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conavar

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Posts posted by conavar


  1. I think the 110 a/d guy should not have decent chance, because someone worked to get to 150 a/d, and its not fair that their levels does not matter in fighting...

     

    I disagree, a 110 a/d player should always have a decent chance to kill someone higher, but that chance shouldnt be based on luck (bronze sword) but based on skill.

     

    As soon as this game allowed PP buying and Char buying the "omg you shouldnt be able to kill me cuz i have earned my 150 a/d" soap box went out the window.. people shouldnt be able to kill you because you are a good pker, not because someone has bought a shed load of PP's or a char.


  2. I do remember on my latest character, around high 90s a/d buying a dragon set and several bronze swords to compete. There was about 6 opponents in KF, all with higher a/d then mine and I killed 5 of those 6 within a few seconds. 4 of those 6 were using a thermal serpent or dragon armor.

     

    Its a double edged sword tbh, the bronze sword is a great balancer for getting ganged, without it those five might have killed you within seconds.... now the problem lays when those 5 can also use Bronze swords, so ends up being no balance.

     

    Yes bronze is OPed and the dmg should be toned down, but without it the lower player might get fed up of being ganged and just stop pking.

     

    So maybe (off topic) in the same way a player get a minus def penalty for fighting multiple opponents, the attackers should get a minus attack penalty for each extra person fighting.(PvP only not PvE)

     

    If logic is needed then its because they have to becareful where they hit, so they dont hit others instead of the intented target


  3. Well I was using white tigers for instance to keep them cooldowned so they could not dis from me or use pots. I'm not talking about luck being the tactic I am speaking of. To beat some of them 130s and 140s I had to use my brain not just luck. Especially when I was ganged by two 120s and one 130 and killed them all. I needed way more than the bronzie for that.

     

     

    EDIT: But it did help level the playing field a bit.

    He had to be really good pker if he didnt use MI not to get cooldowned. :)

     

    Summons have a chance to ignore/bypass MI :)


  4. MI FTW

     

    As already being posted there are ways to defend yourself vs harm, but if you want to sit around chatting in KF and not use MI then its your own fault.

     

    Its a PK map, not a social network site. There should always be an element of danger and risk, and should never be 100% safe.

     

    But hey just nerf the mages and change the map name to Facebook field :)


  5. While I like that idea, unfortunately I don't believe it wouldn't end up working that way. If I understand correctly, your idea is that some PKers will read some books, and others will read different ones, meaning more variables in PK. However because you can read all the books, the better PKers will read all the books, .

     

    Easy................ just cap how many books can be read.

     

    If thats is joined to Radu's modifier idea you could have the following (at a very basic level)

     

    Combat Mastery:

     

    Each player can only read one of the following and Reading the book would half the negative modifier for PvP and maybe give a plus modifier of say 5% for PvE

     

     

    Book of Great swords (would not include bronze swords,this will always recieve the full negative modifier for PvP)

    Book of Armour mastery

    Book of Elemental Sword mastery ( therm/ice/fire serp/s2e etc )

    Book of Magic Swords ( Jsoc/Osmn etc)

    Book of Specials ( Som, Bod, Dragonblade etc ).

     

     

    Now if the system wanted to be Deeper, reading the book could open up other books to read along the chosen path

     

    ie:

     

    Armour Mastery Path

     

    Pre-Req : Reading Book of Armour mastery

     

    Book of Red Dragon Armour

    Book of Ice Dragon Armour

    Book of Steel Plate

    Book of Shields (non magical types)

    Book of life drain shield

    Book of Tit plate of Freezing

    Book of Uber def greaves

     

    etc etc etc

     

    Players would also be capped on how many books within a certain path they could read (eg can only read 2 books)

     

     

     

    Imo Mastery Paths + Radu's proposed idea + maybe new Mastery path perks would help do away with the standard cookie cutter PK builds and items and make each players set up more varied


  6. This multiplier could be set per weapon (for example a bronze sword could do -20% damage when used in PvP), while an orc Slayer could have a -5% multiplier.

