baddude
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Posts posted by baddude
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my idea was not meant to be cast in stone as all options are on the table. the wizard could be easy to kill by 1 player and drop something very nice or be able to flee and make for some good exp. can be tweaked as needed but of course it would be what the dragon slayers would have most fun with.
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i don't know if its possible but here is an idea. while fighting the dragon there would be a random chance of spawning a wizard instead of dropping a bag. the wizard would be able to teleport around the room and engage in combat with the ability to flee. the only way to keep the wizard from being able to flee would be to have 2 or more fighters multi it so that would be the only way to kill it and get the dragon back to spawning. -x~~
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i vote no, it might put lower level people at even more of a disadvantage and they wont have as much fun.
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can we please have this thread locked, the darkness only last for 2 hours so its really no big deal. some of us have worked hard on our chars/stats so no reason to threaten stats wipe. i have enjoyed all the changes positive or negative and it just allows us to change our same ol boring routines. thanks for the great game that has kept me entertained for over 2.5 years.
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heh, i guess dragon scale is a lil excessive if ring would cost around 10k-12k would be nice.
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ring to take away cool down. ingred: dragon scale, tin bar, fire ess or whatever. same idea as the cooldown removal armor and ring would not be effected by cooldown. thought it might be a good suggestion for benefit of most all skills.
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as we all know that pickpoints can be tough to get at higher levels
my idea is this: at OA 150 each level be worth 2 pickpoints, at 160
4 pickponts, 170 6 pickpoints and so on. idea good or bad?
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recolourisation of screen?
in Suggestions - General, Misc.
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looks great, i like it and think it would give a good change while wearing night vision.