trolls at least before it broke.
  3. Just curious

    I have read 187 and I used to think that was a lot.
  4. New intro screen.

    Here's a very plain one I whipped up for the unicorn haters. and the bmp
  5. Gods of Eternal Lands

    Thanks Radu! I appreciate your time spent on this wonderful game.
  6. Testing out the new models

    The Humans seem to have difficulty wearing capes properly. Dwarf name tags are not directly above their heads. The new models look great! I can't go back to the stubby arms
  7. Help me compile the client!

    Thank you! It compiles now
  8. Help me compile the client!

    I have another similar problem this time in actors.c In file included from actors.c:4: C:/Dev-Cpp/Include/SDL/SDL_active.h:51: warning: type defaults to `int' in declaration of `Uint8' C:/Dev-Cpp/Include/SDL/SDL_active.h:51: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/Include/SDL/SDL_active.h:51: error: syntax error before "SDL_GetAppState" In file included from C:/Dev-Cpp/Include/SDL/SDL_main.h:61, from C:/Dev-Cpp/Include/SDL/SDL_mutex.h:36, from actors.h:9, from actors.c:5: C:/Dev-Cpp/Include/SDL/SDL_types.h:48: error: 'Uint8' redeclared as different kind of symbol C:/Dev-Cpp/Include/SDL/SDL_active.h:51: error: previous declaration of 'Uint8' was here C:/Dev-Cpp/Include/SDL/SDL_types.h:48: error: 'Uint8' redeclared as different kind of symbol C:/Dev-Cpp/Include/SDL/SDL_active.h:51: error: previous declaration of 'Uint8' was here actors.c: In function `draw_actor_banner': actors.c:201: warning: implicit declaration of function `SDL_GetAppState' make.exe: *** [actors.o] Error 1
  9. Help me compile the client!

    SDL_active.h doesn't have that #include. This is what is in my SDL_version.h #define SDL_MAJOR_VERSION 1 #define SDL_MINOR_VERSION 2 #define SDL_PATCHLEVEL 8 It's from the SDL packages linked in the windows compilation guide. Edit: I think I was able to update the SDL to patchlevel 12 I don't think I did it right so I reinstalled the windows compilation guide from scratch again and will post any other errors here as mentioned below Thanks for your help.
  10. Help me compile the client!

    Hi, I was able to compile the client a couple of times last week following the great windows compilation guide. I was getting a client freeze entering Aeth Aelfan storage. A couple of days later I updated the cvs and tried to compile with the skybox turned off to see if that was causing the freeze because a default cvs version worked fine. I couldn't get it to compile and posted the error to the current cvs error thread. Grum replied that the error was unusual but probably on my end So I wiped everything and started over from scratch but now I get a different error Any help would be greatly appreciated In file included from 3d_objects.c:4: C:/Dev-Cpp/Include/SDL/SDL_active.h:51: warning: type defaults to `int' in declaration of `Uint8' C:/Dev-Cpp/Include/SDL/SDL_active.h:51: warning: `__cdecl__' attribute only applies to function types C:/Dev-Cpp/Include/SDL/SDL_active.h:51: error: syntax error before "SDL_GetAppState" In file included from cache.h:9, from e3d_object.h:9, from 3d_objects.h:9, from 3d_objects.c:5: C:/Dev-Cpp/Include/SDL/SDL_types.h:48: error: 'Uint8' redeclared as different kind of symbol C:/Dev-Cpp/Include/SDL/SDL_active.h:51: error: previous declaration of 'Uint8' was here C:/Dev-Cpp/Include/SDL/SDL_types.h:48: error: 'Uint8' redeclared as different kind of symbol C:/Dev-Cpp/Include/SDL/SDL_active.h:51: error: previous declaration of 'Uint8' was here 3d_objects.c: In function `draw_3d_objects': 3d_objects.c:261: warning: implicit declaration of function `SDL_GetAppState' make.exe: *** [3d_objects.o] Error 1 Execution terminated
  11. Current CVS errors

    I just learned how to compile so the problem may just be me, but I got the following error with a default compile on windows. sound.c:96: error: syntax error before '*' token sound.c:96: warning: type defaults to `int' in declaration of `music_thread' sound.c:96: warning: data definition has no type or storage class sound.c: In function `turn_music_off': sound.c:1530: warning: implicit declaration of function `SDL_WaitThread' sound.c: In function `turn_music_on': sound.c:1553: warning: implicit declaration of function `SDL_CreateThread' sound.c:1553: warning: assignment makes pointer from integer without a cast make.exe: *** [sound.o] Error 1
  12. elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 22 - 2624 elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 21 - 2624 elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 23 - 2628 elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 13 - 2624 elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 14 - 2624 elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 24 - 2628 elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 25 - 2628 elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 26 - 2628 elc/actor_scripts.c.add_command_to_actor:1010 - Unable to add command 20 - 2628 This is the only thing different in my error log from Celtic Lady's. It happened on my first login and tour of the affected areas. All are repeated several times. I was unable to reproduce it re-logging in and doing similar actions.
  13. I removed every 3d, 2d, ground, lights and effect that showed in the editor on that entire map but the problem still exists. Here's the map I modified... http://www.mediafire.com/?ewmeydhi9cj maybe the offending object is there invisible to me?
  14. The maps look fine in the editor, I don't really know what I'm doing though. The only thing I can mention that may or may not be of help is that when I used to play a different open source mmorpg, I encountered a somewhat similar problem when they switched to .png among doing other things and they had a work around that would use different lighting. The work around was already in the game for other reasons.
  15. Yes, it is black for me again and Iscalrith storage was now completely dark. Here's a video and screenshot. http://video.google.com/videoplay?docid=-776449010121722813 http://img201.imageshack.us/img201/5796/el...860smallna6.png
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