    Or it can be set globally, as in all the weapons do -10% less damage for PvP, and all the armors do -15% protection on PvP.

     

    Would summons get the same minus % dmg modifier, since if you reduce all armour protection by -15% for example, wouldnt high end summons become to OPed ?


  7. Voted no

     

    People complain about PP buyers at the moment, giving them an extra 4 points per stat to increase would only make the gap between PP buyers and non PP buyers greater

    And the legitimate "non PP buyers" could not increase their attributes too? In fact, if this changed would get implemented i bet most people would increase their p/c.

     

    Yes they could.. and PP buyers could increase p/c and r/i/v, so the gap would only get bigger.

     

    The only way it would work is if the cap was increased to 52, the total amount of points that could be spent on attributes in total was capped instead


  8. @ conavar

    On your list, I think his complaint is: He doesn't want to be a Fighter\Summoner hybrid in order to be a Summoner in pk.

    its underbalanced if you need everything from another combat discipline to survive. Even pure mages that have reasonably high

    Attack\Defense levels, are still never equal to a pure fighter of the same AD. They (mages) aren't dependant on AD, so neither

    should summoners.

     

    I do understand that but any changes should be made to the Summoner not the summons (like the suggestion in my edited post above ) or make the summons see what the summoner does, if the summoner uses Ts and see's a mage then the summons do, its then down to player skill and tactics, not just summoning 8 TSed ACW, going to make a coffee, coming back and counting the death msgs (extreme example )


  9. Pking: Bronze & ACC/EVA Pots & Fire/Ice Arrows.

    Summoning: ACs .. nothing.

    Mage: Harm. Magic Pots & More rationality.

     

     

    You missed one vital component in that its not just

     

    Summoning: ACs .. nothing

     

    its

     

    Summoning: ACs .. + Summoner

     

    The summoner can use TS, bronze, bronze+arrow hax, harm, mag pots, acc/eva etc and have 8 ACW's fighting with him... so not really underbalanced is it ?

     

    Edit: But maybe an idea that might be good is :

     

    Have a spell based on animal nexus, that can remove the invisible status from a player.. ie: the summoner uses TS,spots a mage... casts the debuff and lets ac's do the rest

    Then its down to player skill and tactics, not just summoning 8 TS'ed acw


  10. Metals disrupt the magic making it weaker, as do magical dragon scales.

     

    Harm:

     

    Also, possibly, add armour modifier - the weaker armour the target uses, the less dmg harm deals. Against metal armours the damage gets considerable bonus, dragon armours no difference, and against leathers much less dmg.

     

    By your own statement shouldnt that be reversed ? and metal armour/dragon armour give greater protection against harm spells ?


  11. Should ALL Arctic Chimeran Wolves have True Sight?

     

    No. not the way the current summons work ( the amount summoned in one go ) giving them TS aswell would make them OPed imo.

    IF they were giving TS then they should be nerfed in some other way, ie: half the amount summoned, lower att strength or less HP etc

     

     

    Personally I would give TS to falcons/hawks, then these to be used tactically as "scout" summons, instead of AC's which would be scout,tank and damage dealer

    Not sure if its possible but I would go as far as having the TSed falcon/hawk having a chance to remove the enemys Invis status on a succesful hit

     

     

     

    As for the heal/smite summons being based on a players summoner level, rather than their magic level, seems pretty logical to me and cant see a reason why not


  12. My point is: you will grind as you advance in any game, it seems inevitable. At least in EL, if you've focussed on just a few skills at first, you can find other skills to develop when the grinding gets too much for you. But if you do enjoy the grinding, you'll pretty much always keep seeing progress, even though it does get slooooow as hell.

     

    Granted every game has its grinds, but each vary on how much there is to do to break up that grind, EL has very little, unless you choose to train another skill, which wether its right or wrong and depends on peoples styles, some people dont want to do, and TBH why should they have to ?. Why should someone who likes the game for its PvE/PvP system ( which is a hell of alot better than a fair few MMO's ) have to mix to get fun or vice versa ?

     

    IMO each skill needs more endgame content, since thats where the "grinding with nothing else to challenge you" kicks in


  13. A reset might work for the PvP fraction because they'd be on the same level again.

     

    A reset in the long run wouldnt solve anything, the simple reason in IMO is outside of PvP the high level fighters have nothing to do, and once they reach that point again then the same problems exist.

     

    For a high level fighter who doesnt PK the options are:

     

    Instances: Always the same, so once you get the tactics down then pretty much a walk in the park, so no challenge

    Invasions: Unless totally OPed and have X amounts of dragons or MB dropped on you, then dont hold much of a challenge to the top tiers either

     

    Which kinda leaves grinding, so players get bored with the lack of things to do and leave or sell and move on.( this might even be the case for non-PvPers)


  14. While I like the general concept of being able to get blessing without going to the temple, Im not sure an item is the best way. To me anyway just doesnt seem practical to be able to have the time to pray to your god/goddess/holy hippy tree mid-combat.

     

    So maybe the idea could be joined with the new quest idea's. Have Npc's representing priests/gods avatar on certain maps and after completing a mini quest for them, you are able to recieve a lesser blessing from them (for a lesser cost ofc)


  15. someone with 90's a/d can kill someone in the 120's with a bronze sword and some pots.

     

    Afaik from reading Radu's posts over the years, that is what he wants. He doesnt want player A (120's) being untouchable to Player B (90's), they should always have a chance through luck/skill etc to be able to beat a higher player, and 90 v 120 isnt really the problem A/D range tbh.

     

    The problem is when for example you get a 120-130 player vs a 150-160 one, with the introduction of Dragons armours and PP buying, the bronze sword became one of if not the only viable way to combat these things, since vs a high def lvl player with dragon armour and high ins/vit then the other swords dont have the accuracy or damage ( Yes some have greater accuracy but pitiful dmg ratio )

     

    Im not against removing bronze swords but imo if that happens then other changes need to occur . ie changes to dragon armour stats, increasing accuracy of say OS, or increasing dmg of cutlass etc etc etc

     

     

    well unless you want fights that last 3 weeks :) and become's a War of attrition rather than skill .


  16. Official Invasion and Leonard Channel Rules (#jc 6):

    1. First and foremost this channel is for discussion about invasions and Leonard (Alpha).

    2. This channel may be used for EL or off-topic conversation when there is no discussion about invasions or Leonard happening.

    3. The invasions and Leonard take precedence over non-related chatter, so if you are asked to stop chatting because of an invasion or Leonard event. do so.

    4. By allowing this chat, we also expect you will still follow all game rules and the general official channel rules. That means no obscenities, no flaming, etc. Anybody who abuses the right to chat in this channel can and will be removed or muted or worse.

     

    Should we assume that rule #3 means that any player may ask that OT chatter stop when there are Lenny or Invasion topics being discussed? Or only a mod?

     

    Well thats up to the mods , no one else. If the channel gets out of hand during invasions or "lenny time" then thats down to the mods to control.

     

    Also see rule 2 if lenny isnt out or there isnt an invasion people who want the channel for that have the option to leave.No point being in there if those two things are not happening and thats what you are after.

     

    As for dilly's example.yes it is spam but no more so that player A saying "o/a 55" then the countless gratz answers


  17. childish verbal tug-o-war between people , or people telling other people they are fat, ugly, ghey, or whatever, simply because they ask a question,

     

    That was there before pkcentral and would be there if it moved. The only way to be 99% sure that no idiots are in a channel is to make your own with fellow like minded people. Seriously if chan6 gets WAY out of hand then thats down to the moderators, since the channel is supposed to be lightly moderated not un-moderated


  18. #ignore pk central

     

    #ignore <pker/mixer/tailor/hamster> talking cesspool of crap

     

     

    So wheres the problem ?

     

    This game through ignore gives all players the ability not to listen to what they dont want to, and come on lets be honest even before pk central chan6 was not the center of intellectual debate.

    People need to get off the moral high ground by saying pkcentral had dumded down/ruined chan6, since and it might upset and surprise a few people... chan6 has ALWAYS had its share of idiots and retards, wether they be mixers, fighters, or both. So use the function the game already has and #ignore.. not really rocket science is it

     

    But suppose that pker/mixer/hamster actually does talk some sense - with #ignore - you lose all their contributions.

     

    aha so people want the best of both Worlds.. well guess your f00ked ;)


  19. #ignore pk central

     

    #ignore <pker/mixer/tailor/hamster> talking cesspool of crap

     

     

    So wheres the problem ?

     

    This game through ignore gives all players the ability not to listen to what they dont want to, and come on lets be honest even before pk central chan6 was not the center of intellectual debate.

    People need to get off the moral high ground by saying pkcentral had dumded down/ruined chan6, since and it might upset and surprise a few people... chan6 has ALWAYS had its share of idiots and retards, wether they be mixers, fighters, or both. So use the function the game already has and #ignore.. not really rocket science is it


  20. Not having been ingame for a few days unless it has gotten worse that it was then personally I dont see a problem with the chat being mixed, BUT what I would suggest is:

    The PK central msgs only appear if the person who died gave the winner(s) PKI, should do away with most of the "stupid name alts" and "bot bombing alts"spam msgs.


  21. The same with " I want to be a fighter - where should I put my pickpoints?" and getting "stfu and go to channel 1 noob"

     

    I agree, sometimes the tone in which older players speak to new players isnt what you may call the best. If someone asks a chan1/2 question in 4 or 6 then they should be pointed to the right channel in a polite manner.

     

    Not sure how the system works at the moment, its been years since ive been a new player (still a n00b but not new :) ) and if it already doesnt do so, would an option to make chans 1 and 2 be default and already open channels for newly created characters help ? <<< if already does then ignore that :P


  22. The people who should be playing together moving up together aren'tthey are just buying top characters and not playing the game as it was made to be played and leaving huge gaps in amounts of players in each level range.

     

    There imo is one of the problems with keeping new players, there isnt much they can actually do together. The way EL's xp system for a/d is set up, unless its an Invasion they cant go and kill mobs with each other in groups, and if they dare even look at another players spawn its "omgz serper", So they are left to do it alone, no one can help them and they cant help anyone else.

     

    Ofc they can ignore a/d and go pick a craft to make themselves useful...... but wait everyone else can do those same crafts, so Player A doesnt need Newbie B because of his skills, since all players have them ( or the potential to have them with a little work ), so once again they are left on their own.

     

    Yes they can join a guild and do exciting guild projects like ermmm .... sit in a cave or storage pressing harv/mix all, but its not what you would call Earth shattering fun for new players.

    To me in my eyes with the way EL currently works ( with its classless system, the way a/d xp is gained etc ) its not really an MMO, its kinda like a single player online game with added chatroom (and no thats not supposed to be a deflamatory remark (sp) ).

     

    To retain new and old players alike imo more activities for players to do as groups/squads/guilds need to be added. The Instances were a great start but not enough and are no good for new players. Also but ppl hate this idea when ever suggested, something should be done to make characters less like clones and more indivdual, now wether that was done by making a class system or just limiting how many crafts one char can learn I dont know.If players are limited to what they can do it forces interaction with others, which imo is what an MMO is all about.

     

    As for the amount of time it takes new players to catch up with old ones that shouldnt be a problem if they have things to do and enjoy while doing it.If the journey is long, not many people care aslong as its fun along the way ...but wether there is enough fun things atm for new players to do during the trip .. well thats not for me to decide.

     

     

    note: yeah Weapons/armour should need a Req level to use . :icon13:

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